[Particles] Add support for non-unlit materials - #618
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Baplar
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June 2, 2026 09:52
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The only remaining issue that I have noticed here is that PBS materials set to AlphaBlend render as opaque billboard particles, and I can’t figure out the reason why. |
Texture and color always used if available. Alpha clip only used if requested by the original material. Simple diffuse lighting computed (on Unity it does not seem affected by normal maps, metallics or occlusion, so it seems to be enough).
The only remaining issue is that AlphaBlend is not respected on PBSVertexColor
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Found a way to make it work, not sure how "correct" it is but I couldn’t find counterexamples of particle systems not working with this change. |
Baplar
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June 2, 2026 15:13
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Fixes the falling leaves in Frog Bog appearing as squares by supporting non-Unlit materials.
For non-Unlit materials, most variant bits are left to 0 except for Texture, Color, and conditionally AlphaClip and VertexColors.
I also added a new fake variant bit SIMPLE_LIT, similar to RENDER_BUFFER, to indicate that the source material is not Unlit and thus should be subject to diffuse lighting.
There are still a few issues with transparency for PBSVertexColor, and I can’t figure it out…