-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain_rewrite.py
More file actions
393 lines (328 loc) · 13.8 KB
/
Copy pathmain_rewrite.py
File metadata and controls
393 lines (328 loc) · 13.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
#import other modules
##import generateSkybox
##import light_create
##import export
from PIL import Image
from PIL.ImageQt import ImageQt
from PySide.QtCore import *
from PySide.QtGui import *
import collections
import glob
import importlib
import os
import os.path
import pickle
import random
import shutil
import subprocess
import sys
import wave
import webbrowser
import winsound
import zipfile
#import our own modules
from GridWidget import GridWidget, GridWidgetContainer
from classes import PrefabItem, ListGroup
from console import Console
import createPrefabWizard
import pf
#constants
[X, Y, Z] = range(3)
class MainWindow(QMainWindow):
VERSION = "1.0.2"
[GRID_DATA] = range(1)
def __init__(self):
super(MainWindow, self).__init__()
#define vars used throughout class
self.rotation = 0
self.history = []
self.redo_history = []
self.save_loc = "user/saves/"
#create window
self.setGeometry(100, 25, 875, 750)
self.setWindowTitle("The Mapper")
self.setWindowIcon(QIcon("icons/icon.ico"))
#create menubar
exitAction = QAction("&Exit", self)
exitAction.setShortcut("Ctrl+Q")
exitAction.setStatusTip("Exit Application")
exitAction.triggered.connect(self.closeApplication)
openAction = QAction("&Open", self)
openAction.setShortcut("Ctrl+O")
openAction.setStatusTip("Open .vmf file")
openAction.triggered.connect(self.fileOpen)
saveAction = QAction("&Save", self)
saveAction.setShortcut("Ctrl+S")
saveAction.setStatusTip("Save File as .ezm save, allowing for use by others/you later.")
saveAction.triggered.connect(self.fileSave)
##
## saveAsAction = QAction("&Save As", self)
## saveAsAction.setShortcut("Ctrl+Shift+S")
## saveAsAction.setStatusTip("Save File as .ezm save, allowing for use by others/you later.")
## saveAsAction.triggered.connect(lambda: self.fileSave(False, True))
##
## helpAction = QAction("&Wiki",self)
## helpAction.triggered.connect(lambda: webbrowser.open_new_tab('http://github.com/baldengineers/easytf2_mapper/wiki'))
##
## tutorialAction = QAction("&Reference Guide",self)
## tutorialAction.setStatusTip("Quick reference guide on the Mapper website.")
## tutorialAction.triggered.connect(lambda: webbrowser.open_new_tab('http://tf2mapper.com/tutorial.html'))
##
newAction = QAction("&New", self)
newAction.setShortcut("Ctrl+n")
newAction.setStatusTip("Create a New File")
newAction.triggered.connect(self.fileNew)
##
## hammerAction = QAction("&Open Hammer",self)
## hammerAction.setShortcut("Ctrl+H")
## hammerAction.setStatusTip("Opens up Hammer.")
## hammerAction.triggered.connect(lambda: self.openHammer(0,"null"))
##
## changeHammer = QAction("&Change Hammer Directory",self)
## changeHammer.setShortcut("Ctrl+Shift+H")
## changeHammer.setStatusTip("Changes default hammer directory.")
## changeHammer.triggered.connect(lambda: self.openHammer(0,"null",True))
##
## changeLightAction = QAction("&Change Lighting", self)
## changeLightAction.setShortcut("Ctrl+J")
## changeLightAction.setStatusTip("Change the environment lighting of the map.")
## changeLightAction.triggered.connect(self.change_light)
##
## exportAction = QAction("&as .VMF", self)
## exportAction.setShortcut("Ctrl+E")
## exportAction.setStatusTip("Export as .vmf")
## exportAction.triggered.connect(self.fileExport)
##
undoAction = QAction("&Undo", self)
undoAction.setShortcut("Ctrl+Z")
undoAction.setStatusTip("Undo previous action")
undoAction.triggered.connect(lambda: self.undo(True))
redoAction = QAction("&Redo", self)
redoAction.setShortcut("Ctrl+Shift+Z")
redoAction.setStatusTip("Redo previous action")
redoAction.triggered.connect(lambda: self.undo(False))
