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This repository was archived by the owner on Jun 17, 2021. It is now read-only.
This repository was archived by the owner on Jun 17, 2021. It is now read-only.

Announcer voices don't work (fix inside) #20

Description

@ashley-dv

Announcer voices do not work on a fresh install of the game. This requires assembly editing and may in the future be added to UberStrok.Patcher.

How to fix it:
Open Assembly-CSharp.dll using dnSpy.

Insert this function into SfxManager.cs (anywhere inside the class should be fine):
https://hastebin.com/awedemeban.cpp

Find the Play2dAudioClip function. This takes inputs audioClip, delay, volume, and pitch.

Replace all code under if (delay > 0UL) with the following:
base.StartCoroutine(this.CoPlayDelayedClip(audioClip, delay / 1000f));

Test it ingame. You should now hear the beautiful booming voice of the announcer to commentate your epic gamer moments.

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