Unity 2022 LTS
In Editor: I have an empty scene with around ~3k light probes. I do an empty bake as in the instructions.
At Runtime: I spawn in a bunch of prefabs with points lights set to Baked. Then I call the BakeRoutine(). The application pauses for a few seconds.
Note: For some reason my lights act as realtime even though I have set them to baked and in the light settings I have Baked Global Illumination set to true.
Note 2: My meshrenderes are set to Lightprobes Blend Probes.
Result: After disabling all lights AFTER the BakeRoutine finished, there is no light in the scene as if there was no bake at all.
I have verified that in the bakeroutine all the probes are present and that all the lights are present as well.
Light Probe Setup:

Unity 2022 LTS
In Editor: I have an empty scene with around ~3k light probes. I do an empty bake as in the instructions.
At Runtime: I spawn in a bunch of prefabs with points lights set to Baked. Then I call the BakeRoutine(). The application pauses for a few seconds.
Note: For some reason my lights act as realtime even though I have set them to baked and in the light settings I have Baked Global Illumination set to true.
Note 2: My meshrenderes are set to Lightprobes Blend Probes.
Result: After disabling all lights AFTER the BakeRoutine finished, there is no light in the scene as if there was no bake at all.
I have verified that in the bakeroutine all the probes are present and that all the lights are present as well.
Light Probe Setup:
