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134 lines (125 loc) · 3.91 KB
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Copy pathSkeleton.java
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134 lines (125 loc) · 3.91 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Skeleton here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Skeleton extends Enemy
{
private GreenfootImage[] skeletonUp = {
new GreenfootImage("skeleton/su1.png"),
new GreenfootImage("skeleton/su2.png"),
new GreenfootImage("skeleton/su3.png"),
new GreenfootImage("skeleton/su4.png"),
};
private GreenfootImage[] skeletonDown = {
new GreenfootImage("skeleton/sd1.png"),
new GreenfootImage("skeleton/sd2.png"),
new GreenfootImage("skeleton/sd3.png"),
new GreenfootImage("skeleton/sd4.png"),
};
private GreenfootImage[] skeletonRight = {
new GreenfootImage("skeleton/sr1.png"),
new GreenfootImage("skeleton/sr2.png"),
new GreenfootImage("skeleton/sr3.png"),
new GreenfootImage("skeleton/sr4.png"),
};
private GreenfootImage[] skeletonLeft = {
new GreenfootImage("skeleton/sl1.png"),
new GreenfootImage("skeleton/sl2.png"),
new GreenfootImage("skeleton/sl3.png"),
new GreenfootImage("skeleton/sl4.png"),
};
private int frame = 0;
private int stopTime = 0;
private int actualSpeed;
public void act()
{
super.moveToTheMiddle();
super.enemyDead(this, 3);
getImage().scale(22, 22);
stopWalkAndShoot();
animation();
frame++;
}
private void stopWalkAndShoot()
{
if(this.speed != 0) {
actualSpeed = this.speed;
}
if(stopTime == 60) {
this.speed = 0;
Fire enemyFire = new EnemyFire(5);
getWorld().addObject(enemyFire, getX(), getY());
enemyFire.turnTowards(MyWorld.guardian.getX(), MyWorld.guardian.getY());
} else if(stopTime == 120) {
this.speed = actualSpeed;
stopTime = 0;
}
stopTime++;
}
private void animation(){
if (this.getRotation() >= 316 || this.getRotation() <= 45){
rightAnimation();
}else if(this.getRotation() >= 46 && this.getRotation() <= 135){
upAnimation();
}else if(this.getRotation() >= 136 && this.getRotation() <= 225){
leftAnimation();
}else if(this.getRotation() >= 226 && this.getRotation() <= 315){
downAnimation();
}
}
private void upAnimation()
{
if(frame == 0) {
this.setImage(skeletonUp[0]);
}else if(frame == 10) {
this.setImage(skeletonUp[1]);
}else if(frame == 20) {
this.setImage(skeletonUp[2]);
}else if(frame == 30) {
this.setImage(skeletonUp[3]);
frame = 0;
}
}
private void downAnimation()
{
if(frame == 0) {
this.setImage(skeletonDown[0]);
}else if(frame == 10) {
this.setImage(skeletonDown[1]);
}else if(frame == 20) {
this.setImage(skeletonDown[2]);
}else if(frame == 30) {
this.setImage(skeletonDown[3]);
frame = 0;
}
}
private void rightAnimation()
{
if(frame == 0) {
this.setImage(skeletonRight[0]);
}else if(frame == 10) {
this.setImage(skeletonRight[1]);
}else if(frame == 20) {
this.setImage(skeletonRight[2]);
}else if(frame == 30) {
this.setImage(skeletonRight[3]);
frame = 0;
}
}
private void leftAnimation()
{
if(frame == 0) {
this.setImage(skeletonLeft[0]);
}else if(frame == 10) {
this.setImage(skeletonLeft[1]);
}else if(frame == 20) {
this.setImage(skeletonLeft[2]);
}else if(frame == 30) {
this.setImage(skeletonLeft[3]);
frame = 0;
}
}
}