Liangyang Ouyang1,2, Ruicong Liu2, Xuangeng Chu2, Kaipeng Zhang2, Yoichi Sato1
1The University of Tokyo 2Alaya Lab
HelloWorld is a video world model that enables social interaction with in-world characters. With a single button press (F), users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting, while maintaining high-quality scene and camera-trajectory reconstruction.
- Self-distillation training: the base video generation model is finetuned on data synthesized by itself, containing both social interactions and camera motion, so it learns camera-pose conditioning without degrading interaction quality.
- Training-free temporal control: at inference, a temporal cross-attention mask localizes the character's response to the
F-press window. - HelloWorldBench: a 400-sample benchmark with three social interaction metrics (ActAcc, TimeAcc, GazeDev) alongside three conventional metrics.
Inference code is in inference/ — see its README
for environment setup (pinned requirements in env/), model weights, and the
full camera / interaction interface. The trained LoRA is on Hugging Face:
oyly/HelloWorld_V1. Ready-to-reproduce
examples (inputs + full recipes) are in assets/examples/.
cd inference
bash run_helloworld.sh # single clip
INPUT=examples_batch.json bash run_batch.sh # reproduce the bundled examplesTraining code is in train/ — see its README. The
training data is fully synthetic (LTX-2.3 text-to-video), so there is no dataset
to download: bash train/run_train.sh reproduces helloworld_lora_v1 end to
end, and retraining on your own scenes or characters is a matter of editing
train/prompts.tsv (all other knobs live in
train/config.json).
- Demo release
- Model release
- Inference code release
- Training code release
- Benchmark release
Many thanks to ScrappyLabs for independently reproducing HelloWorld and open-sourcing their trained model — see scrappylabsai/helloworld-interactor and the released LoRA on Hugging Face. We are glad to see that their results align well with the paper. Our official release is in progress; in the meantime, feel free to try their model.
@article{ouyang2026helloworld,
title = {HelloWorld: Enabling Socially Interactive Characters in Video World Models},
author = {Ouyang, Liangyang and Liu, Ruicong and Chu, Xuangeng and Zhang, Kaipeng and Sato, Yoichi},
journal = {arXiv preprint arXiv:2608.05070},
year = {2026}
}For questions, please contact oyly@iis.u-tokyo.ac.jp or liangyang.ouyang@shanda.com.








