Summary
Because of how the ProceduralSky uses a sphere mesh for its vertex interpolation, there is odd behavior around cubemap baking where only the top face is actually colored blue and where the lateral faces are black.
Reproduction Steps
- Open a default new world.
- Create a reflection probe.
- Observe black skybox colors on the lateral faces.
Expected / actual
Expected: Normal reflection probe capture.
Actual: Black artifacts.
Logs / attachments
Summary
Because of how the ProceduralSky uses a sphere mesh for its vertex interpolation, there is odd behavior around cubemap baking where only the top face is actually colored blue and where the lateral faces are black.
Reproduction Steps
Expected / actual
Expected: Normal reflection probe capture.
Actual: Black artifacts.
Logs / attachments