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<?xml version="1.0" encoding="UTF-8"?>
<xna-index version="4.0">
<namespace name="Microsoft.Xna.Framework" assembly="Microsoft.Xna.Framework">
<type-ref name="BoundingBox" kind="struct" file="Microsoft.Xna.Framework/BoundingBox.xml">
<summary><![CDATA[Defines an axis-aligned box-shaped 3D volume.]]></summary>
</type-ref>
<type-ref name="BoundingFrustum" kind="class" file="Microsoft.Xna.Framework/BoundingFrustum.xml">
<summary><![CDATA[Defines a frustum and helps determine whether forms intersect with it.]]></summary>
</type-ref>
<type-ref name="BoundingSphere" kind="struct" file="Microsoft.Xna.Framework/BoundingSphere.xml">
<summary><![CDATA[Defines a sphere.]]></summary>
</type-ref>
<type-ref name="Color" kind="struct" file="Microsoft.Xna.Framework/Color.xml">
<summary><![CDATA[Represents a four-component color using red, green, blue, and alpha data.]]></summary>
</type-ref>
<type-ref name="ContainmentType" kind="enum" file="Microsoft.Xna.Framework/ContainmentType.xml">
<summary><![CDATA[Indicates the extent to which bounding volumes intersect or contain one another.]]></summary>
</type-ref>
<type-ref name="Curve" kind="class" file="Microsoft.Xna.Framework/Curve.xml">
<summary><![CDATA[Stores an arbitrary collection of 2D CurveKey points, and provides methods for evaluating features of the curve they define.]]></summary>
</type-ref>
<type-ref name="CurveContinuity" kind="enum" file="Microsoft.Xna.Framework/CurveContinuity.xml">
<summary><![CDATA[Defines the continuity of CurveKeys on a Curve.]]></summary>
</type-ref>
<type-ref name="CurveKey" kind="class" file="Microsoft.Xna.Framework/CurveKey.xml">
<summary><![CDATA[Represents a point in a multi-point curve.]]></summary>
</type-ref>
<type-ref name="CurveKeyCollection" kind="class" file="Microsoft.Xna.Framework/CurveKeyCollection.xml">
<summary><![CDATA[Contains the CurveKeys making up a Curve.]]></summary>
</type-ref>
<type-ref name="CurveLoopType" kind="enum" file="Microsoft.Xna.Framework/CurveLoopType.xml">
<summary><![CDATA[Defines how the value of a Curve will be determined for positions before the first point on the Curve or after the last point on the Curve.]]></summary>
</type-ref>
<type-ref name="CurveTangent" kind="enum" file="Microsoft.Xna.Framework/CurveTangent.xml">
<summary><![CDATA[Specifies different tangent types to be calculated for CurveKey points in a Curve.]]></summary>
</type-ref>
<type-ref name="DisplayOrientation" kind="enum" file="Microsoft.Xna.Framework/DisplayOrientation.xml">
<summary><![CDATA[Defines the display orientation.]]></summary>
</type-ref>
<type-ref name="DrawableGameComponent" kind="class" file="Microsoft.Xna.Framework/DrawableGameComponent.xml">
<summary><![CDATA[A game component that is notified when it needs to draw itself.]]></summary>
</type-ref>
<type-ref name="FrameworkDispatcher" kind="class" file="Microsoft.Xna.Framework/FrameworkDispatcher.xml">
<summary><![CDATA[Implements the Windows-specific portion of a FrameworkDispatcher class.]]></summary>
</type-ref>
<type-ref name="Game" kind="class" file="Microsoft.Xna.Framework/Game.xml">
<summary><![CDATA[Provides basic graphics device initialization, game logic, and rendering code.]]></summary>
</type-ref>
<type-ref name="GameComponent" kind="class" file="Microsoft.Xna.Framework/GameComponent.xml">
<summary><![CDATA[Base class for all XNA Framework game components.]]></summary>
</type-ref>
<type-ref name="GameComponentCollection" kind="class" file="Microsoft.Xna.Framework/GameComponentCollection.xml">
<summary><![CDATA[A collection of game components.]]></summary>
</type-ref>
<type-ref name="GameComponentCollectionEventArgs" kind="class" file="Microsoft.Xna.Framework/GameComponentCollectionEventArgs.xml">
<summary><![CDATA[Arguments used with events from the GameComponentCollection.]]></summary>
</type-ref>
<type-ref name="GameServiceContainer" kind="class" file="Microsoft.Xna.Framework/GameServiceContainer.xml">
<summary><![CDATA[A collection of game services.]]></summary>
</type-ref>
<type-ref name="GameTime" kind="class" file="Microsoft.Xna.Framework/GameTime.xml">
<summary><![CDATA[Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.]]></summary>
</type-ref>
<type-ref name="GameTimer" kind="class" file="Microsoft.Xna.Framework/GameTimer.xml">
<summary><![CDATA[This class is available only when developing for Windows Phone.]]></summary>
</type-ref>
<type-ref name="GameTimerEventArgs" kind="class" file="Microsoft.Xna.Framework/GameTimerEventArgs.xml">
<summary><![CDATA[A snapshot of the game timing state based on game time and not real time.]]></summary>
</type-ref>
<type-ref name="GameWindow" kind="class" file="Microsoft.Xna.Framework/GameWindow.xml">
<summary><![CDATA[The system window associated with a Game.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceInformation" kind="class" file="Microsoft.Xna.Framework/GraphicsDeviceInformation.xml">
<summary><![CDATA[Holds the settings for creating a graphics device on Windows.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceManager" kind="class" file="Microsoft.Xna.Framework/GraphicsDeviceManager.xml">
<summary><![CDATA[Handles the configuration and management of the graphics device.]]></summary>
</type-ref>
<type-ref name="IDrawable" kind="interface" file="Microsoft.Xna.Framework/IDrawable.xml">
<summary><![CDATA[Defines the interface for a drawable game component.]]></summary>
</type-ref>
<type-ref name="IGameComponent" kind="interface" file="Microsoft.Xna.Framework/IGameComponent.xml">
<summary><![CDATA[Defines an interface for game components.]]></summary>
</type-ref>
<type-ref name="IGraphicsDeviceManager" kind="interface" file="Microsoft.Xna.Framework/IGraphicsDeviceManager.xml">
<summary><![CDATA[Defines the interface for an object that manages a GraphicsDevice.]]></summary>
</type-ref>
<type-ref name="IUpdateable" kind="interface" file="Microsoft.Xna.Framework/IUpdateable.xml">
<summary><![CDATA[Defines an interface for a game component that should be updated in Game.Update.]]></summary>
</type-ref>
<type-ref name="LaunchParameters" kind="class" file="Microsoft.Xna.Framework/LaunchParameters.xml">
<summary><![CDATA[The start up parameters for launching a Windows Phone or Windows game.]]></summary>
</type-ref>
<type-ref name="MathHelper" kind="class" file="Microsoft.Xna.Framework/MathHelper.xml">
<summary><![CDATA[Contains commonly used precalculated values.]]></summary>
</type-ref>
<type-ref name="Matrix" kind="struct" file="Microsoft.Xna.Framework/Matrix.xml">
<summary><![CDATA[Defines a matrix.]]></summary>
</type-ref>
<type-ref name="NoSuitableGraphicsDeviceException" kind="class" file="Microsoft.Xna.Framework/NoSuitableGraphicsDeviceException.xml">
<summary><![CDATA[Thrown when no available graphics device fits the given device preferences.]]></summary>
</type-ref>
<type-ref name="Plane" kind="struct" file="Microsoft.Xna.Framework/Plane.xml">
<summary><![CDATA[Defines a plane.]]></summary>
</type-ref>
<type-ref name="PlaneIntersectionType" kind="enum" file="Microsoft.Xna.Framework/PlaneIntersectionType.xml">
<summary><![CDATA[Describes the intersection between a plane and a bounding volume.]]></summary>
</type-ref>
<type-ref name="PlayerIndex" kind="enum" file="Microsoft.Xna.Framework/PlayerIndex.xml">
<summary><![CDATA[Specifies the index of a player.]]></summary>
</type-ref>
<type-ref name="Point" kind="struct" file="Microsoft.Xna.Framework/Point.xml">
<summary><![CDATA[Defines a point in 2D space.]]></summary>
</type-ref>
<type-ref name="PreparingDeviceSettingsEventArgs" kind="class" file="Microsoft.Xna.Framework/PreparingDeviceSettingsEventArgs.xml">
<summary><![CDATA[Arguments for the GraphicsDeviceManager.PreparingDeviceSettings event.]]></summary>
</type-ref>
<type-ref name="Quaternion" kind="struct" file="Microsoft.Xna.Framework/Quaternion.xml">
<summary><![CDATA[Defines a quaternion.]]></summary>
</type-ref>
<type-ref name="Ray" kind="struct" file="Microsoft.Xna.Framework/Ray.xml">
<summary><![CDATA[Defines a ray.]]></summary>
</type-ref>
<type-ref name="Rectangle" kind="struct" file="Microsoft.Xna.Framework/Rectangle.xml">
<summary><![CDATA[Defines a rectangle.]]></summary>
</type-ref>
<type-ref name="SharedGraphicsDeviceManager" kind="class" file="Microsoft.Xna.Framework/SharedGraphicsDeviceManager.xml">
<summary><![CDATA[Handles the configuration and management of a shared graphics device.]]></summary>
</type-ref>
<type-ref name="TargetPlatform" kind="enum" file="Microsoft.Xna.Framework/TargetPlatform.xml">
<summary><![CDATA[This enumeration is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="TitleContainer" kind="class" file="Microsoft.Xna.Framework/TitleContainer.xml">
<summary><![CDATA[Provides file stream access to the title's default storage location.]]></summary>
</type-ref>
<type-ref name="Vector2" kind="struct" file="Microsoft.Xna.Framework/Vector2.xml">
<summary><![CDATA[Defines a vector with two components.]]></summary>
</type-ref>
<type-ref name="Vector3" kind="struct" file="Microsoft.Xna.Framework/Vector3.xml">
<summary><![CDATA[Defines a vector with three components.]]></summary>
</type-ref>
<type-ref name="Vector4" kind="struct" file="Microsoft.Xna.Framework/Vector4.xml">
<summary><![CDATA[Defines a vector with four components.]]></summary>
</type-ref>
</namespace>
<namespace name="Microsoft.Xna.Framework.Graphics" assembly="Microsoft.Xna.Framework.Graphics">
<type-ref name="AlphaTestEffect" kind="class" file="Microsoft.Xna.Framework.Graphics/AlphaTestEffect.xml">
<summary><![CDATA[Contains a configurable effect that supports alpha testing.]]></summary>
</type-ref>
<type-ref name="BasicDirectionalLight" kind="class" file="Microsoft.Xna.Framework.Graphics/BasicDirectionalLight.xml">
<summary><![CDATA[Provides methods for manipulating the directional lights used by the BasicEffect class.]]></summary>
</type-ref>
<type-ref name="BasicEffect" kind="class" file="Microsoft.Xna.Framework.Graphics/BasicEffect.xml">
<summary><![CDATA[Represents shader model 1.1 Effect that has optional support for vertex colors, texturing, and lighting.]]></summary>
</type-ref>
<type-ref name="Blend" kind="enum" file="Microsoft.Xna.Framework.Graphics/Blend.xml">
<summary><![CDATA[Defines color blending factors.]]></summary>
</type-ref>
<type-ref name="BlendFunction" kind="enum" file="Microsoft.Xna.Framework.Graphics/BlendFunction.xml">
<summary><![CDATA[Defines how to combine a source color with the destination color already on the render target for color blending.]]></summary>
</type-ref>
<type-ref name="BlendState" kind="class" file="Microsoft.Xna.Framework.Graphics/BlendState.xml">
<summary><![CDATA[Contains blend state for the device.]]></summary>
</type-ref>
<type-ref name="BufferUsage" kind="enum" file="Microsoft.Xna.Framework.Graphics/BufferUsage.xml">
<summary><![CDATA[Specifies special usage of the buffer contents.]]></summary>
</type-ref>
<type-ref name="ClearOptions" kind="enum" file="Microsoft.Xna.Framework.Graphics/ClearOptions.xml">
<summary><![CDATA[Specifies the buffer to use when calling Clear.]]></summary>
</type-ref>
<type-ref name="ClipPlane" kind="class" file="Microsoft.Xna.Framework.Graphics/ClipPlane.xml">
<summary><![CDATA[Represents the device clipping plane.]]></summary>
</type-ref>
<type-ref name="ClipPlaneCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/ClipPlaneCollection.xml">
<summary><![CDATA[Manipulates a collection of ClipPlane objects.]]></summary>
</type-ref>
<type-ref name="Color" kind="struct" file="Microsoft.Xna.Framework.Graphics/Color.xml">
<summary><![CDATA[Represents a color using Red, Green, Blue, and Alpha values.]]></summary>
</type-ref>
<type-ref name="ColorWriteChannels" kind="enum" file="Microsoft.Xna.Framework.Graphics/ColorWriteChannels.xml">
<summary><![CDATA[Defines the color channels that can be chosen for a per-channel write to a render target color buffer.]]></summary>
</type-ref>
<type-ref name="CompareFunction" kind="enum" file="Microsoft.Xna.Framework.Graphics/CompareFunction.xml">
<summary><![CDATA[Defines comparison functions that can be chosen for alpha, stencil, or depth-buffer tests.]]></summary>
</type-ref>
<type-ref name="CompilationFailedException" kind="class" file="Microsoft.Xna.Framework.Graphics/CompilationFailedException.xml">
<summary><![CDATA[This class is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="CompiledEffect" kind="struct" file="Microsoft.Xna.Framework.Graphics/CompiledEffect.xml">
<summary><![CDATA[This structure is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="CompiledShader" kind="struct" file="Microsoft.Xna.Framework.Graphics/CompiledShader.xml">
<summary><![CDATA[This structure is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="CompilerIncludeHandler" kind="class" file="Microsoft.Xna.Framework.Graphics/CompilerIncludeHandler.xml">
<summary><![CDATA[This class is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="CompilerIncludeHandlerType" kind="enum" file="Microsoft.Xna.Framework.Graphics/CompilerIncludeHandlerType.xml">
<summary><![CDATA[This enumeration is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="CompilerMacro" kind="struct" file="Microsoft.Xna.Framework.Graphics/CompilerMacro.xml">
<summary><![CDATA[This structure is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="CompilerOptions" kind="enum" file="Microsoft.Xna.Framework.Graphics/CompilerOptions.xml">
<summary><![CDATA[Defines optimization options that may be chosen for shader and effect code compilation.]]></summary>
</type-ref>
<type-ref name="CreateOptions" kind="enum" file="Microsoft.Xna.Framework.Graphics/CreateOptions.xml">
<summary><![CDATA[Defines options to control the focus behavior and vertex processing of a graphics device.]]></summary>
</type-ref>
<type-ref name="CubeMapFace" kind="enum" file="Microsoft.Xna.Framework.Graphics/CubeMapFace.xml">
<summary><![CDATA[Defines the faces of a cube map in the TextureCube class type.]]></summary>
</type-ref>
<type-ref name="CullMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/CullMode.xml">
<summary><![CDATA[Defines winding orders that may be used to identify back faces for culling.]]></summary>
</type-ref>
<type-ref name="DepthFormat" kind="enum" file="Microsoft.Xna.Framework.Graphics/DepthFormat.xml">
<summary><![CDATA[Defines the format of data in a depth buffer.]]></summary>
</type-ref>
<type-ref name="DepthStencilBuffer" kind="class" file="Microsoft.Xna.Framework.Graphics/DepthStencilBuffer.xml">
<summary><![CDATA[Queries and prepares depth stencil buffers.]]></summary>
</type-ref>
<type-ref name="DepthStencilState" kind="class" file="Microsoft.Xna.Framework.Graphics/DepthStencilState.xml">
<summary><![CDATA[Contains depth-stencil state for the device.]]></summary>
</type-ref>
<type-ref name="DeviceLostException" kind="class" file="Microsoft.Xna.Framework.Graphics/DeviceLostException.xml">
<summary><![CDATA[The exception that is thrown when the device has been lost but cannot be reset at this time. Therefore, rendering is not possible.]]></summary>
</type-ref>
<type-ref name="DeviceNotResetException" kind="class" file="Microsoft.Xna.Framework.Graphics/DeviceNotResetException.xml">
<summary><![CDATA[The exception that is thrown when the device has been lost but can be reset at this time.]]></summary>
</type-ref>
<type-ref name="DeviceNotSupportedException" kind="class" file="Microsoft.Xna.Framework.Graphics/DeviceNotSupportedException.xml">
<summary><![CDATA[The exception that is thrown when the graphics device does not support the requested capabilities.]]></summary>
</type-ref>
<type-ref name="DeviceStillDrawingException" kind="class" file="Microsoft.Xna.Framework.Graphics/DeviceStillDrawingException.xml">
<summary><![CDATA[The error that is thrown when the device is still drawing.]]></summary>
</type-ref>
<type-ref name="DeviceType" kind="enum" file="Microsoft.Xna.Framework.Graphics/DeviceType.xml">
<summary><![CDATA[Specifies the type of device driver.]]></summary>
</type-ref>
<type-ref name="DirectionalLight" kind="class" file="Microsoft.Xna.Framework.Graphics/DirectionalLight.xml">
<summary><![CDATA[Creates a DirectionalLight object.]]></summary>
</type-ref>
<type-ref name="DisplayMode" kind="struct" file="Microsoft.Xna.Framework.Graphics/DisplayMode.xml">
<summary><![CDATA[Describes the display mode.]]></summary>
</type-ref>
<type-ref name="DisplayModeCollection" kind="struct" file="Microsoft.Xna.Framework.Graphics/DisplayModeCollection.xml">
<summary><![CDATA[Manipulates a collection of DisplayMode structures.]]></summary>
</type-ref>
<type-ref name="DriverInternalErrorException" kind="class" file="Microsoft.Xna.Framework.Graphics/DriverInternalErrorException.xml">
<summary><![CDATA[The exception that is thrown when an internal driver error occurs. Applications should destroy and recreate the device when receiving this error.]]></summary>
</type-ref>
<type-ref name="DualTextureEffect" kind="class" file="Microsoft.Xna.Framework.Graphics/DualTextureEffect.xml">
<summary><![CDATA[Contains a configurable effect that supports two-layer multitexturing.]]></summary>
</type-ref>
<type-ref name="DynamicIndexBuffer" kind="class" file="Microsoft.Xna.Framework.Graphics/DynamicIndexBuffer.xml">
<summary><![CDATA[Describes the rendering order of the vertices in a vertex buffer. Use DynamicIndexBuffer for storing indices for dynamic vertices and IndexBuffer for indices of non-dynamic arrays.]]></summary>
</type-ref>
<type-ref name="DynamicVertexBuffer" kind="class" file="Microsoft.Xna.Framework.Graphics/DynamicVertexBuffer.xml">
<summary><![CDATA[Represents a list of 3D vertices to be streamed to the graphics device. Use DynamicVertexBuffer for dynamic vertex arrays and VertexBuffer for non-dynamic vertex arrays.]]></summary>
</type-ref>
<type-ref name="Effect" kind="class" file="Microsoft.Xna.Framework.Graphics/Effect.xml">
<summary><![CDATA[Used to set and query effects and choose techniques.]]></summary>
</type-ref>
<type-ref name="EffectAnnotation" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectAnnotation.xml">
<summary><![CDATA[Represents an annotation to an EffectParameter.]]></summary>
</type-ref>
<type-ref name="EffectAnnotationCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectAnnotationCollection.xml">
<summary><![CDATA[Manipulates a collection of EffectAnnotation objects.]]></summary>
</type-ref>
<type-ref name="EffectFunction" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectFunction.xml">
<summary><![CDATA[Represents a function on an Effect.]]></summary>
</type-ref>
<type-ref name="EffectFunctionCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectFunctionCollection.xml">
<summary><![CDATA[Manipulates a collection of EffectFunction objects.]]></summary>
</type-ref>
<type-ref name="EffectMaterial" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectMaterial.xml">
<summary><![CDATA[Contains an effect subclass which is used to load data for an EffectMaterialContent type.]]></summary>
</type-ref>
<type-ref name="EffectParameter" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectParameter.xml">
<summary><![CDATA[Represents an Effect parameter.]]></summary>
</type-ref>
<type-ref name="EffectParameterBlock" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectParameterBlock.xml">
<summary><![CDATA[Represents an EffectParameter state block.]]></summary>
</type-ref>
<type-ref name="EffectParameterClass" kind="enum" file="Microsoft.Xna.Framework.Graphics/EffectParameterClass.xml">
<summary><![CDATA[Defines classes that can be used for effect parameters or shader constants.]]></summary>
</type-ref>
<type-ref name="EffectParameterCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectParameterCollection.xml">
<summary><![CDATA[Manipulates a collection of EffectParameter objects.]]></summary>
</type-ref>
<type-ref name="EffectParameterType" kind="enum" file="Microsoft.Xna.Framework.Graphics/EffectParameterType.xml">
<summary><![CDATA[Defines types that can be used for effect parameters or shader constants.]]></summary>
</type-ref>
<type-ref name="EffectPass" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectPass.xml">
<summary><![CDATA[Represents an effect pass.]]></summary>
</type-ref>
<type-ref name="EffectPassCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectPassCollection.xml">
<summary><![CDATA[Manipulates a collection of EffectPass objects.]]></summary>
</type-ref>
<type-ref name="EffectPool" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectPool.xml">
<summary><![CDATA[Allows applications to share resources between effects.]]></summary>
</type-ref>
<type-ref name="EffectTechnique" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectTechnique.xml">
<summary><![CDATA[Represents an effect technique.]]></summary>
</type-ref>
<type-ref name="EffectTechniqueCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/EffectTechniqueCollection.xml">
<summary><![CDATA[Manipulates a collection of EffectTechnique objects.]]></summary>
</type-ref>
<type-ref name="EnvironmentMapEffect" kind="class" file="Microsoft.Xna.Framework.Graphics/EnvironmentMapEffect.xml">
<summary><![CDATA[Contains a configurable effect that supports environment mapping.]]></summary>
</type-ref>
<type-ref name="FillMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/FillMode.xml">
<summary><![CDATA[Describes options for filling the vertices and lines that define a primitive.]]></summary>
</type-ref>
<type-ref name="FilterOptions" kind="enum" file="Microsoft.Xna.Framework.Graphics/FilterOptions.xml">
<summary><![CDATA[This enumeration is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="FogMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/FogMode.xml">
<summary><![CDATA[This enumeration is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="GammaRamp" kind="class" file="Microsoft.Xna.Framework.Graphics/GammaRamp.xml">
<summary><![CDATA[Contains red, green, and blue ramp data.]]></summary>
</type-ref>
<type-ref name="GraphicsAdapter" kind="class" file="Microsoft.Xna.Framework.Graphics/GraphicsAdapter.xml">
<summary><![CDATA[Provides methods to retrieve and manipulate graphics adapters.]]></summary>
</type-ref>
<type-ref name="GraphicsDevice" kind="class" file="Microsoft.Xna.Framework.Graphics/GraphicsDevice.xml">
<summary><![CDATA[Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities" kind="class" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.xml">
<summary><![CDATA[Represents the capabilities of the hardware.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.AddressCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.AddressCaps.xml">
<summary><![CDATA[Represents the texture addressing capabilities for Texture structures.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.BlendCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.BlendCaps.xml">
<summary><![CDATA[Represents the supported blend capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.CompareCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.CompareCaps.xml">
<summary><![CDATA[Represents comparison capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.CursorCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.CursorCaps.xml">
<summary><![CDATA[Represents hardware support for cursors.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.DeclarationTypeCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.DeclarationTypeCaps.xml">
<summary><![CDATA[Represents data types contained in a vertex declaration.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.DeviceCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.DeviceCaps.xml">
<summary><![CDATA[Represents device-specific capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.DriverCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.DriverCaps.xml">
<summary><![CDATA[Represents driver-specific capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.FilterCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.FilterCaps.xml">
<summary><![CDATA[Represents texture filter capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.LineCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.LineCaps.xml">
<summary><![CDATA[Represents the capabilities for line-drawing primitives.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.PixelShaderCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.PixelShaderCaps.xml">
<summary><![CDATA[Represents pixel shader capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.PrimitiveCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.PrimitiveCaps.xml">
<summary><![CDATA[Represents driver primitive capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.RasterCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.RasterCaps.xml">
<summary><![CDATA[Represents raster-drawing capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.ShadingCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.ShadingCaps.xml">
<summary><![CDATA[Represents shading operations capabilities]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.StencilCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.StencilCaps.xml">
<summary><![CDATA[Represents driver stencil capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.TextureCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.TextureCaps.xml">
<summary><![CDATA[Represents miscellaneous texture-mapping capabilities]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.VertexFormatCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.VertexFormatCaps.xml">
<summary><![CDATA[Represents flexible vertex format capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.VertexProcessingCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.VertexProcessingCaps.xml">
<summary><![CDATA[Represents vertex processing capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCapabilities.VertexShaderCaps" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCapabilities.VertexShaderCaps.xml">
<summary><![CDATA[Represents vertex shader version 2_0 extended capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceCreationParameters" kind="struct" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceCreationParameters.xml">
<summary><![CDATA[Describes the creation parameters for a device.]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceExtensions" kind="class" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceExtensions.xml">
<summary><![CDATA[System.Object Microsoft.Xna.Framework.Graphics.GraphicsDeviceExtensions]]></summary>
</type-ref>
<type-ref name="GraphicsDeviceStatus" kind="enum" file="Microsoft.Xna.Framework.Graphics/GraphicsDeviceStatus.xml">
<summary><![CDATA[Describes the status of the device.]]></summary>
</type-ref>
<type-ref name="GraphicsProfile" kind="enum" file="Microsoft.Xna.Framework.Graphics/GraphicsProfile.xml">
<summary><![CDATA[Identifies the set of supported devices for the game based on device capabilities.]]></summary>
</type-ref>
<type-ref name="GraphicsResource" kind="class" file="Microsoft.Xna.Framework.Graphics/GraphicsResource.xml">
<summary><![CDATA[Queries and prepares resources.]]></summary>
</type-ref>
<type-ref name="IEffectFog" kind="interface" file="Microsoft.Xna.Framework.Graphics/IEffectFog.xml">
<summary><![CDATA[Gets or sets fog parameters for the current effect.]]></summary>
</type-ref>
<type-ref name="IEffectLights" kind="interface" file="Microsoft.Xna.Framework.Graphics/IEffectLights.xml">
<summary><![CDATA[Gets or sets lighting parameters for the current effect.]]></summary>
</type-ref>
<type-ref name="IEffectMatrices" kind="interface" file="Microsoft.Xna.Framework.Graphics/IEffectMatrices.xml">
<summary><![CDATA[Gets or sets transformation matrix parameters for the current effect.]]></summary>
</type-ref>
<type-ref name="IGraphicsDeviceService" kind="interface" file="Microsoft.Xna.Framework.Graphics/IGraphicsDeviceService.xml">
<summary><![CDATA[Defines a mechanism for retrieving GraphicsDevice objects.]]></summary>
</type-ref>
<type-ref name="IVertexType" kind="interface" file="Microsoft.Xna.Framework.Graphics/IVertexType.xml">
<summary><![CDATA[Vertex type interface which is implemented by a custom vertex type structure.]]></summary>
</type-ref>
<type-ref name="ImageFileFormat" kind="enum" file="Microsoft.Xna.Framework.Graphics/ImageFileFormat.xml">
<summary><![CDATA[This enumeration is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="IndexBuffer" kind="class" file="Microsoft.Xna.Framework.Graphics/IndexBuffer.xml">
<summary><![CDATA[Describes the rendering order of the vertices in a vertex buffer.]]></summary>
</type-ref>
<type-ref name="IndexElementSize" kind="enum" file="Microsoft.Xna.Framework.Graphics/IndexElementSize.xml">
<summary><![CDATA[Defines the size of an element of an index buffer.]]></summary>
</type-ref>
<type-ref name="Model" kind="class" file="Microsoft.Xna.Framework.Graphics/Model.xml">
<summary><![CDATA[Represents a 3D model composed of multiple ModelMesh objects which may be moved independently.]]></summary>
</type-ref>
<type-ref name="ModelBone" kind="class" file="Microsoft.Xna.Framework.Graphics/ModelBone.xml">
<summary><![CDATA[Represents bone data for a model.]]></summary>
</type-ref>
<type-ref name="ModelBoneCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/ModelBoneCollection.xml">
<summary><![CDATA[Represents a set of bones associated with a model.]]></summary>
</type-ref>
<type-ref name="ModelBoneCollection.Enumerator" kind="struct" file="Microsoft.Xna.Framework.Graphics/ModelBoneCollection.Enumerator.xml">
<summary><![CDATA[Provides the ability to iterate through the bones in an ModelBoneCollection.]]></summary>
</type-ref>
<type-ref name="ModelEffectCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/ModelEffectCollection.xml">
<summary><![CDATA[Represents a collection of effects associated with a model.]]></summary>
</type-ref>
<type-ref name="ModelEffectCollection.Enumerator" kind="struct" file="Microsoft.Xna.Framework.Graphics/ModelEffectCollection.Enumerator.xml">
<summary><![CDATA[Provides the ability to iterate through the bones in an ModelEffectCollection.]]></summary>
</type-ref>
<type-ref name="ModelMesh" kind="class" file="Microsoft.Xna.Framework.Graphics/ModelMesh.xml">
<summary><![CDATA[Represents a mesh that is part of a Model.]]></summary>
</type-ref>
<type-ref name="ModelMeshCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/ModelMeshCollection.xml">
<summary><![CDATA[Represents a collection of ModelMesh objects.]]></summary>
</type-ref>
<type-ref name="ModelMeshCollection.Enumerator" kind="struct" file="Microsoft.Xna.Framework.Graphics/ModelMeshCollection.Enumerator.xml">
<summary><![CDATA[Provides the ability to iterate through the bones in an ModelMeshCollection.]]></summary>
</type-ref>
<type-ref name="ModelMeshPart" kind="class" file="Microsoft.Xna.Framework.Graphics/ModelMeshPart.xml">
<summary><![CDATA[Represents a batch of geometry information to submit to the graphics device during rendering. Each ModelMeshPart is a subdivision of a ModelMesh object. The ModelMesh class is split into multiple ModelMeshPart objects, typically based on material information.]]></summary>
</type-ref>
<type-ref name="ModelMeshPartCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/ModelMeshPartCollection.xml">
<summary><![CDATA[Represents a collection of ModelMeshPart objects.]]></summary>
</type-ref>
<type-ref name="ModelMeshPartCollection.Enumerator" kind="struct" file="Microsoft.Xna.Framework.Graphics/ModelMeshPartCollection.Enumerator.xml">
<summary><![CDATA[Provides the ability to iterate through the bones in an ModelMeshPartCollection.]]></summary>
</type-ref>
<type-ref name="MultiSampleType" kind="enum" file="Microsoft.Xna.Framework.Graphics/MultiSampleType.xml">
<summary><![CDATA[Defines the levels of full-scene multisampling that the device can apply.]]></summary>
</type-ref>
<type-ref name="NoSuitableGraphicsDeviceException" kind="class" file="Microsoft.Xna.Framework.Graphics/NoSuitableGraphicsDeviceException.xml">
<summary><![CDATA[Thrown when no available graphics device fits the given device preferences.]]></summary>
</type-ref>
<type-ref name="OcclusionQuery" kind="class" file="Microsoft.Xna.Framework.Graphics/OcclusionQuery.xml">
<summary><![CDATA[Used to perform an occlusion query against the latest drawn objects.]]></summary>
</type-ref>
<type-ref name="OutOfVideoMemoryException" kind="class" file="Microsoft.Xna.Framework.Graphics/OutOfVideoMemoryException.xml">
<summary><![CDATA[The exception that is thrown when Direct3D does not have enough display memory to perform the operation.]]></summary>
</type-ref>
<type-ref name="PixelShader" kind="class" file="Microsoft.Xna.Framework.Graphics/PixelShader.xml">
<summary><![CDATA[Encapsulates the functionality of a pixel shader.]]></summary>
</type-ref>
<type-ref name="PresentInterval" kind="enum" file="Microsoft.Xna.Framework.Graphics/PresentInterval.xml">
<summary><![CDATA[Defines flags that describe the relationship between the adapter refresh rate and the rate at which Present operations are completed.]]></summary>
</type-ref>
<type-ref name="PresentOptions" kind="enum" file="Microsoft.Xna.Framework.Graphics/PresentOptions.xml">
<summary><![CDATA[Defines flags that control the behavior of the back buffer and depth buffer.]]></summary>
</type-ref>
<type-ref name="PresentationParameters" kind="class" file="Microsoft.Xna.Framework.Graphics/PresentationParameters.xml">
<summary><![CDATA[Contains presentation parameters.]]></summary>
</type-ref>
<type-ref name="PrimitiveType" kind="enum" file="Microsoft.Xna.Framework.Graphics/PrimitiveType.xml">
<summary><![CDATA[Defines how data in a vertex stream is interpreted during a draw call.]]></summary>
</type-ref>
<type-ref name="QueryUsages" kind="enum" file="Microsoft.Xna.Framework.Graphics/QueryUsages.xml">
<summary><![CDATA[Defines options for querying device resource formats.]]></summary>
</type-ref>
<type-ref name="RasterStatus" kind="struct" file="Microsoft.Xna.Framework.Graphics/RasterStatus.xml">
<summary><![CDATA[Describes the raster status.]]></summary>
</type-ref>
<type-ref name="RasterizerState" kind="class" file="Microsoft.Xna.Framework.Graphics/RasterizerState.xml">
<summary><![CDATA[Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels).]]></summary>
</type-ref>
<type-ref name="RenderState" kind="class" file="Microsoft.Xna.Framework.Graphics/RenderState.xml">
<summary><![CDATA[Defines the render state of a graphics device.]]></summary>
</type-ref>
<type-ref name="RenderTarget" kind="class" file="Microsoft.Xna.Framework.Graphics/RenderTarget.xml">
<summary><![CDATA[Represents a resource that will be written to at the end of a render pass.]]></summary>
</type-ref>
<type-ref name="RenderTarget2D" kind="class" file="Microsoft.Xna.Framework.Graphics/RenderTarget2D.xml">
<summary><![CDATA[Represents a 2D texture resource that will be written to at the end of a render pass.]]></summary>
</type-ref>
<type-ref name="RenderTargetBinding" kind="struct" file="Microsoft.Xna.Framework.Graphics/RenderTargetBinding.xml">
<summary><![CDATA[Binds an array of render targets.]]></summary>
</type-ref>
<type-ref name="RenderTargetCube" kind="class" file="Microsoft.Xna.Framework.Graphics/RenderTargetCube.xml">
<summary><![CDATA[Represents a cubic texture resource that will be written to at the end of a render pass.]]></summary>
</type-ref>
<type-ref name="RenderTargetUsage" kind="enum" file="Microsoft.Xna.Framework.Graphics/RenderTargetUsage.xml">
<summary><![CDATA[Determines how render target data is used once a new render target is set.]]></summary>
</type-ref>
<type-ref name="ResourceCreatedEventArgs" kind="class" file="Microsoft.Xna.Framework.Graphics/ResourceCreatedEventArgs.xml">
<summary><![CDATA[Contains event data.]]></summary>
</type-ref>
<type-ref name="ResourceDestroyedEventArgs" kind="class" file="Microsoft.Xna.Framework.Graphics/ResourceDestroyedEventArgs.xml">
<summary><![CDATA[Arguments for a ResourceDestroyed event.]]></summary>
</type-ref>
<type-ref name="ResourceManagementMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/ResourceManagementMode.xml">
<summary><![CDATA[Defines the memory class that holds the buffers for a resource.]]></summary>
</type-ref>
<type-ref name="ResourceUsage" kind="enum" file="Microsoft.Xna.Framework.Graphics/ResourceUsage.xml">
<summary><![CDATA[Defines options that identify the behavior of a resource.]]></summary>
</type-ref>
<type-ref name="SamplerState" kind="class" file="Microsoft.Xna.Framework.Graphics/SamplerState.xml">
<summary><![CDATA[Contains sampler states for the device.]]></summary>
</type-ref>
<type-ref name="SamplerStateCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/SamplerStateCollection.xml">
<summary><![CDATA[Collection of SamplerState objects.]]></summary>
</type-ref>
<type-ref name="SaveStateMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/SaveStateMode.xml">
<summary><![CDATA[Defines options for saving the graphics device state before and after an effect technique is applied.]]></summary>
</type-ref>
<type-ref name="SetDataOptions" kind="enum" file="Microsoft.Xna.Framework.Graphics/SetDataOptions.xml">
<summary><![CDATA[Describes whether existing buffer data will be overwritten or discarded during a SetData operation.]]></summary>
</type-ref>
<type-ref name="ShaderCompiler" kind="class" file="Microsoft.Xna.Framework.Graphics/ShaderCompiler.xml">
<summary><![CDATA[This class is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="ShaderConstant" kind="class" file="Microsoft.Xna.Framework.Graphics/ShaderConstant.xml">
<summary><![CDATA[Describes a shader constant.]]></summary>
</type-ref>
<type-ref name="ShaderConstantCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/ShaderConstantCollection.xml">
<summary><![CDATA[Manipulates a collection of ShaderConstant objects.]]></summary>
</type-ref>
<type-ref name="ShaderConstantTable" kind="class" file="Microsoft.Xna.Framework.Graphics/ShaderConstantTable.xml">
<summary><![CDATA[Contains the variables that are used by high-level language shaders and effects.]]></summary>
</type-ref>
<type-ref name="ShaderProfile" kind="enum" file="Microsoft.Xna.Framework.Graphics/ShaderProfile.xml">
<summary><![CDATA[Defines vertex and pixel shader versions.]]></summary>
</type-ref>
<type-ref name="ShaderRegisterSet" kind="enum" file="Microsoft.Xna.Framework.Graphics/ShaderRegisterSet.xml">
<summary><![CDATA[Defines the data type of a shader register.]]></summary>
</type-ref>
<type-ref name="ShaderSemantic" kind="struct" file="Microsoft.Xna.Framework.Graphics/ShaderSemantic.xml">
<summary><![CDATA[This structure is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="SkinnedEffect" kind="class" file="Microsoft.Xna.Framework.Graphics/SkinnedEffect.xml">
<summary><![CDATA[Contains a configurable effect for rendering skinned character models.]]></summary>
</type-ref>
<type-ref name="SpriteBatch" kind="class" file="Microsoft.Xna.Framework.Graphics/SpriteBatch.xml">
<summary><![CDATA[Enables a group of sprites to be drawn using the same settings.]]></summary>
</type-ref>
<type-ref name="SpriteBlendMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/SpriteBlendMode.xml">
<summary><![CDATA[The following flags are used to specify sprite blending rendering options to the flags parameter in Begin:]]></summary>
</type-ref>
<type-ref name="SpriteEffects" kind="enum" file="Microsoft.Xna.Framework.Graphics/SpriteEffects.xml">
<summary><![CDATA[Defines sprite rotation options.]]></summary>
</type-ref>
<type-ref name="SpriteFont" kind="class" file="Microsoft.Xna.Framework.Graphics/SpriteFont.xml">
<summary><![CDATA[Represents a font texture.]]></summary>
</type-ref>
<type-ref name="SpriteSortMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/SpriteSortMode.xml">
<summary><![CDATA[Defines sprite sort-rendering options.]]></summary>
</type-ref>
<type-ref name="StateBlock" kind="class" file="Microsoft.Xna.Framework.Graphics/StateBlock.xml">
<summary><![CDATA[Encapsulates render states.]]></summary>
</type-ref>
<type-ref name="StencilOperation" kind="enum" file="Microsoft.Xna.Framework.Graphics/StencilOperation.xml">
<summary><![CDATA[Defines stencil buffer operations.]]></summary>
</type-ref>
<type-ref name="SurfaceFormat" kind="enum" file="Microsoft.Xna.Framework.Graphics/SurfaceFormat.xml">
<summary><![CDATA[Defines various types of surface formats.]]></summary>
</type-ref>
<type-ref name="SwapEffect" kind="enum" file="Microsoft.Xna.Framework.Graphics/SwapEffect.xml">
<summary><![CDATA[Defines how the device front buffer and back buffer are to be swapped when Present is called.]]></summary>
</type-ref>
<type-ref name="Texture" kind="class" file="Microsoft.Xna.Framework.Graphics/Texture.xml">
<summary><![CDATA[Represents a texture resource.]]></summary>
</type-ref>
<type-ref name="Texture2D" kind="class" file="Microsoft.Xna.Framework.Graphics/Texture2D.xml">
<summary><![CDATA[Represents a 2D grid of texels.]]></summary>
</type-ref>
<type-ref name="Texture3D" kind="class" file="Microsoft.Xna.Framework.Graphics/Texture3D.xml">
<summary><![CDATA[Represents a 3D volume of texels.]]></summary>
</type-ref>
<type-ref name="TextureAddressMode" kind="enum" file="Microsoft.Xna.Framework.Graphics/TextureAddressMode.xml">
<summary><![CDATA[Defines constants that describe supported texture-addressing modes.]]></summary>
</type-ref>
<type-ref name="TextureCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/TextureCollection.xml">
<summary><![CDATA[Represents a collection of Texture objects.]]></summary>
</type-ref>
<type-ref name="TextureCreationParameters" kind="struct" file="Microsoft.Xna.Framework.Graphics/TextureCreationParameters.xml">
<summary><![CDATA[This structure is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="TextureCube" kind="class" file="Microsoft.Xna.Framework.Graphics/TextureCube.xml">
<summary><![CDATA[Represents a set of six 2D textures, one for each face of a cube.]]></summary>
</type-ref>
<type-ref name="TextureFilter" kind="enum" file="Microsoft.Xna.Framework.Graphics/TextureFilter.xml">
<summary><![CDATA[Defines how a texture will be filtered as it is minified for each mipmap level.]]></summary>
</type-ref>
<type-ref name="TextureInformation" kind="struct" file="Microsoft.Xna.Framework.Graphics/TextureInformation.xml">
<summary><![CDATA[This structure is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="TextureUsage" kind="enum" file="Microsoft.Xna.Framework.Graphics/TextureUsage.xml">
<summary><![CDATA[Specifies special usage of the texture data.]]></summary>
</type-ref>
<type-ref name="TextureWrapCoordinates" kind="enum" file="Microsoft.Xna.Framework.Graphics/TextureWrapCoordinates.xml">
<summary><![CDATA[Defines supported wrap coordinates.]]></summary>
</type-ref>
<type-ref name="UIElementRenderer" kind="class" file="Microsoft.Xna.Framework.Graphics/UIElementRenderer.xml">
<summary><![CDATA[An object for rendering a Silverlight UIElement into a texture.]]></summary>
</type-ref>
<type-ref name="VertexBuffer" kind="class" file="Microsoft.Xna.Framework.Graphics/VertexBuffer.xml">
<summary><![CDATA[Represents a list of 3D vertices to be streamed to the graphics device.]]></summary>
</type-ref>
<type-ref name="VertexBufferBinding" kind="struct" file="Microsoft.Xna.Framework.Graphics/VertexBufferBinding.xml">
<summary><![CDATA[Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and instancing) for a graphics device.]]></summary>
</type-ref>
<type-ref name="VertexDeclaration" kind="class" file="Microsoft.Xna.Framework.Graphics/VertexDeclaration.xml">
<summary><![CDATA[Represents a vertex declaration.]]></summary>
</type-ref>
<type-ref name="VertexElement" kind="struct" file="Microsoft.Xna.Framework.Graphics/VertexElement.xml">
<summary><![CDATA[Defines input vertex data to the pipeline.]]></summary>
</type-ref>
<type-ref name="VertexElementFormat" kind="enum" file="Microsoft.Xna.Framework.Graphics/VertexElementFormat.xml">
<summary><![CDATA[Defines vertex element formats.]]></summary>
</type-ref>
<type-ref name="VertexElementMethod" kind="enum" file="Microsoft.Xna.Framework.Graphics/VertexElementMethod.xml">
<summary><![CDATA[Defines the tessellator processing method for a vertex element.]]></summary>
</type-ref>
<type-ref name="VertexElementUsage" kind="enum" file="Microsoft.Xna.Framework.Graphics/VertexElementUsage.xml">
<summary><![CDATA[Defines usage for vertex elements.]]></summary>
</type-ref>
<type-ref name="VertexPositionColor" kind="struct" file="Microsoft.Xna.Framework.Graphics/VertexPositionColor.xml">
<summary><![CDATA[Describes a custom vertex format structure that contains position and color information.]]></summary>
</type-ref>
<type-ref name="VertexPositionColorTexture" kind="struct" file="Microsoft.Xna.Framework.Graphics/VertexPositionColorTexture.xml">
<summary><![CDATA[Describes a custom vertex format structure that contains position, color, and one set of texture coordinates.]]></summary>
</type-ref>
<type-ref name="VertexPositionNormalTexture" kind="struct" file="Microsoft.Xna.Framework.Graphics/VertexPositionNormalTexture.xml">
<summary><![CDATA[Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.]]></summary>
</type-ref>
<type-ref name="VertexPositionTexture" kind="struct" file="Microsoft.Xna.Framework.Graphics/VertexPositionTexture.xml">
<summary><![CDATA[Describes a custom vertex format structure that contains position and one set of texture coordinates.]]></summary>
</type-ref>
<type-ref name="VertexShader" kind="class" file="Microsoft.Xna.Framework.Graphics/VertexShader.xml">
<summary><![CDATA[Encapsulates the functionality of a vertex shader.]]></summary>
</type-ref>
<type-ref name="VertexStream" kind="class" file="Microsoft.Xna.Framework.Graphics/VertexStream.xml">
<summary><![CDATA[Represents a vertex stream.]]></summary>
</type-ref>
<type-ref name="VertexStreamCollection" kind="class" file="Microsoft.Xna.Framework.Graphics/VertexStreamCollection.xml">
<summary><![CDATA[Collection of VertexStream objects.]]></summary>
</type-ref>
<type-ref name="Viewport" kind="struct" file="Microsoft.Xna.Framework.Graphics/Viewport.xml">
<summary><![CDATA[Defines the window dimensions of a render-target surface onto which a 3D volume projects.]]></summary>
</type-ref>
</namespace>
<namespace name="Microsoft.Xna.Framework.Graphics.PackedVector" assembly="Microsoft.Xna.Framework.Graphics.PackedVector">
<type-ref name="Alpha8" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Alpha8.xml">
<summary><![CDATA[Packed vector type containing a single 8 bit normalized W value in the range of 0 to 1.]]></summary>
</type-ref>
<type-ref name="Bgr565" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Bgr565.xml">
<summary><![CDATA[Packed vector type containing unsigned normalized values ranging from 0 to 1. The x and z components use 5 bits, and the y component uses 6 bits.]]></summary>
</type-ref>
<type-ref name="Bgra4444" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Bgra4444.xml">
<summary><![CDATA[Packed vector type containing unsigned normalized values, ranging from 0 to 1, using 4 bits each for x, y, z, and w.]]></summary>
</type-ref>
<type-ref name="Bgra5551" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Bgra5551.xml">
<summary><![CDATA[Packed vector type containing unsigned normalized values, ranging from 0 to 1, using 5 bits each for x, y, and z, and 1 bit for w.]]></summary>
</type-ref>
<type-ref name="Byte4" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Byte4.xml">
<summary><![CDATA[Packed vector type containing four 8-bit unsigned integer values, ranging from 0 to 255.]]></summary>
</type-ref>
<type-ref name="HalfSingle" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/HalfSingle.xml">
<summary><![CDATA[Packed vector type containing a single 16 bit floating point value.]]></summary>
</type-ref>
<type-ref name="HalfVector2" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/HalfVector2.xml">
<summary><![CDATA[Packed vector type containing two 16-bit floating-point values.]]></summary>
</type-ref>
<type-ref name="HalfVector4" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/HalfVector4.xml">
<summary><![CDATA[Packed vector type containing four 16-bit floating-point values.]]></summary>
</type-ref>
<type-ref name="IPackedVector" kind="interface" file="Microsoft.Xna.Framework.Graphics.PackedVector/IPackedVector.xml">
<summary><![CDATA[Interface that converts packed vector types to and from Vector4 values, allowing multiple encodings to be manipulated in a generic way.]]></summary>
</type-ref>
<type-ref name="Normalized101010" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Normalized101010.xml">
<summary><![CDATA[Packed vector type containing signed normalized values, ranging from −1 to 1, using 10 bits each for x, y, and z, and 2 bits for w.]]></summary>
</type-ref>
<type-ref name="NormalizedByte2" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/NormalizedByte2.xml">
<summary><![CDATA[Packed vector type containing two 8-bit signed normalized values, ranging from −1 to 1.]]></summary>
</type-ref>
<type-ref name="NormalizedByte4" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/NormalizedByte4.xml">
<summary><![CDATA[Packed vector type containing four 8-bit signed normalized values, ranging from −1 to 1.]]></summary>
</type-ref>
<type-ref name="NormalizedShort2" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/NormalizedShort2.xml">
<summary><![CDATA[Packed vector type containing two 16-bit signed normalized values, ranging from −1 to 1.]]></summary>
</type-ref>
<type-ref name="NormalizedShort4" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/NormalizedShort4.xml">
<summary><![CDATA[Packed vector type containing four 16-bit signed normalized values, ranging from −1 to 1.]]></summary>
</type-ref>
<type-ref name="Rg32" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Rg32.xml">
<summary><![CDATA[Packed vector type containing two 16-bit unsigned normalized values, ranging from 0 to 1.]]></summary>
</type-ref>
<type-ref name="Rgba1010102" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Rgba1010102.xml">
<summary><![CDATA[Packed vector type containing unsigned normalized values, ranging from 0 to 1, using 10 bits each for x, y, and z, and 2 bits for w.]]></summary>
</type-ref>
<type-ref name="Rgba32" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Rgba32.xml">
<summary><![CDATA[Packed vector type containing four 8-bit unsigned normalized values, ranging from 0 to 1.]]></summary>
</type-ref>
<type-ref name="Rgba64" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Rgba64.xml">
<summary><![CDATA[Packed vector type containing four 16-bit unsigned normalized values, ranging from 0 to 1.]]></summary>
</type-ref>
<type-ref name="Short2" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Short2.xml">
<summary><![CDATA[Packed vector type containing two 16-bit signed integer values.]]></summary>
</type-ref>
<type-ref name="Short4" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/Short4.xml">
<summary><![CDATA[Packed vector type containing four 16-bit signed integer values.]]></summary>
</type-ref>
<type-ref name="UInt101010" kind="struct" file="Microsoft.Xna.Framework.Graphics.PackedVector/UInt101010.xml">
<summary><![CDATA[Packed vector type containing unsigned integer values, using 10 bits each for x, y, and z (ranging from 0 to 1023), and 2 bits for w (ranging from 0 to 3).]]></summary>
</type-ref>
</namespace>
<namespace name="Microsoft.Xna.Framework.Audio" assembly="Microsoft.Xna.Framework.Audio">
<type-ref name="AudioCategory" kind="struct" file="Microsoft.Xna.Framework.Audio/AudioCategory.xml">
<summary><![CDATA[Represents a particular category of sounds.]]></summary>
</type-ref>
<type-ref name="AudioChannels" kind="enum" file="Microsoft.Xna.Framework.Audio/AudioChannels.xml">
<summary><![CDATA[Defines the number of channels in the audio data.]]></summary>
</type-ref>
<type-ref name="AudioEmitter" kind="class" file="Microsoft.Xna.Framework.Audio/AudioEmitter.xml">
<summary><![CDATA[Represents a 3D audio emitter. This object, used in combination with an AudioListener and the Cue.Apply3D method, can simulate 3D audio effects for a given Cue.]]></summary>
</type-ref>
<type-ref name="AudioEngine" kind="class" file="Microsoft.Xna.Framework.Audio/AudioEngine.xml">
<summary><![CDATA[Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.]]></summary>
</type-ref>
<type-ref name="AudioListener" kind="class" file="Microsoft.Xna.Framework.Audio/AudioListener.xml">
<summary><![CDATA[Represents a 3D audio listener. This object, used in combination with an AudioEmitter and the Cue.Apply3D method, can simulate 3D audio effects for a given Cue.]]></summary>
</type-ref>
<type-ref name="AudioStopOptions" kind="enum" file="Microsoft.Xna.Framework.Audio/AudioStopOptions.xml">
<summary><![CDATA[Controls how Cue objects should stop when Stop is called.]]></summary>
</type-ref>
<type-ref name="Cue" kind="class" file="Microsoft.Xna.Framework.Audio/Cue.xml">
<summary><![CDATA[Defines methods for managing the playback of sounds.]]></summary>
</type-ref>
<type-ref name="DynamicSoundEffectInstance" kind="class" file="Microsoft.Xna.Framework.Audio/DynamicSoundEffectInstance.xml">
<summary><![CDATA[Provides properties, methods, and events for play back of the audio buffer.]]></summary>
</type-ref>
<type-ref name="InstancePlayLimitException" kind="class" file="Microsoft.Xna.Framework.Audio/InstancePlayLimitException.xml">
<summary><![CDATA[Exception thrown when a sound or cue has reached an instance limit and can not be played.]]></summary>
</type-ref>
<type-ref name="Microphone" kind="class" file="Microsoft.Xna.Framework.Audio/Microphone.xml">
