oStella is a Java service that fetches osu! data and exposes simple HTTP endpoints for status,
multiplayer info, and rendered osu! images.
It is the backend for Seira bot, and also provides a standalone API for other clients to consume.
Image endpoints also return JSON when requested with Accept: application/json.
See response formats and supported endpoints.
- PNG score panels for best and recent scores, beatmap, beatmapset, and so on!
- PNG score analysis for a specific score
- PNG beatmap PP+ composition and hit-object pattern analysis
- PNG player comparison leaderboard endpoint (
/maplb,/leaderboard) - Replay video orchestration for solo and multiplayer showcases via a separate osuRenderer service (
/replay) - Current multiplayer room info endpoint (
/mp) - Current daily challenge endpoint (
/daily) - Health endpoint (
/status) - Automatic OAuth token renewal for osu! API
Here are some demo:
- JDK 25
- Maven 3.9+
- osu! OAuth app credentials (
client_id,client_secret) - One or more reachable osuRenderer workers when replay video endpoints are enabled
Local administration commands are documented in docs/console.md. Runtime output is handled by Log4J2 and interactive input by JLine.
- Copy default config file in the project root.
- Install Playwright dependencies if not already present.
- Launch the app.
- Call an endpoint.
The default config file is generated as config.yml when you first start the service.
You can also copy the example config from ostella-example-config.yml
To show the performance+ skill breakdown in score analysis images and enable beatmap analysis, set
performancePlus.endpoint to the calculator's API base URL (for example,
http://localhost:5000/api). No other performance+ setting is required.
mvn exec:java -e -Dexec.mainClass=com.microsoft.playwright.CLI -Dexec.args="install-deps"mvn -U clean compile exec:javacurl "http://localhost:8721/bp?u=12345678&n=20" --output best_of_20.pngBase URL: http://localhost:<OSTELLA_PORT>
Most JSON endpoints return: {"success": boolean, "message": string, "data": object}.
Array results are wrapped as {"data":{"result":[...]}} instead of being placed directly in data.
Image endpoints return PNG bytes. Replay download returns video/mp4.
When ostella.token is configured, every request must include
Authorization: Bearer <ostellaToken>. Endpoints that need a player's osu! OAuth
credential use the separate X-Osu-Authorization: Bearer <osuAccessToken> header;
the player credential must not replace the oStella service header.
| Method | Path | Purpose | Params / POST Body | Response |
|---|---|---|---|---|
| GET | /beatmaps/lookup |
Resolve beatmap IDs | See section below | JSON |
| GET | /beatmaps/{beatmapId} |
Beatmap card image | path beatmapId (+ optional query param mod) |
PNG |
| GET | /beatmaps/{beatmapId}/analysis |
PP+ and object-pattern analysis | path beatmapId (+ optional query param mod) |
PNG |
| POST | /beatmaps/{beatmapId}/leaderboards |
Compare players on one beatmap | path beatmapId + POST Body {"uids":[user ids]} |
PNG |
| Method | Path | Purpose | Params / POST Body | Response |
|---|---|---|---|---|
| GET | /beatmapsets/lookup |
Resolve beatmapset IDs | See section below | JSON |
| GET | /beatmapsets/search |
Search beatmapsets | q (search keyword) |
JSON |
| GET | /beatmapsets/{beatmapsetId} |
Beatmapset card image | path beatmapsetId |
PNG |
| GET | /beatmapsets/{beatmapsetId}/download |
Download beatmapset | path beatmapsetId |
OSZ |
| Method | Path | Purpose | Params / POST Body | Response |
|---|---|---|---|---|
| GET | /scores/lookup |
Resolve score IDs | See section below | JSON |
| GET | /scores/random |
Get a random score | min_rank |
JSON |
| POST | /scores/random/users |
Get a random score from given users | POST Body {"uids":[user ids]} |
JSON |
| GET | /scores/{scoreId} |
Score card image | path scoreId |
PNG |
| GET | /scores/{scoreId}/analysis |
Score analysis card image | path scoreId |
PNG |
| GET | /scores/{scoreId}/highlight |
20s highlight range of a score | path scoreId |
JSON |
| GET | /scores/{scoreId}/misses |
