Skip to content

Implementing Tiled Support / Parser #2

Description

@Osmil

Parsing single rooms designed in Tiled Mapeditor to match our planned architecture.
A room consists of:

Five Layers

TileLayer -> Representing the bounds
EnviromentLayer -> Representing desctructible or interactible non-moving objects
EntityLayer -> Represents a blueprint of entities that move on their own, can be destroyed

NodeLayer -> Combination of TIle+Enviroment, represents a node map for AI movement
CurrentRepresentation -> Shows the current state of entities in a room

Rooms are:

17*11 Tiles

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions