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OpenAI Game Builders WebGL submission - #2

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YIFNEN wants to merge 1 commit into
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codex/openaigame2026
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OpenAI Game Builders WebGL submission#2
YIFNEN wants to merge 1 commit into
mainfrom
codex/openaigame2026

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@YIFNEN

@YIFNEN YIFNEN commented Aug 18, 2026

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Goal

Prepare Home Protector for the OpenAI Game Builders Seoul online qualifier with a public, immediately playable WebGL build before the 2026-08-26 submission deadline.

Baseline

  • starts from merged Foundation commit 0e594273b5cda13ce8226dc187e2b6ea05c62e81
  • preserves the verified Assets/Scenes/isometric scene.unity gameplay
  • keeps the original Windows worktree isolated from contest-only settings and deployment changes
  • records pre-existing versus challenge-period work in Docs/Submission/OpenAIGame2026/baseline.md

Planned contest scope

  • reproducible Unity WebGL build command and ignored local build output
  • browser-safe input with keyboard fallback on the same activation path as microphone input
  • browser loading, sizing, audio, memory, and compression compatibility
  • HTTPS hosted smoke test from Loading through a complete result
  • visible controls, 16:9 thumbnail, optional gameplay video, and Codex collaboration write-up

Current verification

  • PASS unity-repo-hygiene files=2473 assets=2421 manifest=125
  • branch-specific agent contract permits WebGL only in this isolated worktree

Not in scope

  • no generated WebGL output committed to the source branch
  • no in-game AI director
  • no rewrite of the legacy combat engine
  • no unrelated Windows release work before the qualifier cutoff

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