feat: expose stat-linked achievement progress in expanded achievements#391
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Reads each achievement's schema progress block (max_val, min_val, and the linked stat via value.operand1), resolves the current value from the user's stats, and exposes progressCurrent/progressMax plus a hasProgress flag on AchievementBlocks. Progress achievements can now show a current/max bar.
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Description
Stat-linked "progress" achievements — the ones Steam shows as e.g.
45 / 100— now surface their progress throughgetExpandedAchievements.For each achievement, the schema
progressblock is read (max_val,min_val, and the linked stat fromvalue.operand1) and matched against the user's current stat values. Three additions toAchievementBlocks:progressCurrent— current value, normalized so0 == min_valprogressMax—max_val - min_valhasProgress— true when the achievement tracks progressRegular unlock/locked achievements are untouched (both fields stay
null). A newtestGetExpandedAchievementsWithProgresscovers the parsing against a mock schema.Verified end to end in GameNative, which renders the values as a progress bar in the achievements list.
Same change opened against the GameNative fork joshuatam/JavaSteam: joshuatam#15
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