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To avoid missuse of Physics Thread calls and poor performance we should document to maximize batching physics thread calls into one enqueue call instead of mutiples.
This could be also enforced with dedicated iterators (e.g. forEachBodyAsync)
To avoid missuse of Physics Thread calls and poor performance we should document to maximize batching physics thread calls into one enqueue call instead of mutiples.
This could be also enforced with dedicated iterators (e.g. forEachBodyAsync)