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Declare Variables Not War
๐Ÿ’ญ
Declare Variables Not War

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Iancic/README.md

Hi, I'm David Iancic ๐Ÿ‘‹

I am a graphics programmer with a passion for low-level rendering and custom game engines. I have experience with DirectX 12, PlayStation 5, OpenGL and I developed games in both Unreal Engine 5 and Unity.

Skills

Programming Languages: C++, C, Rust

Tooling: Git, Perforce, PIX, Razor, RenderDoc, Superluminal, Nsight Graphics

Graphics APIs & Platforms: DirectX 12, OpenGL, PlayStation 5

๐ŸŽ“ Studying at Breda University of Applied Sciences

๐Ÿ” Looking for a graphics programming or C++ software engineering internship, available from summer 2027 onward.

Pinned Loading

  1. Module Module Public

    Module is a custom game engine for fast development made for technical programmers.

    Lua 1

  2. Surfel-Based-Global-Illumination Surfel-Based-Global-Illumination Public

    Unreal Engine 5 surfel based global illumination solution.

    C++ 1

  3. Physically-Based-Ray-Tracer Physically-Based-Ray-Tracer Public

    CPU-based raytracing engine written in C++ that supports physically based rendering for models and lighting, while utilizing Bullet physics to create gameplay.

    C++ 1

  4. Global-Game-Jam-2026 Global-Game-Jam-2026 Public

    My submission for the Global Game Jam at Breda University Of Applied Sciences. The theme of the game is "Mask" and will be made using Bevy and the Rust programming language. Under progress

    Rust

  5. Rust-Software-Rasterizer Rust-Software-Rasterizer Public

    Rasterizing triangles with Rust, project made alongside a master class from my university course.

    Rust 1