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Stefan Gordon edited this page Apr 12, 2017
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2 revisions
Welcome to PyriteCLI!
PyriteCLI is the command line mesh and texture slicer that builds the source data for the Pyrite3D framework. PyriteCLI makes up one of the three core parts of the framework. The other two being the Server and the Client.
PyriteCLI is capable of sophisticated processing of both mesh files and textures to generate datasets which can be streamed on-demand to clients. This capabilities can also be used for other purposes, such as slicing a large mesh into smaller chunks for direct use in Unity or WebGL applications.
Capabilities
Slice meshes in three dimensions
Operate on very large meshes (100+ million vertices)
Dissassemble and reassemble packed texture files into multiple smaller texture files
Wavefront OBJ + JPG input
OBJ, CTM, and EBO output
Distributed cloud processing support for advanced users