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497 lines (444 loc) · 19.7 KB
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http.load("https://raw.githubusercontent.com/IsNotSunal/test/main/lib.lua")
http.load("https://raw.githubusercontent.com/IsNotSunal/test/main/scaff.lua")
http.load("https://raw.githubusercontent.com/IsNotSunal/test/main/slientaura.lua")
local changelogs_type = {
add = "\n" .. color.gray .. "[" .. color.green .. "+" .. color.gray .. "] " .. color.white,
change = "\n" .. color.gray .. "[" .. color.white .. "~" .. color.gray .. "] " .. color.white,
del = "\n" .. color.gray .. "[" .. color.red .. "-" .. color.gray .. "] " .. color.white
}
--bulid
local bulid = "v1.3"
client.print(
"\n" ..
"Welcome Back to Sunal " .. color.gold .. "Astolfo's Script!" ..
"\n\194\1679Latest Script Bulid : \194\1678" .. bulid
)
client.print(
"------------------------------------------------\n"..
color.gold .. "Change Logs :" ..
changelogs_type.add .. "Swap Tower(bit flag)" ..
changelogs_type.add .. "Strafe Hop" ..
changelogs_type.add .. "JumpNoFall" ..
changelogs_type.add .. "Rotations and Yaw-Offset Option in Scaffold" ..
changelogs_type.add .. "Airticks Option in hypixel velocity" ..
changelogs_type.add .. "Offset NoSlow" ..
changelogs_type.change .. "Fix Autoblock" ..
changelogs_type.del .. "Slient Aura Option Make it ez to change"
)
--var register
--antivoid
local blinking = false
local wason = false
local falling = false
local cutie = false
--velocity
local airticks = 0
--speed
local daair = 0
local jumpss = 0
--nofallss
local started = false
local start_nofall = false
--noslow
local noslow_g_ticks = 0
local send = false
--arraylist
local mainModules = {
"BedAura",
"KillAura",
"Scaffold",
"AntiFireball",
"LegitSpeed",
"Reach",
"Inventorymanager",
"Fly",
"Stealer" ,
"Velocity" ,
"Sprint",
"Fastplace",
"Blink",
"BlinkNoFall",
"AntiVoid",
"NoSlow\194\1677 Watchdog",
"AutoBlock",
"AutoArmor",
"AutoHeal",
"AutoTool",
"NoFalls",
}
local showModules = {}
--blink info
local blink_ticks = 0
--module
--antiboid
local antivoid = {
on_pre_motion = function(t)
if module_manager.is_module_on("BlockFly") then
return
end
local dist = antivoid.ground_distance()
local blinkdist = module_manager.option('AntiVoid', 'Distance')
local side_hit = player.over_mouse()
if falling then
if player.on_ground() or dist ~= -1 then
falling = false
cutie = false
blinking = false
global.set_module_state('blink', false)
global.set_module_state('antidesync', false)
player.message('.killaura Entities Players true')
end
if player.fall_distance() > blinkdist and dist == -1 and not cutie then
local x,y,z = player.position()
cutie = true
player.send_packet_no_event(0x04, x, -420, z, false)
global.set_module_state('blink', false)
global.set_module_state('antidesync', false)
if not module_manager.is_module_on("killaura") and wason == true then
player.message('.killaura')
end
end
else
if dist == -1 and not player.on_ground() and not (side_hit == 2 and input.is_mouse_down(1)) and not module_manager.is_module_on('Long-Jump') and not module_manager.is_module_on('NoFall') and not module_manager.is_module_on('Scaffold') then
global.set_module_state('blink', true)
global.set_module_state('antidesync', true)
blinking = true
falling = true
player.message('.killaura Entities Players false')
end
end
end,
on_send_packet = function(t)
if blinking and (t.packet_id == 0x07 or t.packet_id == 0x08 or t.packet_id == 0x0A or t.packet_id == 0x02) then
t.cancel = true
end
return t
end
}
--hypixel velocity_mod
local velocity_mod = {
on_pre_update = function()
player.message(".velocity vertical 0")
if player.on_ground() then
airticks = 0
else
airticks = airticks + 1
end
end,
on_receive_packet = function(e)
if module_manager.is_module_on("Velocity") and airticks <= module_manager.option("Velocity\194\1677 Hypixel", "Air Ticks") then
if e.packet_id == 0x12 and e.entity_id == player.id() then
e.cancel = true
local mx,my,mz = player.motion()
player.set_motion(mx, e.motion_y / 8000.0, mz)
end
end
return e
end,
}
--speed
local bhop = {
on_pre_motion = function()
if player.on_ground() and global.isMoving() and not module_manager.is_module_on("scaffold") then
if not input.is_key_down(57) then
player.jump()
player.set_speed(bhops.SpeedValue())
jumpss = jumpss + 1
else
player.set_speed(bhops.SpeedValue())
end
end
if player.on_ground() then
daair = 0
else
daair = daair + 1
end
player.message('.sprint omnidirectional true')
end,
on_player_move = function (t)
if module_manager.option("LegitSpeed", "Float Hop") then
local px, py, pz = player.position()
if jumpss > 1 then
if daair == 9 and bhops.block_full(px , py - 0.8 , pz) and t.y < -0.27 and t.y > - 0.38 then
player.set_motion(t.x , 0 , t.z)
player.set_speed(0.37)
end
end
end
if module_manager.option("LegitSpeed", "Strafe Hop") then
if jumpss > 1 then
if daair == 9 or daair == 10 or daair == 11 or daair == 1 or daair == 2 then
player.set_speed(player.get_speed() * 0.97)
end
end
end
end,
on_disable = function()
player.message('.sprint omnidirectional false')
jumpss = 0
end,
}
--nofalls
local nofalls = {
on_pre_motion = function(e)
if module_manager.option("NoFalls" , "Mode") == 1 then
if player.kill_aura_target() == nil and not nofall.voidcheck() and not module_manager.is_module_on("Scaffold") and player.is_on_edge() and player.on_ground() and not module_manager.is_module_on("Long-Jump") and not module_manager.is_module_on("Nofall") and nofall.falldist() and not input.is_key_down(57) then
player.message(".nofall mode spoof")
global.set_module_state("Nofall", true)
global.set_module_state("Blink", true)
started = true
end
if started and player.on_ground() and not player.is_on_edge() then
global.set_module_state("Nofall", false)
global.set_module_state("Blink", false)
started = false
end
elseif module_manager.option("NoFalls" , "Mode") == 2 then
if player.fall_distance() > 3 then
start_nofall = true
end
if start_nofall then
e.on_ground = false
if player.on_ground() then
if not module_manager.is_module_on("LegitSpeed") and not input.is_key_down(57) then
player.jump()
end
start_nofall = false
end
end
end
return e
end,
on_disable = function ()
start_nofall = false
end
}
--noslow
local noslow = {
on_pre_motion = function(t)
if global.is_holding_gap() and player.using_item() then
end
if player.on_ground() then
noslow_g_ticks = 0
else
noslow_g_ticks = noslow_g_ticks + 1
end
if noslow_g_ticks == 2 and send then
player.send_packet_no_event(0x08)
send = false
elseif player.using_item() and global.is_holding_gap() then
t.y = t.y + 1e-14
end
return t
end,
on_send_packet = function (t)
if t.packet_id == 0x08 and not player.using_item() then
if global.is_holding_gap() and noslow_g_ticks < 2 then
if player.on_ground() then
player.jump()
end
send = true
t.cancel = true
end
end
return t
end
}
--arraylist
local arraylist = {
on_render_screen = function(ctx)
local r1, b1, g1, r2, b2, g2 = module_manager.option("Custom Arraylist", "Start R"), module_manager.option("Custom Arraylist", "Start B"), module_manager.option("Custom Arraylist", "Start G"), module_manager.option("Custom Arraylist", "End R"), module_manager.option("Custom Arraylist", "End B"), module_manager.option("Custom Arraylist", "End G")
local top_x
local top_y = module_manager.option("Custom Arraylist" , "Offset") + 1
if module_manager.option("Custom Arraylist" , "Text Align") == 1 then
top_x = module_manager.option("Custom Arraylist" , "Offset")
elseif module_manager.option("Custom Arraylist" , "Text Align") == 2 then
top_x = ctx.width / 2
else
top_x = ctx.width - module_manager.option("Custom Arraylist" , "Offset")
end
local vel_suffix = "0% 0%"
if module_manager.is_module_on("Velocity\194\1677 Hypixel") then
