diff --git a/01-intro.md b/01-intro.md index 6a8eb4e..70b1c9a 100644 --- a/01-intro.md +++ b/01-intro.md @@ -22,5 +22,5 @@ recommendation. Terms in *italics* are defined in the Rules are numbered with a chapter prefix (E = Equipment, G = General, RoW = Right of Way, LS = Longsword, R = Rapier, S = Sabre, SB = Sword & Buckler, O = Organisational, D = Disciplinary) and are cited by these -identifiers, e.g. "G.16" or "RoW.12(a)". Once assigned, an identifier -never changes. +identifiers, e.g. "G.16" or "RoW.12(a)". Once assigned in a published +version, an identifier never changes. diff --git a/03-general.md b/03-general.md index 934721a..4d2cceb 100644 --- a/03-general.md +++ b/03-general.md @@ -244,40 +244,49 @@ the opponent's interactions, accidental touches, and touching the floor after having hit the opponent, may be disregarded by the Referee). +**G.44** A fencer must not attack by jumping, diving, or otherwise throwing the + body in a manner that does not end with the fencer on both feet and in + control. The Referee must call 'Halt!' and annul any hit scored by the + fencer at fault (see penalty 1.10). Where such an action endangers the + opponent, it is penalised as a dangerous action instead (see penalty 2.4). + An involuntary loss of balance is not an offence under this article. + +## Falls and ground action (all weapons) + +**G.45** Ground action is not allowed, the Referee must call 'Halt!' when one of the fencers falls to + the ground, or whenever the Referee is unable to judge the action any more, or when a reasonable + time has passed for dominance to apply. + +**G.46** If a fencer accidentally drops the weapon, or falls without the opponent's interaction, the + Referee must call 'Halt!'. A hit that started before the fencer obviously lost the weapon should + be counted as valid even if it arrives afterwards, but in the spirit of sportsmanship, no + intentional new attack should be initiated if the opponent has fallen or lost the weapon. + ## Close quarter combat Close quarter combat and grappling are allowed only where the weapon-specific rules permit them (currently only in the Longsword category), with the following regulations: -**G.44** The Referee may call 'Halt!' after an unsuccessful period of grappling. +**G.47** The Referee may call 'Halt!' after an unsuccessful period of grappling. -**G.45** Grappling on the opponent's blade is allowed, if the blade is controlled. Seizing of the blade +**G.48** Grappling on the opponent's blade is allowed, if the blade is controlled. Seizing of the blade needs to be momentary, and followed by an immediate 'clean' hit to score a point. If the fencer can not achieve a hit consequently to seizing the blade, the Referee calls 'Halt!' and awards no points. Failing to control the blade is counted as a point against the fencer who attempted to enter grappling. -**G.46** Grappling actions that score a point are: +**G.49** Grappling actions that score a point are: - a) take-downs and throws followed/accompanied by a simple and immediate hit with the weapon (within a period of fencing time) - b) controlling the opponent via grappling with or without the weapon, until the Referee calls 'Halt!' -**G.47** Ground action is not allowed, the Referee must call 'Halt!' when one of the fencers falls to the - ground, or whenever the Referee is unable to judge the action any more, or when a reasonable time - has passed for dominance to apply. - -**G.48** Disarming is allowed and scores a point, unless the disarmed fencer immediately (before the +**G.50** Disarming is allowed and scores a point, unless the disarmed fencer immediately (before the Referee calls 'Halt!') controls the opponent's weapon and enters grappling. -**G.49** If a fencer accidentally drops the weapon, or falls without the opponent's interaction, the - Referee must call 'Halt!'