<summary><![CDATA[Provides properties, methods, and fields and events for capturing audio data with microphones.]]></summary>
</type-ref>
<type-ref name="MicrophoneState" kind="enum" file="Microsoft.Xna.Framework.Audio/MicrophoneState.xml">
<summary><![CDATA[Current state of the Microphone audio capture (started or stopped).]]></summary>
</type-ref>
<type-ref name="NoAudioHardwareException" kind="class" file="Microsoft.Xna.Framework.Audio/NoAudioHardwareException.xml">
<summary><![CDATA[The exception that is thrown when no audio hardware is present, or when audio hardware is installed but device drivers for the audio hardware are not present or enabled.]]></summary>
</type-ref>
<type-ref name="NoMicrophoneConnectedException" kind="class" file="Microsoft.Xna.Framework.Audio/NoMicrophoneConnectedException.xml">
<summary><![CDATA[The exception that is thrown when Microphone API calls are made on a disconnected microphone.]]></summary>
</type-ref>
<type-ref name="RendererDetail" kind="struct" file="Microsoft.Xna.Framework.Audio/RendererDetail.xml">
<summary><![CDATA[Represents an audio renderer, which is a device that can render audio to a user.]]></summary>
</type-ref>
<type-ref name="SoundBank" kind="class" file="Microsoft.Xna.Framework.Audio/SoundBank.xml">
<summary><![CDATA[Represents a sound bank, which is a collection of cues.]]></summary>
</type-ref>
<type-ref name="SoundEffect" kind="class" file="Microsoft.Xna.Framework.Audio/SoundEffect.xml">
<summary><![CDATA[Provides a loaded sound resource. You can play multiple instances of the SoundEffect by calling Play.]]></summary>
</type-ref>
<type-ref name="SoundEffectInstance" kind="class" file="Microsoft.Xna.Framework.Audio/SoundEffectInstance.xml">
<summary><![CDATA[Provides a single playing, paused, or stopped instance of a SoundEffect sound.]]></summary>
</type-ref>
<type-ref name="SoundState" kind="enum" file="Microsoft.Xna.Framework.Audio/SoundState.xml">
<summary><![CDATA[Current state (playing, paused, or stopped) of a SoundEffectInstance.]]></summary>
</type-ref>
<type-ref name="WaveBank" kind="class" file="Microsoft.Xna.Framework.Audio/WaveBank.xml">
<summary><![CDATA[Represents a wave bank, which is a collection of wave files.]]></summary>
</type-ref>
</namespace>
<namespace name="Microsoft.Xna.Framework.Input" assembly="Microsoft.Xna.Framework.Input">
<type-ref name="ButtonState" kind="enum" file="Microsoft.Xna.Framework.Input/ButtonState.xml">
<summary><![CDATA[Identifies the state of a mouse button or Xbox 360 Controller button.]]></summary>
</type-ref>
<type-ref name="Buttons" kind="enum" file="Microsoft.Xna.Framework.Input/Buttons.xml">
<summary><![CDATA[Enumerates input device buttons.]]></summary>
</type-ref>
<type-ref name="GamePad" kind="class" file="Microsoft.Xna.Framework.Input/GamePad.xml">
<summary><![CDATA[Allows retrieval of user interaction with an Xbox 360 Controller and setting of controller vibration motors.]]></summary>
</type-ref>
<type-ref name="GamePadButtons" kind="struct" file="Microsoft.Xna.Framework.Input/GamePadButtons.xml">
<summary><![CDATA[Identifies whether the buttons on an Xbox 360 Controller are pressed or released.]]></summary>
</type-ref>
<type-ref name="GamePadCapabilities" kind="struct" file="Microsoft.Xna.Framework.Input/GamePadCapabilities.xml">
<summary><![CDATA[Describes the capabilities of an Xbox 360 Controller, including controller type and whether the controller supports voice.]]></summary>
</type-ref>
<type-ref name="GamePadDPad" kind="struct" file="Microsoft.Xna.Framework.Input/GamePadDPad.xml">
<summary><![CDATA[Identifies which directions on the directional pad of an Xbox 360 Controller are being pressed.]]></summary>
</type-ref>
<type-ref name="GamePadDeadZone" kind="enum" file="Microsoft.Xna.Framework.Input/GamePadDeadZone.xml">
<summary><![CDATA[Specifies a type of dead zone processing to apply to Xbox 360 controller analog sticks when calling GetState.]]></summary>
</type-ref>
<type-ref name="GamePadState" kind="struct" file="Microsoft.Xna.Framework.Input/GamePadState.xml">
<summary><![CDATA[Represents specific information about the state of an Xbox 360 Controller, including the current state of buttons and sticks.]]></summary>
</type-ref>
<type-ref name="GamePadThumbSticks" kind="struct" file="Microsoft.Xna.Framework.Input/GamePadThumbSticks.xml">
<summary><![CDATA[Structure that represents the position of left and right sticks (thumbsticks) on an Xbox 360 Controller.]]></summary>
</type-ref>
<type-ref name="GamePadTriggers" kind="struct" file="Microsoft.Xna.Framework.Input/GamePadTriggers.xml">
<summary><![CDATA[Structure that defines the position of the left and right triggers on an Xbox 360 Controller.]]></summary>
</type-ref>
<type-ref name="GamePadType" kind="enum" file="Microsoft.Xna.Framework.Input/GamePadType.xml">
<summary><![CDATA[Describes the type of a given Xbox 360 controller.]]></summary>
</type-ref>
<type-ref name="KeyState" kind="enum" file="Microsoft.Xna.Framework.Input/KeyState.xml">
<summary><![CDATA[Identifies the state of a keyboard key.]]></summary>
</type-ref>
<type-ref name="Keyboard" kind="class" file="Microsoft.Xna.Framework.Input/Keyboard.xml">
<summary><![CDATA[Allows retrieval of keystrokes from a keyboard input device.]]></summary>
</type-ref>
<type-ref name="KeyboardState" kind="struct" file="Microsoft.Xna.Framework.Input/KeyboardState.xml">
<summary><![CDATA[Represents a state of keystrokes recorded by a keyboard input device.]]></summary>
</type-ref>
<type-ref name="Keys" kind="enum" file="Microsoft.Xna.Framework.Input/Keys.xml">
<summary><![CDATA[Identifies a particular key on a keyboard.]]></summary>
</type-ref>
<type-ref name="Mouse" kind="class" file="Microsoft.Xna.Framework.Input/Mouse.xml">
<summary><![CDATA[This class is available only when developing for Windows.]]></summary>
</type-ref>
<type-ref name="MouseState" kind="struct" file="Microsoft.Xna.Framework.Input/MouseState.xml">
<summary><![CDATA[This structure is available only when developing for Windows.]]></summary>
</type-ref>
</namespace>
<namespace name="Microsoft.Xna.Framework.Input.Touch" assembly="Microsoft.Xna.Framework.Input.Touch">
<type-ref name="GestureSample" kind="struct" file="Microsoft.Xna.Framework.Input.Touch/GestureSample.xml">
<summary><![CDATA[A representation of data from a multitouch gesture over a span of time.]]></summary>
</type-ref>
<type-ref name="GestureType" kind="enum" file="Microsoft.Xna.Framework.Input.Touch/GestureType.xml">
<summary><![CDATA[Contains values that represent different multitouch gestures that can be detected by TouchPanel.ReadGesture.]]></summary>
</type-ref>
<type-ref name="TouchCollection" kind="struct" file="Microsoft.Xna.Framework.Input.Touch/TouchCollection.xml">
<summary><![CDATA[Provides methods and properties for accessing state information for the touch screen of a touch-enabled device.]]></summary>
</type-ref>
<type-ref name="TouchCollection.Enumerator" kind="struct" file="Microsoft.Xna.Framework.Input.Touch/TouchCollection.Enumerator.xml">
<summary><![CDATA[Provides the ability to iterate through the touch locations in a TouchCollection.]]></summary>
</type-ref>
<type-ref name="TouchLocation" kind="struct" file="Microsoft.Xna.Framework.Input.Touch/TouchLocation.xml">
<summary><![CDATA[Provides methods and properties for interacting with a touch location on a touch screen device.]]></summary>
</type-ref>
<type-ref name="TouchLocationState" kind="enum" file="Microsoft.Xna.Framework.Input.Touch/TouchLocationState.xml">
<summary><![CDATA[Defines the possible states of a touch location.]]></summary>
</type-ref>
<type-ref name="TouchPanel" kind="class" file="Microsoft.Xna.Framework.Input.Touch/TouchPanel.xml">
<summary><![CDATA[Provides methods for retrieving touch panel device information.]]></summary>
</type-ref>
<type-ref name="TouchPanelCapabilities" kind="struct" file="Microsoft.Xna.Framework.Input.Touch/TouchPanelCapabilities.xml">
<summary><![CDATA[Provides access to information about the capabilities of the touch input device.]]></summary>
</type-ref>
</namespace>
<namespace name="Microsoft.Xna.Framework.Media" assembly="Microsoft.Xna.Framework.Media">
<type-ref name="Album" kind="class" file="Microsoft.Xna.Framework.Media/Album.xml">
<summary><![CDATA[Provides access to an album in the media library.]]></summary>
</type-ref>
<type-ref name="AlbumCollection" kind="class" file="Microsoft.Xna.Framework.Media/AlbumCollection.xml">
<summary><![CDATA[A collection of albums in the media library.]]></summary>
</type-ref>
<type-ref name="Artist" kind="class" file="Microsoft.Xna.Framework.Media/Artist.xml">
<summary><![CDATA[Provides access to artist information in the media library.]]></summary>
</type-ref>
<type-ref name="ArtistCollection" kind="class" file="Microsoft.Xna.Framework.Media/ArtistCollection.xml">
<summary><![CDATA[The collection of all artists in the media library.]]></summary>
