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Add first-person body compatibility and fix ray-visibility baseline defects
- #42
#42
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Add first-person body compatibility and fix ray-visibility baseline defects
#42
Overhatch
wants to merge 13 commits into
ComfyFluffy:main
ComfyFluffy/Caustica:main
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Overhatch:experiment/fix-first-person-baseline-defects
Overhatch/Caustica:experiment/fix-first-person-baseline-defects
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Commits on Aug 4, 2026
Add FirstPerson Model first-person body to ray tracing
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Introduce ray visibility domains in the world shaders
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Mark the local-view instance in the geometry table and TLAS mask
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Let both player representations coexist in one frame
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Make the dual representation and its budget fallback observable
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Register terrain.lightGridPublish in the frame-stats whitelist
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Add the reflection visibility domain and widen path records to 64 bytes
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Pair medium exits by identity instead of stack position
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Soften the first-person body shadow and give ice its own shadow policy
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Publish a same-frame local-view presence signal
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Keep camera-visible transmission chains on the local-view representation
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Reject NaN in clamped float settings
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Extend the RT medium identity space from 16 to 20 bits
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