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Melee
Melee weapons are close-combat weapons designed for hand-to-hand fighting. They can deal significant damage to enemies at close range and often have unique abilities or effects.
.minecraft/
├── content-pack/
└── items/
└── melees/
└── your_melee_item.json
└── assets/
└── niwer_engine/
└── textures/
└── item/
└── melees/
└── your_melee_item.png
{
"inventoryVolume": {
"x": 1,
"y": 2
},
"damage": 7.5,
"meleeType": "SHARP",
"isThrowable": true,
"isTwoHanded": false,
"displayNames": {
"en": "Your Melee Item",
"fr": "Votre Arme de Mêlée"
}
}-
damage :
Integer— The amount of damage the melee weapon deals per hit. -
meleeType :
MeleeEnumType— Defines the type of melee weapon (e.g.,SHARP,BLUNT,DEFAULT). Used for the sound and the way the weapon will bounce on surfaces. -
isThrowable :
Boolean— If true, the melee weapon can be thrown (with the right click). -
isTwoHanded :
Boolean— If true, the melee weapon requires two hands to use effectively. This force the player to have is second hand free when holding the melee weapon. -
length :
Float— Deprecated. -
range :
Float— The radius within which the melee weapon's effects will apply. -
speed :
Integer— Deprecated.
Melee items textures are always located in the assets/niwer_engine/textures/item/melees/your_melee_item.png folder of your content pack.
Continue to the next section: create firearms