vel_suffix = "Hypixel"
end
for _, mainModule in ipairs(mainModules) do
if module_manager.is_module_on(mainModule) then
showModules[mainModule] = true
elseif not module_manager.is_module_on(mainModule) then
showModules[mainModule] = nil
end
end
local combinedList = {}
local suffix_type = ""
if module_manager.option("Custom Arraylist" , "Suffix Type") == 1 then
suffix_type = " "
elseif module_manager.option("Custom Arraylist" , "Suffix Type") == 2 then
suffix_type = " - "
else
suffix_type = " > "
end
for module, _ in pairs(showModules) do
--normal suffix
if module_manager.option("Custom Arraylist", "Suffix") then
if module == "KillAura" then
table.insert(combinedList, "Aura\194\1677" .. suffix_type .. "Silent")
elseif module == "LegitSpeed" then
table.insert(combinedList , "Speed\194\1677" .. suffix_type .. "Hypixel")
elseif module == "Velocity" then
table.insert(combinedList , "Velocity\194\1677" .. suffix_type .. vel_suffix)
elseif module == "AntiVoid" then
table.insert(combinedList , "AntiVoid\194\1677" .. suffix_type .. "Blink")
elseif module == "NoFalls" then
if module_manager.option("NoFalls" , "Mode") == 1 then
table.insert(combinedList , "NoFall\194\1677" .. suffix_type .. "Blink")
elseif module_manager.option("NoFalls" , "Mode") == 2 then
table.insert(combinedList , "NoFall\194\1677" .. suffix_type .. "Jump")
end
elseif module == "AutoBlock" then
table.insert(combinedList , "AutoBlock\194\1677" .. suffix_type .. "Watchdog")
elseif module == "NoSlow\194\1677 Watchdog" then
table.insert(combinedList , "NoSlow\194\1677" .. suffix_type .. "Hypixel")
elseif module == "AutoHeal" then
table.insert(combinedList , "AutoPot")
else
table.insert(combinedList, module)
end
--all blink suffix
elseif module_manager.option("Custom Arraylist", "All Blink") then
if module == "NoSlow\194\1677 Watchdog" then
table.insert(combinedList, "NoSlow\194\1677" .. suffix_type .. "Blink")
else
table.insert(combinedList, module .. "\194\1677" .. suffix_type .. "Blink")
end
else
--no suffix
if module == "LegitSpeed" then
table.insert(combinedList, "Speed")
elseif module == "Inventorymanager" then
table.insert(combinedList, "InvManager")
elseif module == "BlinkNoFall" then
table.insert(combinedList , "NoFall")
elseif module == "NoSlow\194\1677 Watchdog" then
table.insert(combinedList , "NoSlow")
elseif module == "AutoHeal" then
table.insert(combinedList , "AutoPot")
else
table.insert(combinedList, module)
end
end
end
table.sort(combinedList, function(a, b)
return render.get_string_width(b) < render.get_string_width(a)
end)
local y = top_y
for _, item in ipairs(combinedList) do
local text_aglin
local watermark_aglin
local watermark_text_e = "E"
local watermark_text = "xhibition " .. "\194\1677[\194\167f" .. client.fps() .. " FPS" .. "\194\1677]\194\167f " .."\194\1677[\194\167f" .. "Config : " .. client.config() .. "\194\1677]\194\167f"
if module_manager.option("Custom Arraylist" , "Text Align") == 1 then
text_aglin = 0
watermark_aglin = 0
elseif module_manager.option("Custom Arraylist" , "Text Align") == 2 then
text_aglin = render.get_string_width(item) / 2
watermark_aglin = render.get_string_width(watermark_text_e .. watermark_text) / 2
else
text_aglin = render.get_string_width(item)
watermark_aglin = render.get_string_width(watermark_text_e .. watermark_text)
end
local more_y = 0
if module_manager.option("Custom Arraylist" , "WaterMark") then
if module_manager.option("Custom Arraylist" , "WaterMark Styles") == 1 then
arraylist.render_gradient_text(watermark_text_e, top_x - watermark_aglin , top_y, {r1, g1, b1}, {r2, g2, b2})
render.string_shadow(watermark_text , top_x - watermark_aglin + 7 , top_y , 255 , 255 , 255 , 255)
more_y = 10
elseif module_manager.option("Custom Arraylist" , "WaterMark Styles") == 2 then
local test = 15
local wy = 0
local wx = 0
render.draw_image("https://gitee.com/SunalBest/ast-lib/raw/develop/shit.png", 0, 2, 32, 32)
render.rect(1, 12 / 0.95 + test, 60 / 0.99, 68 / 0.90+ test, 0, 0, 0, 161) -- background
render.rect(59 / 0.99, 12 / 0.95 + test, 60 / 0.99, 68 / 0.90+ test, 0, 0, 0, 255) -- linha direita
render.rect(1, 12 / 0.95 + test, 2, 68 / 0.90+ test, 0, 0, 0, 255) -- linha esquerda
render.rect(1, 71 / 0.95 + test, 59 / 0.99, 68 / 0.90+ test, 0, 0, 0, 255) -- linha de baixo
render.rect(1, 12 / 0.95 + test, 59 / 0.99, 12 / 0.90+ test, 0, 0, 0, 255) -- linha de cima
render.rect(2, 13 / 0.95 + test, 59 / 0.99, 23 / 0.90+ test, 255, 77, 76, 255) -- rect principal colorido
render.string_shadow("2.0", 22 + wx, 17 + wy, 177, 177, 177, 255)
render.string_shadow("Combat", 7, 30 + wy, 255, 255, 255, 255)
render.string_shadow("Render", 5, 43 + wy, 159, 159, 159, 255)
render.string_shadow("Movement", 5, 55 + wy, 159, 159, 159, 255)
render.string_shadow("Player", 5, 67 + wy, 159, 159, 159, 255)
render.string_shadow("World", 5, 79 + wy, 159, 159, 159, 255)
local facing = player.facing()
local directions = {
[3] = "N",
[4] = "S",
[5] = "W",
[6] = "E"
}
if directions[facing] then
render.string_shadow("[" .. directions[facing] .. "]", 38 + wx, 17 + wy, 255, 77, 76, 255)
end
if module_manager.option("Custom Arraylist" , "Text Align") == 1 then
more_y = 90
end
end
end
arraylist.render_gradient_text(item, top_x - text_aglin , y + more_y, {r1, g1, b1}, {r2, g2, b2})
y = y + 10
end
end
}
--info
local info = {
on_render_screen = function (ctx)
local strings = "Blinking : " .. blink_ticks
if module_manager.is_module_on("Blink") then
render.string_shadow(strings , ctx.width /2 - render.get_string_width(strings) / 2 , ctx.height / 2 , 255 , 255 , 255 , 255)
end
end,
on_pre_update = function ()
if module_manager.is_module_on("Blink") then
blink_ticks = blink_ticks + 1
else
blink_ticks = 0
end
end
}
--reigster module
--antivoid
module_manager.register('AntiVoid' , antivoid)
module_manager.register_number('AntiVoid', 'Distance', 1, 20, 15)
--hypixel velocity
module_manager.register('Velocity\194\1677 Hypixel' , velocity_mod)
module_manager.register_number("Velocity\194\1677 Hypixel", "Air Ticks", 0, 11, 0)
--speed
module_manager.register('LegitSpeed' , bhop)
module_manager.register_boolean("LegitSpeed", "Float Hop", true)
module_manager.register_boolean("LegitSpeed", "Strafe Hop", true)
--nofalls
module_manager.register('NoFalls', nofalls)
module_manager.register_number("NoFalls" , "Mode" , 1 , 2 , 2)
module_manager.register_boolean("NoFalls", "Mode-1 Blink", false)
module_manager.register_boolean("NoFalls", "Mode-2 Jump", false)
--noslow
module_manager.register("NoSlow\194\1677 Watchdog" , noslow)
--arraylist
module_manager.register("Custom Arraylist" , arraylist)
module_manager.register_number("Custom Arraylist", "Start R", 0, 255, 126)
module_manager.register_number("Custom Arraylist", "Start B", 0, 255, 226)
module_manager.register_number("Custom Arraylist", "Start G", 0, 255, 170)
module_manager.register_number("Custom Arraylist", "End R", 0, 255, 230)
module_manager.register_number("Custom Arraylist", "End B", 0, 255, 154)
module_manager.register_number("Custom Arraylist", "End G", 0, 255, 141)
module_manager.register_number("Custom Arraylist", "Color Speed", 1, 10, 3)
module_manager.register_number("Custom Arraylist" , "Offset" , 0 , 50 , 5)
module_manager.register_number("Custom Arraylist" , "Text Align" , 1 , 3 , 3)
module_manager.register_number("Custom Arraylist" , "WaterMark Styles" , 1 , 2 , 2)
module_manager.register_number("Custom Arraylist" , "Suffix Type" , 1 , 3 , 3)
module_manager.register_boolean("Custom Arraylist", "WaterMark", false)
module_manager.register_boolean("Custom Arraylist", "Suffix", true)
module_manager.register_boolean("Custom Arraylist", "All Blink", false)
--indacotor
module_manager.register("Blink Info" , info)
player.message("/language english")