. A hit that started before the fencer obviously lost the weapon should - be counted as valid even if it arrives afterwards, but in the spirit of sportsmanship, no - intentional new attack should be initiated if the opponent has fallen or lost the weapon. - ### Forbidden actions in close quarter combat -**G.50** Neck-wrenching, lifting the opponent off the ground, full application of +**G.51** Neck-wrenching, lifting the opponent off the ground, full application of joint locks, small-joint manipulation, or other potentially dangerous wrestling techniques are strictly forbidden. diff --git a/CHANGELOG.md b/CHANGELOG.md index e5e5d4a..3a45b17 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,26 @@ ## 2.0.0-draft (2026) +Rule changes: + +- New article G.44: a fencer must not attack by jumping, diving or otherwise + throwing the body in a manner that does not end with the fencer on both feet + and in control. Applies to every weapon category; added to penalty 1.10 + (first group, hit annulled). Where such an action endangers the opponent it + is penalised as a dangerous action (penalty 2.4). An involuntary loss of + balance is not an offence under this article. +- The ground-action rule and the rule on falls and dropped weapons (previously + G.47 and G.49) were moved out of the longsword-only close-quarter section + into a new "Falls and ground action (all weapons)" section. They now apply to + every weapon category, which closes a gap where sabre, rapier and sword & + buckler had no article covering a fencer going to the ground. This completes + the promotion of universal rules begun in this release; articles G.45–G.51 + are renumbered accordingly. +- The identifier stability clause in the introduction now binds from the first + published version. The renumbering above is therefore the last time article + identifiers may move: from 2.0.0 onward an identifier, once published, never + changes. + Readability refactor — no intended changes to the meaning of the rules: - Chapters renamed to the canonical reading order; README, PDF and file diff --git a/appendices/02-penalties.md b/appendices/02-penalties.md index d9beeb6..da1165d 100644 --- a/appendices/02-penalties.md +++ b/appendices/02-penalties.md @@ -35,7 +35,7 @@ offence of this group. | 1.7 | Hitting the arena floor with an uncontrolled action | G.43 | | 1.8 | Refusal to obey the Referee (including actions before 'Fence!' or after 'Halt!') | G.10 | | 1.9 | Disorderly fencing \*; taking off the mask before the Referee calls 'Halt!'; dressing or undressing in the arena | D.11, D.13 | -| 1.10 | Irregular movements in the arena \*; throwing the opponent by lifting both of their feet off the ground \* | D.13, G.50 | +| 1.10 | Irregular movements in the arena \*; attacking by jumping or diving without landing on both feet \*; throwing the opponent by lifting both of their feet off the ground \* | D.13, G.44, G.51 | | 1.11 | Unjustified appeal | D.19 | | 1.12 | Hitting with the fists, kicking \* | G.38 | | 1.13 | Removing the opponent's mask or any other protective equipment \* | — | @@ -67,7 +67,7 @@ Penalty: **BLACK** for the first offence. | No. | Offence | Art. | |-----|---------|------| -| 4.1 | Deliberate brutality; throwing the opponent onto their head \*; neck-wrenching and small-joint manipulation \*; failing to stop dangerous submission holds before full application (both fencers may be penalised, the victim as well if they did not submit) \*; throwing the dagger at the opponent in Rapier bouts \* | G.50, R.16 | +| 4.1 | Deliberate brutality; throwing the opponent onto their head \*; neck-wrenching and small-joint manipulation \*; failing to stop dangerous submission holds before full application (both fencers may be penalised, the victim as well if they did not submit) \*; throwing the dagger at the opponent in Rapier bouts \* | G.51, R.16 | | 4.2 | Causing injury or threat of injury with equipment non-conforming to the Rules, or with imitated/transferred weapon control marks | E.5 | | 4.3 | Offence against sportsmanship (e.g. refusal to salute or shake hands after the bout) | G.21, D.14 | | 4.4 | Refusal of a fencer to fence another fencer properly entered | D.6 | diff --git a/appendices/04-referee-quick-reference.md b/appendices/04-referee-quick-reference.md index 93e4a32..47d3703 100644 --- a/appendices/04-referee-quick-reference.md +++ b/appendices/04-referee-quick-reference.md @@ -12,6 +12,10 @@ a valid hit lands · an invalid hit complicates further evaluation · a fencer leaves the arena with both feet · end of time · dangerous or confused fencing · equipment failure · injury · a fencer requests a break (raised arm) (see G.8) +Also, in every weapon category: a fencer goes to the ground · a fencer falls or +drops the weapon without the opponent's interaction · an attack by jumping or +diving that does not end with the fencer on both feet (see G.44–G.46). + ## Arena boundaries - Both feet out → stop immediately; annul everything after the crossing (G.13–G.14).