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Update NES implementation to use MMC5 mapper #3

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@puzzud

The MMC5 mapper has one clear advantage over any other: individual character / tile graphics can have a different palette entry association than its surrounding tiles.

I have a working implementation of this mapper in puzl6502 (Google Code)--it uses ACME.

This change is not trivial, as MMC5 has more requirements in terms of when PPU memory can be updated.

It's important to note that the use of MMC5 is not popular among NES homebrew, as standalone carts with this mapper are not manufactured. However, PowerPak (https://www.retrousb.com/product_info.php?products_id=34) does partially support it. I've tested it as well.

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