Software engineer focused on Apple platforms, mobile SDKs, developer tooling, and reliable product delivery.
I work across iOS, macOS, Android, Flutter, Unity, and backend services. My experience includes application architecture, third-party integrations, automated testing, CI/CD, code signing, release management, and performance analysis.
- SurfaceRecorderSDK - records an iOS view, camera feed, or AR scene to video with synchronized audio.
- RepCounterSDK - configurable exercise repetition counting for Apple platforms using the Vision framework.
- cordova-plugin-multidex - runtime multidex loading for Cordova applications on Android.
- TFLiteMovement - real-time pose detection sample for iOS using TensorFlow Lite and SwiftUI.
- MLXPose - a native Swift implementation of ViTPose inference with MLX on Apple Silicon.
Swift SwiftUI UIKit Objective-C Kotlin Java Flutter React Native Unity TypeScript Node.js Go C++ CI/CD
Selected publications and technical notes are available on my academic profile.





