Skip to content

LIGHTPROBERUNTIME DOESNT WORK UNITY 2022 LTS #74

Description

@greek1821

Unity 2022 LTS
In Editor: I have an empty scene with around ~3k light probes. I do an empty bake as in the instructions.
At Runtime: I spawn in a bunch of prefabs with points lights set to Baked. Then I call the BakeRoutine(). The application pauses for a few seconds.
Note: For some reason my lights act as realtime even though I have set them to baked and in the light settings I have Baked Global Illumination set to true.
Note 2: My meshrenderes are set to Lightprobes Blend Probes.
Result: After disabling all lights AFTER the BakeRoutine finished, there is no light in the scene as if there was no bake at all.

I have verified that in the bakeroutine all the probes are present and that all the lights are present as well.

Light Probe Setup:
Image

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions