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…tiplier, and ILS stutter - Dyson Sphere & Sails: Fix invisible solar sails and sphere components on client reconnect by triggering RequestLoadStar, restoring render masks/buffers, and adding thread safety to status packets. - BuildTool: Prevent IndexOutOfRangeException in UpdateGizmos and GetPrefabDesc via bounds checking and finalizer error suppression. - Dashboard & Tutorials: Persist and sync custom dashboard layouts and tutorial progress across reconnects and planet switches. - Replicator: Synchronize and persist 10x crafting multiplier per player. - Logistics: Add station bounds checks to prevent interstellar ship stuttering. - Saves & Stability: Fix revision 8/9 deserialization checks (SandCount and FightData) to prevent save state resets.
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…xOutOfRangeException
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🌌 Player Change Notes (Steam-style)
IndexOutOfRangeException) when placing buildings, routing belts, or pasting large blueprints.🛠️ Technical Details
RequestLoadStarfor player's current star on reconnect, restore render masks and buffers after import, and track loaded spheres. Added thread-safety locking to status packets, suppressed element packet floods during blueprint pasting, and unloaded remote spheres on editor/starmap close to prevent memory leaks.IndexOutOfRangeExceptioninBuildTool.UpdateGizmos,BuildTool_Path.UpdateGizmos, andBuildTool.GetPrefabDescby bounds-checking object IDs against entity/prebuild pools and addingHarmonyFinalizers to suppress exceptions and reset invalid tool state during multiplayer synchronization.statPlans.countguard, preserved dashboard data).SandCountint vs long, upfrontFightDatainitialization) to prevent player save resets on load. Isolated debug cheats under#if ENABLE_DEBUG_CHEATS.IPlayerDatato avoidMissingMethodException.