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UXCam iOS SDK

This is the UXCam iOS SDK

To install

[NB: If you are currently using version 3.2.6 or earlier please do a deep clean of your build environment before updating. XCode has exhibited some issues with the change from a .framework packaged library to .xcframework]

Using Cocoapods

Add the following to your Podfile:

pod 'UXCam'

and run pod update and you should be good to go.

NB: Make sure you are using Cocoapods version 1.10.0 or higher - earlier versions don't properly support XCFramworks. pod --version to check.

Using Swift Package Manager

[NB: Due to issues such as https://forums.swift.org/t/swiftpm-binarytarget-dependency-and-code-signing/38953/38 you will be unable to ship to AppStore using the SPM for UXCam, so please continue with CocoaPods until XCode/SPM is fixed]

Starting with the 3.3.0 release UXCam for iOS supports installation via Swift Package Manager in Beta status. Please report any problems here.

Limitations

Follow the instructions here [NB: on Version 12.2 (12B45b) on macOS 10.15.7 (19H15) picking to resolve to a version is crashing XCode. Pick 'main' branch for a working integration.]

Integration

Get your App key from the dashboard at UXCam.com

Objective-C

In your AppDelegate.m file:

#import <UXCam/UXCam.h>

and in your application:didFinishLaunchingWithOptions: method add:

	[UXCam optIntoSchematicRecordings];
	[UXCam startWithKey:@"App-key from UXCam"]; 

Swift

In your AppDelegate.swift file:

import UXCam

and in your func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool function add:

	UXCam.optIntoSchematicRecordings()
	UXCam.start(withKey:"App-key from UXCam")

Developer Documentation

Documentation on using the various API methods can be found here

Acknowledgements

Thanks to:

Anurag Ajwani for a series of excellent articles on building and distributing XCFrameworks.

Boris Bielik for the post on how to get SPM working with binary targets and dependencies.

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