</type-ref>
<type-ref name="Genre" kind="class" file="Microsoft.Xna.Framework.Media/Genre.xml">
<summary><![CDATA[Provides access to genre information in the media library.]]></summary>
</type-ref>
<type-ref name="GenreCollection" kind="class" file="Microsoft.Xna.Framework.Media/GenreCollection.xml">
<summary><![CDATA[The collection of all genres in the media library.]]></summary>
</type-ref>
<type-ref name="MediaLibrary" kind="class" file="Microsoft.Xna.Framework.Media/MediaLibrary.xml">
<summary><![CDATA[Provides access to songs, playlists, and pictures in the device's media library.]]></summary>
</type-ref>
<type-ref name="MediaPlayer" kind="class" file="Microsoft.Xna.Framework.Media/MediaPlayer.xml">
<summary><![CDATA[Provides methods and properties to play, pause, resume, and stop songs. MediaPlayer also exposes shuffle, repeat, volume, play position, and visualization capabilities.]]></summary>
</type-ref>
<type-ref name="MediaQueue" kind="class" file="Microsoft.Xna.Framework.Media/MediaQueue.xml">
<summary><![CDATA[Provides methods and properties to access and control the queue of playing songs.]]></summary>
</type-ref>
<type-ref name="MediaSource" kind="class" file="Microsoft.Xna.Framework.Media/MediaSource.xml">
<summary><![CDATA[Provides methods and properties to access the source or sources from which the media will be read.]]></summary>
</type-ref>
<type-ref name="MediaSourceType" kind="enum" file="Microsoft.Xna.Framework.Media/MediaSourceType.xml">
<summary><![CDATA[Type of the media source.]]></summary>
</type-ref>
<type-ref name="MediaState" kind="enum" file="Microsoft.Xna.Framework.Media/MediaState.xml">
<summary><![CDATA[Media playback state (playing, paused, or stopped).]]></summary>
</type-ref>
<type-ref name="Picture" kind="class" file="Microsoft.Xna.Framework.Media/Picture.xml">
<summary><![CDATA[Provides access to a picture in the media library.]]></summary>
</type-ref>
<type-ref name="PictureAlbum" kind="class" file="Microsoft.Xna.Framework.Media/PictureAlbum.xml">
<summary><![CDATA[Provides access to a picture album in the media library.]]></summary>
</type-ref>
<type-ref name="PictureAlbumCollection" kind="class" file="Microsoft.Xna.Framework.Media/PictureAlbumCollection.xml">
<summary><![CDATA[A collection of picture albums in the media library.]]></summary>
</type-ref>
<type-ref name="PictureCollection" kind="class" file="Microsoft.Xna.Framework.Media/PictureCollection.xml">
<summary><![CDATA[A collection of pictures in the media library.]]></summary>
</type-ref>
<type-ref name="Playlist" kind="class" file="Microsoft.Xna.Framework.Media/Playlist.xml">
<summary><![CDATA[Provides access to a playlist in the media library.]]></summary>
</type-ref>
<type-ref name="PlaylistCollection" kind="class" file="Microsoft.Xna.Framework.Media/PlaylistCollection.xml">
<summary><![CDATA[A collection of playlists in the media library.]]></summary>
</type-ref>
<type-ref name="Song" kind="class" file="Microsoft.Xna.Framework.Media/Song.xml">
<summary><![CDATA[Provides access to a song in the song library.]]></summary>
</type-ref>
<type-ref name="SongCollection" kind="class" file="Microsoft.Xna.Framework.Media/SongCollection.xml">
<summary><![CDATA[A collection of songs in the song library.]]></summary>
</type-ref>
<type-ref name="Video" kind="class" file="Microsoft.Xna.Framework.Media/Video.xml">
<summary><![CDATA[Represents a video.]]></summary>
</type-ref>
<type-ref name="VideoPlayer" kind="class" file="Microsoft.Xna.Framework.Media/VideoPlayer.xml">
<summary><![CDATA[Provides methods and properties to play back, pause, resume, and stop video. VideoPlayer also exposes repeat, volume, and play position information.]]></summary>
</type-ref>
<type-ref name="VideoSoundtrackType" kind="enum" file="Microsoft.Xna.Framework.Media/VideoSoundtrackType.xml">
<summary><![CDATA[Type of sounds in a video]]></summary>
</type-ref>
<type-ref name="VisualizationData" kind="class" file="Microsoft.Xna.Framework.Media/VisualizationData.xml">
<summary><![CDATA[Encapsulates visualization (frequency and sample) data for the currently-playing song.]]></summary>
</type-ref>
</namespace>
<namespace name="Microsoft.Xna.Framework.Net" assembly="Microsoft.Xna.Framework.Net">
<type-ref name="AvailableNetworkSession" kind="class" file="Microsoft.Xna.Framework.Net/AvailableNetworkSession.xml">
<summary><![CDATA[Describes a multiplayer session that can be joined.]]></summary>
</type-ref>
<type-ref name="AvailableNetworkSessionCollection" kind="class" file="Microsoft.Xna.Framework.Net/AvailableNetworkSessionCollection.xml">
<summary><![CDATA[Represents a collection of sessions available for joining.]]></summary>
</type-ref>
<type-ref name="GameEndedEventArgs" kind="class" file="Microsoft.Xna.Framework.Net/GameEndedEventArgs.xml">
<summary><![CDATA[Represents the arguments passed to a GameEnded event. These arguments are passed to event handlers when a game ends.]]></summary>
</type-ref>
<type-ref name="GameStartedEventArgs" kind="class" file="Microsoft.Xna.Framework.Net/GameStartedEventArgs.xml">
<summary><![CDATA[Represents the arguments passed to a GameStarted event. These arguments are passed to event handlers when a game starts.]]></summary>
</type-ref>
<type-ref name="GamerJoinedEventArgs" kind="class" file="Microsoft.Xna.Framework.Net/GamerJoinedEventArgs.xml">
<summary><![CDATA[Represents the arguments passed to a GamerJoined event. These arguments are passed to event handlers when a new gamer joins a network session. This class contains the NetworkGamer instance that recently joined the network session.]]></summary>
</type-ref>
<type-ref name="GamerLeftEventArgs" kind="class" file="Microsoft.Xna.Framework.Net/GamerLeftEventArgs.xml">
<summary><![CDATA[Represents the arguments passed to a GamerLeft event. These arguments are passed to event handlers when a gamer leaves a network session. This class contains the NetworkGamer instance that recently left the network session.]]></summary>
</type-ref>
<type-ref name="HostChangedEventArgs" kind="class" file="Microsoft.Xna.Framework.Net/HostChangedEventArgs.xml">
<summary><![CDATA[Represents the arguments passed to a HostChanged event. These arguments are passed to event handlers when the host changes for a multiplayer session. This class contains the NetworkGamer instance that is the new host of the multiplayer session.]]></summary>
</type-ref>
<type-ref name="InviteAcceptedEventArgs" kind="class" file="Microsoft.Xna.Framework.Net/InviteAcceptedEventArgs.xml">
<summary><![CDATA[Represents the arguments passed to a InviteAccepted event. These arguments are passed to event handlers when a gamer accepts a game invitation. This class contains the Gamer instance that represents the gamer accepting the invitation.]]></summary>
</type-ref>
<type-ref name="LocalNetworkGamer" kind="class" file="Microsoft.Xna.Framework.Net/LocalNetworkGamer.xml">
<summary><![CDATA[Represents a local player in a network session.]]></summary>
</type-ref>
<type-ref name="NetworkException" kind="class" file="Microsoft.Xna.Framework.Net/NetworkException.xml">
<summary><![CDATA[Thrown if there is a network communication failure.]]></summary>
</type-ref>
<type-ref name="NetworkGamer" kind="class" file="Microsoft.Xna.Framework.Net/NetworkGamer.xml">
<summary><![CDATA[Represents a player in a network session.]]></summary>
</type-ref>
<type-ref name="NetworkMachine" kind="class" file="Microsoft.Xna.Framework.Net/NetworkMachine.xml">
<summary><![CDATA[Represents a physical machine (such as single Xbox 360 console or Windows-based computer) that is participating in a multiplayer session. It can be used to detect when more than one NetworkGamer is playing on the same actual machine.]]></summary>
</type-ref>
<type-ref name="NetworkNotAvailableException" kind="class" file="Microsoft.Xna.Framework.Net/NetworkNotAvailableException.xml">
<summary><![CDATA[Exception thrown if no network is available. This can occur on a gaming machine if the network cable is unplugged, or on Zune if wireless is disabled.]]></summary>
</type-ref>
<type-ref name="NetworkSession" kind="class" file="Microsoft.Xna.Framework.Net/NetworkSession.xml">
<summary><![CDATA[Represents a multiplayer game session.]]></summary>
</type-ref>
<type-ref name="NetworkSessionEndReason" kind="enum" file="Microsoft.Xna.Framework.Net/NetworkSessionEndReason.xml">
<summary><![CDATA[Defines the reason a session ended.]]></summary>
</type-ref>
<type-ref name="NetworkSessionEndedEventArgs" kind="class" file="Microsoft.Xna.Framework.Net/NetworkSessionEndedEventArgs.xml">
<summary><![CDATA[Represents the arguments passed to a SessionEnded event. These arguments are passed to event handlers when a session ends.]]></summary>
</type-ref>
<type-ref name="NetworkSessionJoinError" kind="enum" file="Microsoft.Xna.Framework.Net/NetworkSessionJoinError.xml">
<summary><![CDATA[Contains additional data about a NetworkSessionJoinException.]]></summary>