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Weird UVs in Android build #71

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@JuanPayanAlternova

Hello Ayfel, not sure if you are still active in these issues. I just have a weird bug and i am not sure if its due a miss configuration or something that i am missing. So i have prefabs that i instantiate through local addressables. After loads of testing the seem to correctly retain the light info as they were when i baked them. However, when i open it in a build, some objects have artifacts, as if their UVs were tiling.

This is how the prefab being in the scene should look like:
image

This is in a Android oculus build, as you can see there is some tiling or UV wrapping, just wondering where to look at.
image

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