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Add comprehensive E2E tests for overload selection visual refresh
Created two E2E tests: 1. SelectOverload_ShouldRefreshNodeVisually - Tests that selecting an overload updates the node visually without F5 2. SelectOverload_ShouldAllowConnectingToNewPorts - Tests that ports are accessible after overload selection Tests use Console.WriteLine which has multiple overloads and verifies the fix works correctly. Co-authored-by: snakex64 <39806655+snakex64@users.noreply.github.com>
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using NodeDev.EndToEndTests.Fixtures;
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using Xunit;
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namespace NodeDev.EndToEndTests.Tests;
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public class OverloadSelectionTests : E2ETestBase
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{
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public OverloadSelectionTests(AppServerFixture app, PlaywrightFixture playwright)
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: base(app, playwright)
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{
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}
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[Fact(Timeout = 60_000)]
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public async Task SelectOverload_ShouldRefreshNodeVisually()
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{
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// Arrange - Create a new project and open Main method
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await HomePage.CreateNewProject();
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await HomePage.OpenProjectExplorerProjectTab();
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await HomePage.HasClass("Program");
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await HomePage.ClickClass("Program");
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await HomePage.OpenMethod("Main");
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// Move Return node to make space for new nodes
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await HomePage.DragNodeTo("Return", 1200, 400);
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// Add Console.WriteLine node (has multiple overloads)
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await HomePage.SearchForNodes("Console.WriteLine");
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await HomePage.AddNodeFromSearch("Console.WriteLine");
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// Position the Console.WriteLine node
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await HomePage.DragNodeTo("Console.WriteLine", 700, 300);
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// Take screenshot of initial state
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await HomePage.TakeScreenshot("/tmp/overload-initial-state.png");
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Console.WriteLine("✓ Initial state screenshot taken");
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// Get the Console.WriteLine node and verify it has the overload icon
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var writeLineNode = HomePage.GetGraphNode("Console.WriteLine");
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await writeLineNode.WaitForAsync(new() { State = Microsoft.Playwright.WaitForSelectorState.Visible });
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var overloadIcon = writeLineNode.Locator(".overload-icon");
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var overloadIconCount = await overloadIcon.CountAsync();
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Assert.True(overloadIconCount > 0, "Console.WriteLine should have an overload selection icon");
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Console.WriteLine($"✓ Found overload icon (count: {overloadIconCount})");
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// Count initial ports before selecting overload
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var initialInputPorts = await writeLineNode.Locator(".col.input").CountAsync();
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var initialOutputPorts = await writeLineNode.Locator(".col.output").CountAsync();
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Console.WriteLine($"Initial state - Input ports: {initialInputPorts}, Output ports: {initialOutputPorts}");
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// Act - Click the overload icon to open selection dialog
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await overloadIcon.ClickAsync();
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await Task.Delay(300); // Wait for dialog to appear
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// Take screenshot of overload selection dialog
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await HomePage.TakeScreenshot("/tmp/overload-dialog-open.png");
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Console.WriteLine("✓ Overload selection dialog screenshot taken");
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// Verify the overload selection dialog is visible
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var overloadList = Page.Locator(".mud-list");
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await overloadList.WaitForAsync(new() { State = Microsoft.Playwright.WaitForSelectorState.Visible, Timeout = 5000 });
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var overloadItems = Page.Locator(".mud-list .mud-list-item");
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var overloadCount = await overloadItems.CountAsync();
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Assert.True(overloadCount >= 2, "Console.WriteLine should have at least 2 overloads");
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Console.WriteLine($"✓ Found {overloadCount} overloads in selection dialog");
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// Select a different overload (the second one in the list)
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await overloadItems.Nth(1).ClickAsync();
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await Task.Delay(500); // Wait for selection to be applied and node to refresh
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// Take screenshot after overload selection
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await HomePage.TakeScreenshot("/tmp/overload-after-selection.png");
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Console.WriteLine("✓ After selection screenshot taken");
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// Assert - Verify the node is still visible and accessible (visual refresh occurred)
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// The key bug was that without calling Refresh(), the node wouldn't update visually
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var nodeStillVisible = await writeLineNode.IsVisibleAsync();
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Assert.True(nodeStillVisible, "Console.WriteLine node should still be visible after overload selection");
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Console.WriteLine("✓ Node is still visible after overload selection");
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// Verify ports are accessible (indicating visual refresh occurred)
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var execInput = HomePage.GetGraphPort("Console.WriteLine", "Exec", isInput: true);
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var execOutput = HomePage.GetGraphPort("Console.WriteLine", "Exec", isInput: false);
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await execInput.WaitForAsync(new() { State = Microsoft.Playwright.WaitForSelectorState.Visible, Timeout = 5000 });
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await execOutput.WaitForAsync(new() { State = Microsoft.Playwright.WaitForSelectorState.Visible, Timeout = 5000 });
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var execInputVisible = await execInput.IsVisibleAsync();
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var execOutputVisible = await execOutput.IsVisibleAsync();
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Assert.True(execInputVisible, "Exec input port should be visible (node refreshed)");
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Assert.True(execOutputVisible, "Exec output port should be visible (node refreshed)");
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Console.WriteLine("✓ Exec ports are visible - node visual refresh occurred");
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// Count ports after overload selection
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var finalInputPorts = await writeLineNode.Locator(".col.input").CountAsync();
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var finalOutputPorts = await writeLineNode.Locator(".col.output").CountAsync();
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Console.WriteLine($"After overload selection - Input ports: {finalInputPorts}, Output ports: {finalOutputPorts}");
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// Verify the overload dialog is closed
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var dialogStillVisible = await overloadList.IsVisibleAsync();
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Assert.False(dialogStillVisible, "Overload selection dialog should be closed after selection");
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Console.WriteLine("✓ Overload selection dialog closed after selection");
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// Take final screenshot showing the node is properly refreshed
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await HomePage.TakeScreenshot("/tmp/overload-final-state.png");
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Console.WriteLine("✓ Final state screenshot taken");
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Console.WriteLine("✅ Test completed successfully - node visually refreshed after overload selection without F5");
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}
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[Fact(Timeout = 60_000)]
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public async Task SelectOverload_ShouldAllowConnectingToNewPorts()
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{
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// This test verifies that after selecting an overload, the new ports can be connected
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// demonstrating that the visual refresh allows immediate interaction
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// Arrange - Create a new project and open Main method
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await HomePage.CreateNewProject();
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await HomePage.OpenProjectExplorerProjectTab();
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await HomePage.HasClass("Program");
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await HomePage.ClickClass("Program");
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await HomePage.OpenMethod("Main");
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// Move Return node to make space
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await HomePage.DragNodeTo("Return", 1500, 400);
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// Add Console.WriteLine node
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await HomePage.SearchForNodes("Console.WriteLine");
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await HomePage.AddNodeFromSearch("Console.WriteLine");
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await HomePage.DragNodeTo("Console.WriteLine", 800, 300);
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// Add a DeclareVariable node to provide string input
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await HomePage.SearchForNodes("DeclareVariable");
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await HomePage.AddNodeFromSearch("DeclareVariable");
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await HomePage.DragNodeTo("DeclareVariable", 400, 300);
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await Task.Delay(500);
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// Take screenshot of initial setup
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await HomePage.TakeScreenshot("/tmp/overload-connect-initial.png");
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Console.WriteLine("✓ Initial setup screenshot taken");
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// Change Console.WriteLine overload if needed
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var writeLineNode = HomePage.GetGraphNode("Console.WriteLine");
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var overloadIcon = writeLineNode.Locator(".overload-icon");
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if (await overloadIcon.CountAsync() > 0)
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{
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await overloadIcon.ClickAsync();
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await Task.Delay(300);
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// Select first overload
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var overloadItems = Page.Locator(".mud-list .mud-list-item");
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await overloadItems.First.ClickAsync();
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await Task.Delay(500);
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// Take screenshot after overload selection
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await HomePage.TakeScreenshot("/tmp/overload-connect-after-selection.png");
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Console.WriteLine("✓ After overload selection screenshot taken");
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}
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// Act - Try to connect Entry to Console.WriteLine (should work if node refreshed properly)
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await HomePage.ConnectPorts("Entry", "Exec", "Console.WriteLine", "Exec");
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await Task.Delay(300);
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// Take screenshot after connection
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await HomePage.TakeScreenshot("/tmp/overload-connect-after-connection.png");
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Console.WriteLine("✓ After connection screenshot taken");
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// Assert - Verify connection was successful
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// If the node didn't refresh properly, the connection would fail
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var execInput = HomePage.GetGraphPort("Console.WriteLine", "Exec", isInput: true);
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var isConnected = await execInput.IsVisibleAsync();
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Assert.True(isConnected, "Should be able to connect to Console.WriteLine after overload selection");
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Console.WriteLine("✓ Successfully connected to node after overload selection");
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// Connect to Return as well
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await HomePage.ConnectPorts("Console.WriteLine", "Exec", "Return", "Exec");
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await Task.Delay(300);
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// Take final screenshot
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await HomePage.TakeScreenshot("/tmp/overload-connect-final.png");
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Console.WriteLine("✓ Final screenshot with all connections taken");
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Console.WriteLine("✅ Test completed successfully - can connect to ports after overload selection");
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}
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}

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