Don't tick afk on utility/broken packets - #220
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hinyb
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Sep 3, 2026
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LGTM! I pushed a quick commit to include RobotStateRequest to save us a round trip. Thanks for the contribution!
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Summary
This PR stops ticking the afk timer on utility or broken client packets that opencomputers' server recieves.
Some more context
In my playthrough (GTNH 2.8.4), building an oc computer just breaks the afk detection in like 4-5 chunk radius, I narrowed it down to
TextBufferInitpacket from opencomputers mod, which does not seem to be a result of any player interaction and is sent very frequently for seemingly no reason. Not sure what's the real underlying issue on why it is being sent so much, nor have I dug deep enough to understand the use of it, but it 100% should not tick the afk timer.Checklist