At https://docs.gl/es3/glTexImage2D, in example:
glBindTexture(GL_TEXTURE_2D, depth_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, fbo_width, fbo_height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
the internalformat parameter should be GL_DEPTH_COMPONENT24, otherwise INVALID OPERATION occurs. (Currently tested on an iOS device)
At https://docs.gl/es3/glTexImage2D, in example:
the
internalformatparameter should beGL_DEPTH_COMPONENT24, otherwiseINVALID OPERATIONoccurs. (Currently tested on an iOS device)