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Add DCC tools, Godot AI/terrain addons, CC0 jingles, and DCSS tiles.
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#33:
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Add R05 catalog sources and document grid/license schema.
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#32:
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Add shaders-vfx particle packs and MIT retro/sky demos.
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#31:
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Harden 2D aggregators; add Paleto CC0 palette pack as active.
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#30:
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Add 2D tiles, vehicles, cursors, and icon sets from discover pass.
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#29:
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Harden audio NR entries: refresh live Evidence, keep needs-review.
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#28:
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Restore Evidence section on Kenney sci-fi sounds entry.
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#27:
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Add footstep and Kenney UI/sci-fi SFX packs from audio discover pass.
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#26:
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Promote Rokoko Vision after Create FAQ confirms commercial motion use.
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#25:
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Add ACCAD mocap and LuizMelo CC0 sprite animation packs from discover…
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#24:
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Harden shader aggregators: document commercial/GPL risk; keep needs-r…
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#23:
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Add OFL UI, a11y, pixel, and sci-fi fonts from discover pass.
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#22:
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Promote Copernicus GLO-30 and USGS EarthExplorer after live license c…
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#21:
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Add DEM, bathymetry, and geodata sources from environment discover pass.
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#20:
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Promote verified MIT tools; keep middleware NR after blocked license …
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#19:
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Add local TTS, mesh pipeline, and a11y tools from discover pass.
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#18:
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Harden 3D: document Poly Pizza license variance; keep Fab/Charge NR.
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#17:
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Add CC0 vehicle/foliage/interior packs from discover pass.
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#16:
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Harden characters: promote MakeHuman; flag CharMorph AGPL bases.
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#15:
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Add CC0 modular character packs and MPFB from discover pass.
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#14:
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Harden 2D: promote CraftPix and LPC; drop CraftPix itch mirror.
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#13:
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Add CC0/MIT 2D UI and sprite sources from discover pass.
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#12:
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Harden audio: promote Pixabay and Zapsplat; clarify Freesound/Convology.
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#11:
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Add footsteps/IR/music sources from discover pass.
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#10:
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Harden animation: promote Mixamo, Ellie, Creature, MoCap Online.
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#9:
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