List the misses of the score | path scoreId |
JSON |
| GET | /scores/{scoreId}/misses/{missIndex}/visualize |
Visualize misses | path scoreId missIndex |
PNG |
| Method | Path | Purpose | Params / POST Body | Response |
|---|---|---|---|---|
| GET | /multiplayer/rooms/current |
Current multiplayer room | Requires X-Osu-Authorization: Bearer <osuAccessToken> |
JSON |
| GET | /multiplayer/rooms/current/item |
Current room playlist item | Requires X-Osu-Authorization: Bearer <osuAccessToken> |
JSON |
| Method | Path | Purpose | Params / POST Body | Response |
|---|---|---|---|---|
| POST | /users |
Get multiple user data | POST Body {"ids":[user ids]} |
JSON |
| GET | /users/me |
User data | Requires X-Osu-Authorization: Bearer <osuAccessToken> |
JSON |
| GET | /users/me/friends |
Friends list for user | Requires X-Osu-Authorization: Bearer <osuAccessToken> |
JSON |
| POST | /users/leaderboards |
User PP leaderboard image | {"uids":[user ids]} |
PNG |
| GET | /users/{userId}/scores/bestof |
Best-of-N scores image | path userId, query n (count) |
PNG |
| GET | /users/{userId}/scores/recent |
Recent scores image | path userId, query n (count) |
PNG |
| GET | /users/{userId}/scores/today-best |
Best scores achieved recently | path userId, optional query days (default 1) |
PNG |
For video jobs, oStella batch-checks osuRenderer's persistent asset cache using
the beatmapset ID and score IDs. Only missing .osz and .osr files are uploaded;
the public replay endpoints below remain unchanged.
Multiple worker URLs can be configured with replayRender.workers; all workers
share replayRender.apiKey. oStella checks every worker before submission, prefers
an idle worker, skips unreachable workers, and falls back across busy queues. It
returns a queue-full error only when every configured worker rejects the job as full.
The legacy replayRender.rendererUrl field remains supported as a single-worker fallback.
SeiraCore may also include an optional qqUpload object containing a short-lived
QQ access token and the destination. oStella passes it through without using or
persisting it. After osuRenderer uploads the completed MP4, /status returns the
QQ qqFile identifier to SeiraCore. Deploy both service hops behind TLS because
the render request can contain a bearer credential.
| Method | Path | Purpose | Params / POST Body | Response |
|---|---|---|---|---|
| GET | /replays/status |
Replay renderer overview | none | JSON |
| POST | /cache/control |
Control cache across oStella and workers | {"operation":"QUERY","type":"BEATMAPSET","id":12345} |
JSON |
| POST | /replays/renders/score/{scoreId} |
Queue single replay render | path scoreId |
202 JSON |
| POST | /replays/renders/showcase/scores |
Queue multi-score showcase render | POST Body {"ids":[score ids]} |
202 JSON |
| POST | /replays/renders/showcase/{beatmapId} |
Queue multi-score showcase render | path beatmapId + POST Body {"ids":[user ids]} |
202 JSON |
| GET | /replays/{jobId}/status |
Get render job state | path {jobId} |
JSON |
| POST | /replays/{jobId}/cancel |
Cancel a queued or active render job | path {jobId} |
JSON |
| GET | /replays/{jobId}/video |
Download rendered video | path {jobId} |
video/mp4 |
| DELETE | /replays/{jobId}/video |
Remove rendered video and job metadata | path {jobId} |
text |
| Method | Path | Purpose | Params / POST Body | Response |
|---|---|---|---|---|
| GET | /daily |
Current daily challenge room summary | none | JSON |
| GET | /health |
Service health and osu! API health | none | JSON |
| Method | Path | Response |
|---|---|---|
| POST | /templates/{templateName}/render |
PNG |
To render custom templates, you can use this endpoint.
Put your template file under templates/ directory,
and call the endpoint with the filename without .html as the template name.
You can POST a JSON body with the following structure:
{
"@score": 12345678,
"@beatmap": 12345,
"@beatmapset": 56789,
"@user": 12345678,
"key1": "value1",
"key2": "value2"
}If @score, @beatmap, @beatmapset, or @user are provided,
the corresponding data will be fetched and made available in the template context.
