Skip to content

Raygui bindings performance optimization via caching allocations #15

Description

@kerudev

I'm opening this issue so we don't forget the work that needs to be done.

As discussed in #14, we need to port the raylib bindings to a faster WASM runtime, like it was done for the raygui bindings.
This will allow us to use sync.Pool to cache variables instead of allocating and freeing them on each frame.

To work on this issue, the raygui bindings need to be completed first.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions