The only release type method on IGameInputDevice is ReleaseExclusiveRawDeviceAccess. Are the docs wrong, is CsWin32 generating the wrong code? How do we release memory?
https://learn.microsoft.com/en-us/gaming/gdk/docs/features/common/input/overviews/input-readings?view=gdk-2604
The only release type method on IGameInputDevice is ReleaseExclusiveRawDeviceAccess. Are the docs wrong, is CsWin32 generating the wrong code? How do we release memory?
https://learn.microsoft.com/en-us/gaming/gdk/docs/features/common/input/overviews/input-readings?view=gdk-2604