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Alternative debug mode display #20

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@skytreader

Instead of having additional window space when debug mode is active, just make use of what window space the game is already using. Just use the bottom/upper n pixel rows of the window to display debug logs. Throw an exception if window size is too small. The text should, of course, overlay on the game.

This makes #16 pointless unless I add in more config values for this.

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