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Description

GDScript is the primary scripting language used by the Godot Game Engine.

This plugin adds filetype set, syntax highlighting, snippets and ctags for the most recent version (3.2 at the time of writing).

Installation

Using vim-plug:

Plug 'clktmr/vim-gdscript3'

Using built-in Vim plugin system

mkdir -p ~/.vim/pack/plugins/start
pushd ~/.vim/pack/plugins/start
git clone https://github.com/Rubonnek/vim-gdscript3
popd

Screenshot

Screenshot

Colorscheme: base16-eighties

Completion, Go To Definition and Error Linting

coc.nvim configuration

  "languageserver": {
      "godot": {
        "host": "127.0.0.1",
        "filetypes": ["gd", "gdscript3"],
        "port": 6008
      }
    }

ALE configuration

if exists(':ALEInfo')
	call ale#linter#Define('gdscript3', {
	\   'name': 'godot',
	\   'lsp': 'socket',
	\   'address': '127.0.0.1:6008',
	\   'project_root': 'project.godot',
	\})
endif

License

MIT

About

Syntax highlighting and completion for GDScript 3

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