PORTFOLIO ◆ ARTSTATION ◆ BILIBILI ◆ XIAOHONGSHU
I build at the boundary between art production, software systems, realtime graphics, and AI automation.
把复杂的生产知识,做成可检查、可运行、可持续迭代的工具。
I am an AI Tool Technical Artist focused on turning production rules into tools that artists can run, inspect, and trust. My current work connects DCC applications, game engines, web interfaces, and agent workflows.
我目前专注于 AI 工具与美术生产管线:把资产规范、检查规则、交付决策和评审证据组织成真正进入 DCC 与引擎工作流的工具。
- 5 core workbenches: Asset Protocol, Cross-DCC Rule Matrix, Visual Review, Texture Delivery, and Task Orchestrator.
- 11 integrated capabilities: asset handoff, engine preflight, platform preset comparison, transaction safety, Maya preset review, Blender/3ds Max/Unreal adapters, and animation handoff tools.
- Reviewable evidence: the R24 presenter pack tracks 21 key evidence files across a 14-step demo route.
- Runtime: Maya 2024 + AuroraView + React/TypeScript, with JSON evidence and public fixtures for repeatable review.
| Project | Focus | Stack |
|---|---|---|
| AI Tool TA portfolio | DCC-first asset protocol, review, delivery, orchestration, and evidence | Maya 2024, AuroraView, React, TypeScript, Python |
| MayaCraft | Modular rig components and AI-readable execution contracts | Maya API, Python, rigging systems |
| Realtime & procedural art | Stylized worlds, VFX, SDF shaders, Houdini PCG, rigging, and DCC plugins | Unreal, Unity, Houdini, Maya |
production problem
→ explicit rule or contract
→ DCC / engine integration
→ preview and safe execution
→ evidence, review, and handoff
Python · TypeScript · JavaScript · C/C++ · GLSL · SQL
Maya API 2.0 · PySide6 · Blender · Unreal Engine · Houdini
Three.js · WebGL · React Three Fiber · Shadertoy · GSAP
React · Vue · Vite · FastAPI · SQLite
Agent Workflows · MCP · Playwright · Knowledge Systems
- DCC and engine tools that expose intent, risk, and repair plans before changing a scene.
- Cross-DCC validation contracts with host-specific adapters and consistent evidence output.
- AI-assisted technical art workflows built around repeatable tools instead of one-off prompts.
- Realtime graphics and procedural content across Unreal, Unity, Houdini, Maya, and WebGL.
For the complete case studies and visual archive, visit ubik42.github.io.
Technical Artist × Toolmaker × System Builder
Lucas (Yuyan) Shen / 沈裕焱 · DCC · Realtime · Web · AI