## createPrefabAction = QAction("&Create Prefab", self)
## createPrefabAction.setShortcut("Ctrl+I")
## createPrefabAction.setStatusTip("View the readme for a good idea on formatting Hammer Prefabs.")
## createPrefabAction.triggered.connect(self.createPrefab)
##
consoleAction = QAction("&Open Dev Console", self)
consoleAction.setShortcut("`")
consoleAction.setStatusTip("Run functions/print variables manually")
consoleAction.triggered.connect(self.openConsole)
##
## changeSkybox = QAction("&Change Skybox", self)
## changeSkybox.setStatusTip("Change the skybox of the map.")
## changeSkybox.setShortcut("Ctrl+B")
## changeSkybox.triggered.connect(self.change_skybox)
##
## importPrefab = QAction("&Prefab",self)
## importPrefab.setStatusTip("Import a prefab in a .zip file. You can find some user-made ones at http://tf2mapper.com")
## importPrefab.setShortcut("Ctrl+Shift+I")
## importPrefab.triggered.connect(self.import_prefab)
##
## bspExportAction = QAction("&as .BSP",self)
## bspExportAction.setStatusTip("Export as .bsp")
## bspExportAction.setShortcut("Ctrl+Shift+E")
## bspExportAction.triggered.connect(self.fileExport_bsp)
##
mainMenu = self.menuBar()
fileMenu = mainMenu.addMenu("&File")
editMenu = mainMenu.addMenu("&Edit")
optionsMenu = mainMenu.addMenu("&Options")
toolsMenu = mainMenu.addMenu("&Tools")
helpMenu = mainMenu.addMenu("&Help")
fileMenu.addAction(newAction)
fileMenu.addAction(openAction)
fileMenu.addAction(saveAction)
## fileMenu.addAction(saveAsAction)
## fileMenu.addSeparator()
##
## importMenu = fileMenu.addMenu("&Import")
## importMenu.addAction(importPrefab)
##
## exportMenu = fileMenu.addMenu("&Export")
## exportMenu.addAction(exportAction)
## exportMenu.addAction(bspExportAction)
##
fileMenu.addSeparator()
editMenu.addAction(undoAction)
editMenu.addAction(redoAction)
fileMenu.addAction(exitAction)
##
## optionsMenu.addAction(gridAction)
## optionsMenu.addAction(changeSkybox)
## optionsMenu.addAction(changeHammer)
##
## toolsMenu.addAction(createPrefabAction)
## toolsMenu.addAction(hammerAction)
## toolsMenu.addSeparator()
toolsMenu.addAction(consoleAction)
##
## helpMenu.addAction(tutorialAction)
## helpMenu.addAction(helpAction)
#start default state of program
self.home()
def home(self):
#grid for placing prefabs
self.grid = GridWidget(20,20,self)
self.grid_container = GridWidgetContainer(self.grid)
self.grid_dock = QDockWidget("Grid", self)
self.grid_dock.setWidget(self.grid_container)
self.grid_dock.setFloating(False)
self.addDockWidget(Qt.LeftDockWidgetArea, self.grid_dock)
#define various lists
self.tile_list1 = QListWidget()
self.tile_list2 = QListWidget()
self.tile_list3 = QListWidget()
#assign lists to their specified sections
#NOTE : add new sections to self.tab_dict and everything will update
self.tab_dict = collections.OrderedDict(
[("Geometry", self.tile_list1),
("Map Layout", self.tile_list2),
("Fun/Other", self.tile_list3)]
)
self.list_group = ListGroup([l for _, l in self.tab_dict.items()])
for _, tile_list in self.tab_dict.items():
tile_list.itemClicked.connect(self.setCurPrefab)
#add prefabs to the lists
with open("tf2/prefabs.dat", "rb") as f:
l = pickle.load(f)
for p in l:
prefab = pf.Prefab(p)
self.tab_dict[prefab.section].addItem(PrefabItem(prefab))
#create tabwidget for the lists
self.list_tab_widget = QTabWidget()
for key in self.tab_dict:
self.list_tab_widget.addTab(self.tab_dict[key], key)
#create dock for the tab widget
self.prefab_dock = QDockWidget("Prefabs", self)
self.prefab_dock.setWidget(self.list_tab_widget)
self.prefab_dock.setFloating(False)
self.addDockWidget(Qt.RightDockWidgetArea, self.prefab_dock)
#create buttons for the tools
self.grid_tools_ag = QActionGroup(self)
self.add_prefab_action = QAction(QIcon("icons/add_prefab.png"), "Add a prefab to the grid", self.grid_tools_ag)
self.add_prefab_action.toggled.connect(self.grid.enableAddPrefab)
self.select_action = QAction(QIcon("icons/select_move.png"), "Select Prefabs", self.grid_tools_ag)
self.select_action.toggled.connect(self.grid.enableSelect)