The rest of key-value pairs will be available as direct variables in the template.
Template rendering is powered by Thymeleaf, and you can use Thymeleaf syntax in your templates to access the data.
Use Osu.formatStarRating(value) and Osu.formatAccuracy(value) for values that
should match osu!'s in-game display. These helpers floor star ratings to two
decimal places and accuracy ratios to four decimal places before formatting.
To use external assets, put them under templates/assets/ directory,
and reference them in your template with http://local-asset/ + relative paths.
For example, if you have templates/assets/image.png,
you can reference it in your template as:
<img src="http://local-asset/image.png" alt="Image"/>m= map IDs= score IDms= mapset IDi= index for mapset (e.g.,i=0for the first map in a mapset,i=1for the second, etc.)
You can look up a score's beatmap and beatmapset,
a beatmap's beatmapset, or a beatmapset's beatmaps
by including the index i in the query parameters.
You can also look up the score of a beatmap, or the beatmap index of a beatmapset.
of= score typei= index (forbprsrp, which score index to return)u= user ID
bp- best scoresrs- recent scoresrp- recent passed scoresmp- current multiplayer playlist item
/beatmaps/lookup?m=12345678- Look up beatmap by map ID/beatmaps/lookup?ms=12345678&i=0- Look up the first beatmap of a beatmapset/beatmaps/lookup?s=12345678- Look up the beatmap of a score/beatmaps/lookup?of=bp&i=0&u=12345678- Look up the beatmap of a user's best score #1/beatmapsets/lookup?ms=12345678- Look up beatmapset by mapset ID/beatmapsets/lookup?m=12345678- Look up the beatmapset of a beatmap/beatmapsets/lookup?of=mp- Look up the beatmapset of the current multiplayer playlist item/scores/lookup?of=rs&i=2&u=12345678- Look up the score ID of a user's recent score #3/scores/lookup?s=12345678- Look up score by score ID
oStella caches downloaded assets on disk to reduce repeated upstream requests.
- Beatmap files used for difficulty/PP calculation are cached in
data/cache/beatmap/. - Remote images used by templates (avatars, covers, flags) are cached in
data/cache/image/. - Image cache keys are generated from the image URL, so the same URL reuses the same cached file.
- Cache is file-based and persists across restarts.
- Public HTTP endpoints currently use on-demand caching (download when missing).
To clear cache, stop the service and remove files under data/cache/; they will be re-downloaded on future requests.
mvn clean package generates:
target/oStella-{version}.jartarget/oStella-{version}-jar-with-dependencies.jar
Image rendering depends on Playwright Chromium. If your environment is missing browser binaries, when first started, Playwright will attempt to download them.
oStella is designed to be highly concurrent, but its resource usage scales directly with how you configure image rendering. Danser CPU and memory usage now belongs to the separately deployed osuRenderer instance.
- CPU: 2+ Cores
- RAM: 2 GB minimum
- Storage: 5+ GB free space for cached osu! beatmaps, beatmapsets, and replays
Memory consumption is strictly controlled by your worker pool configurations. By default, oStella prevents Out-Of-Memory crashes by queuing requests rather than spawning infinite browser instances.
- Core Java Server: ~250MB - 500MB (depending on JVM garbage collection and cache size).
- Image Rendering (Playwright/Chromium): ~100MB - 150MB per active worker.
If you configure
ostella.renderWorkers: 4, expect Chromium to reserve up to ~600MB of RAM under peak load.
- API Routing & Network: Near 0% CPU impact. Asynchronous request handling allows the server to idle efficiently.
- Image Rendering: Moderate, bursty CPU usage. Chromium utilizes separate OS processes for rendering, meaning concurrent image requests will actively utilize multiple CPU cores for brief moments.
If you are running oStella on a low-resource environment (e.g., 2GB RAM, 2 CPU cores), it is crucial to:
- Limit your Playwright worker pool to
2or3to prevent memory exhaustion. - Deploy osuRenderer on a separate worker host for replay rendering.
- Monitor resource usage under load to ensure the service remains responsive.
Log files are written to logs/:
latest.log(application logs)javalin-server.log(Javalin/Jetty logs)- rolled
*.log.gzarchives
MIT. See LICENSE.