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158 changes: 154 additions & 4 deletions crates/anyrender/src/filters.rs
Original file line number Diff line number Diff line change
Expand Up @@ -464,22 +464,22 @@ impl FilterEffect {

/// Construct a CSS opacity() filter effect
pub fn opacity(amount: f32) -> Self {
Self::ComponentTransfer(ComponentTransferFilter::opacity(amount))
Self::ColorMatrix(ColorMatrix::opacity(amount))
}

/// Construct a CSS invert() filter effect
pub fn invert(amount: f32) -> Self {
Self::ComponentTransfer(ComponentTransferFilter::invert(amount))
Self::ColorMatrix(ColorMatrix::invert(amount))
}

/// Construct a CSS brightness() filter effect
pub fn brightness(amount: f32) -> Self {
Self::ComponentTransfer(ComponentTransferFilter::brightness(amount))
Self::ColorMatrix(ColorMatrix::brightness(amount))
}

/// Construct a CSS contrast() filter effect
pub fn contrast(amount: f32) -> Self {
Self::ComponentTransfer(ComponentTransferFilter::contrast(amount))
Self::ColorMatrix(ColorMatrix::contrast(amount))
}

/// Construct a CSS hue-rotate() filter effect
Expand Down Expand Up @@ -948,6 +948,52 @@ pub mod color_transformation {
pub struct ColorMatrix(pub [f32; 20]);

impl ColorMatrix {
/// Color matrix filter for the CSS opacity() filter
/// <https://drafts.fxtf.org/filter-effects/#opacityEquivalent>
pub fn opacity(amount: f32) -> Self {
Self([
1.0, 0.0, 0.0, 0.0, 0.0, // Red
0.0, 1.0, 0.0, 0.0, 0.0, // Green
0.0, 0.0, 1.0, 0.0, 0.0, // Blue
0.0, 0.0, 0.0, amount, 0.0, // Alpha
])
}

/// Color matrix filter for the CSS invert() filter
/// <https://drafts.fxtf.org/filter-effects/#invertEquivalent>
pub fn invert(amount: f32) -> Self {
let slope = 1.0 - 2.0 * amount;
Self([
slope, 0.0, 0.0, 0.0, amount, // Red
0.0, slope, 0.0, 0.0, amount, // Green
0.0, 0.0, slope, 0.0, amount, // Blue
0.0, 0.0, 0.0, 1.0, 0.0, // Alpha
])
}

/// Color matrix filter for the CSS brightness() filter
/// <https://drafts.fxtf.org/filter-effects/#brightnessEquivalent>
pub fn brightness(amount: f32) -> Self {
Self([
amount, 0.0, 0.0, 0.0, 0.0, // Red
0.0, amount, 0.0, 0.0, 0.0, // Green
0.0, 0.0, amount, 0.0, 0.0, // Blue
0.0, 0.0, 0.0, 1.0, 0.0, // Alpha
])
}

/// Color matrix filter for the CSS contrast() filter
/// <https://drafts.fxtf.org/filter-effects/#contrastEquivalent>
pub fn contrast(amount: f32) -> Self {
let intercept = 0.5 - 0.5 * amount;
Self([
amount, 0.0, 0.0, 0.0, intercept, // Red
0.0, amount, 0.0, 0.0, intercept, // Green
0.0, 0.0, amount, 0.0, intercept, // Blue
0.0, 0.0, 0.0, 1.0, 0.0, // Alpha
])
}

/// Color matrix filter for the CSS hue-rotate() filter
pub fn hue_rotate(angle_radians: f32) -> Self {
let sin = angle_radians.sin();
Expand Down Expand Up @@ -1075,6 +1121,110 @@ pub mod color_transformation {
}
}

#[cfg(test)]
mod css_color_matrix_tests {
use super::FilterEffect;
use super::color_transformation::ColorMatrix;

const EPSILON: f32 = 1e-6;

const COLORS: [[f32; 4]; 5] = [
[0.0, 0.0, 0.0, 1.0],
[1.0, 1.0, 1.0, 1.0],
[0.2, 0.5, 0.8, 1.0],
[0.9, 0.1, 0.4, 0.5],
[0.3, 0.7, 0.0, 0.0],
];

fn apply(matrix: &ColorMatrix, color: [f32; 4]) -> [f32; 4] {
let m = &matrix.0;
let [r, g, b, a] = color;
std::array::from_fn(|row| {
let m = &m[row * 5..row * 5 + 5];
m[0] * r + m[1] * g + m[2] * b + m[3] * a + m[4]
})
}

fn check(matrix: ColorMatrix, expected: impl Fn([f32; 4]) -> [f32; 4]) {
for color in COLORS {
let actual = apply(&matrix, color);
let expected = expected(color);
for (a, e) in actual.iter().zip(expected) {
assert!(
(a - e).abs() < EPSILON,
"input {color:?}: got {actual:?}, expected {expected:?}"
);
}
}
}

#[test]
fn brightness_matches_spec() {
for amount in [0.0, 0.3, 1.0, 1.5, 2.0] {
check(ColorMatrix::brightness(amount), |[r, g, b, a]| {
[amount * r, amount * g, amount * b, a]
});
}
}

#[test]
fn contrast_matches_spec() {
for amount in [0.0, 0.3, 1.0, 1.5, 2.0] {
let f = |c: f32| amount * c + 0.5 - 0.5 * amount;
check(ColorMatrix::contrast(amount), |[r, g, b, a]| {
[f(r), f(g), f(b), a]
});
}
}

#[test]
fn invert_matches_spec() {
for amount in [0.0, 0.3, 0.5, 1.0] {
let f = |c: f32| amount + (1.0 - 2.0 * amount) * c;
check(ColorMatrix::invert(amount), |[r, g, b, a]| {
[f(r), f(g), f(b), a]
});
}
}

#[test]
fn opacity_matches_spec() {
for amount in [0.0, 0.3, 1.0] {
check(ColorMatrix::opacity(amount), |[r, g, b, a]| {
[r, g, b, amount * a]
});
}
}

#[test]
fn identity_values_produce_identity_matrix() {
assert_eq!(ColorMatrix::brightness(1.0), ColorMatrix::IDENTITY);
assert_eq!(ColorMatrix::contrast(1.0), ColorMatrix::IDENTITY);
assert_eq!(ColorMatrix::invert(0.0), ColorMatrix::IDENTITY);
assert_eq!(ColorMatrix::opacity(1.0), ColorMatrix::IDENTITY);
}

#[test]
fn css_filter_effects_lower_to_color_matrix() {
assert_eq!(
FilterEffect::brightness(1.5),
FilterEffect::ColorMatrix(ColorMatrix::brightness(1.5))
);
assert_eq!(
FilterEffect::contrast(1.5),
FilterEffect::ColorMatrix(ColorMatrix::contrast(1.5))
);
assert_eq!(
FilterEffect::invert(0.3),
FilterEffect::ColorMatrix(ColorMatrix::invert(0.3))
);
assert_eq!(
FilterEffect::opacity(0.3),
FilterEffect::ColorMatrix(ColorMatrix::opacity(0.3))
);
}
}

pub mod lighting {

/// Diffuse lighting simulation.
Expand Down
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