Sometimes players don't reconnect but get stuck with "Server is restarting... Please wait..." on their screen. When looking in console with debug mode on I can see that it tries to ping the server a few times and then spits out the following error:
[14:29:05 WARN] [io.netty.util.concurrent.DefaultPromise]: An exception was thrown by com.velocitypowered.proxy.server.VelocityRegisteredServer$$Lambda/0x00007f5ec8faebb0.operationComplete()
java.lang.NullPointerException: Cannot invoke "com.velocitypowered.proxy.connection.MinecraftConnection.setActiveSessionHandler(com.velocitypowered.proxy.protocol.StateRegistry, com.velocitypowered.proxy.connection.MinecraftSessionHandler)" because "conn" is null
at com.velocitypowered.proxy.server.VelocityRegisteredServer.lambda$ping$0(VelocityRegisteredServer.java:133) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.DefaultPromise.notifyListener0(DefaultPromise.java:590) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.DefaultPromise.notifyListenersNow(DefaultPromise.java:557) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.DefaultPromise.access$200(DefaultPromise.java:35) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.DefaultPromise$1.run(DefaultPromise.java:503) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.AbstractEventExecutor.runTask(AbstractEventExecutor.java:173) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:166) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:472) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.channel.epoll.EpollEventLoop.run(EpollEventLoop.java:405) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:997) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) ~[proxy.jar:3.4.0-SNAPSHOT (git-f986eb51-b472)]
at java.base/java.lang.Thread.run(Thread.java:1583) [?:?]
The amount of ping attempts before this happens varies, the error also shows up before the server has finished restarting. If you need any more information, let me know.
Sometimes players don't reconnect but get stuck with "Server is restarting... Please wait..." on their screen. When looking in console with debug mode on I can see that it tries to ping the server a few times and then spits out the following error:
The amount of ping attempts before this happens varies, the error also shows up before the server has finished restarting. If you need any more information, let me know.