self.grid_tools = QToolBar()
self.grid_tools.setOrientation(Qt.Vertical)
self.addToolBar(Qt.LeftToolBarArea, self.grid_tools)
for act in [self.add_prefab_action,self.select_action]:
act.setCheckable(True)
self.grid_tools.addAction(act)
self.add_prefab_action.setChecked(True) #set the default button checked
#Define events here
def closeEvent(self, event):
#closeEvent runs closeApplication when the x button is pressed
event.ignore()
self.closeApplication()
def keyPressEvent(self, event):
if event.isAutoRepeat(): #if you are just holding down a key
event.ignore()
else:
if event.key() == Qt.Key_Delete:
self.grid.removeSelected()
#PUT HERE ALL the functions called when a button is pressed
#PLEASE arrange in alphabetical order
def closeApplication(self):
sys.exit()
def createPrefab(self):
pass
def fileExport(self):
pass
def fileNew(self):
dialog = GridChangeWindow(self)
values = dialog.returnVal()
self.grid = GridWidget(values[0],values[1],self)
self.grid_container = GridWidgetContainer(self.grid)
self.grid_dock.setWidget(self.grid_container)
def fileOpen(self):
name = QFileDialog.getOpenFileName(self, "Open File", self.save_loc, "*.ezm")[0]
self.grid.removeAll()
with open(name, "rb") as f:
data = pickle.load(f)
grid_data = data[self.GRID_DATA]
self.grid.setSize(grid_data[0][X], grid_data[0][Y], grid_data[1])
def fileSave(self):
name = QFileDialog.getSaveFileName(self, "Save File", self.save_loc, "*.ezm")[0]
prefabs = []
for p in self.grid.prefabs:
prefabs.append([[p.x(),p.y()],p.prefab])
grid_data = [[self.grid.posx, self.grid.posy], prefabs]
data = [grid_data] #add more to this as more things must be saved, e.g. skybox
with open(name, "wb") as f:
pickle.dump(data, f)
def openHammer(self):
pass
def openConsole(self):
#called when the menubar button is clicked
#allows developers to interactively determine a variety of variable values when running program
self.console = Console(self)
def setCurPrefab(self, item):
#called when list item is clicked
#assigns the current prefab of the grid to the selected prefab
self.grid.cur_prefab = item.prefab
def undo(self, undo):
pass
class GridChangeWindow(QDialog):
def __init__(self, parent, startup = False):
super(GridChangeWindow,self).__init__()
#parent - references the main window's attributes
#startup | Boolean | - if the window is being run when program starts up
self.startup = startup
if not self.startup:
parent.entity_list = []
parent.iconlist = []
parent.totalblocks = []
parent.grid_list = []
self.widthSpin = QSpinBox()
self.heightSpin = QSpinBox()
for spin in [self.widthSpin, self.heightSpin]:
spin.setRange(0,1000)
spin.setSingleStep(5)
spin.setValue(5)
self.okay_btn = QPushButton("OK",self)
self.okay_btn.clicked.connect(lambda: self.clickFunction(parent))
self.form = QFormLayout()
self.form.addRow("Set Grid Width:",self.widthSpin)
self.form.addRow("Set Grid Height:",self.heightSpin)
if self.startup:
self.radioTF2 = QRadioButton("&TF2",self)
self.radioTF2.setChecked(True)
self.radioTF2.setWhatsThis("Team Fortress 2")
self.radioCSGO = QRadioButton("&CS:GO",self)
self.radioCSGO.setEnabled(False)
self.radioCSGO.setWhatsThis("CS:GO mapping not yet implemented")
self.group = QButtonGroup()
self.group.addButton(self.radioTF2)
self.group.addButton(self.radioCSGO)
self.group.setExclusive(True)
self.radioLayout = QHBoxLayout()
self.radioLayout.addWidget(self.radioTF2)
self.radioLayout.addWidget(self.radioCSGO)
self.form.addRow("Choose game:",self.radioLayout)
self.form.addRow(self.okay_btn)
self.setLayout(self.form)
self.setWindowTitle("Set Grid Size")
self.setWindowIcon(QIcon("icons\icon.ico"))
self.exec_()
def clickFunction(self, parent):
self.hide()
self.deleteLater()
if self.startup:
parent.isTF = self.radioTF2.isChecked()
def returnVal(self):
return (self.widthSpin.value(), self.heightSpin.value())
def closeEvent(self, event):
if self.startup:
sys.exit()
def main():
#Main Program
app = QApplication(sys.argv)
main = MainWindow()
main.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()