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Sable Beyond

Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

Each feature is highly configurable. For example, if you do not want entity mass, no problem you can disable it in the config. You just need to locate the config/sable_beyond folder, where all the config files are stored, or use the in-game config screen.

⚠️ This mod is still in alpha, so please make a backup beforehand. Also, if you encounter a bug, please report it on the GitHub Issues page.

Features

Some features are disabled by default, so please check the config

Version Feature NeoForge Fabric
0.0.1 Mechanical Arms can interact with Sable sublevels
0.0.1 Create Encased Fans can push and pull sublevels
0.0.1 Configurable entity mass system with formula support (disabled by default)
0.0.2 In-game configuration screen using Cloth Config
0.0.2 Dynamic mass system with real-time mass changes (disabled by default)
0.0.2 Dynamic mass support for Create Fluid Tanks, Spouts, Drains and Basins
0.0.2 Upside-down Basins in sublevels drop their items (disabled by default)
0.0.2 KubeJS integration (WIP)
0.4.0 Improved fire spreading between sublevels and the real world
0.4.0 Fire is extinguished when a sublevel enters water or a solid block
0.5.0 Flowing fluids apply configurable forces to sublevels
0.5.0 Fluid escapes from upside-down Basins and can enter fluid containers (disabled by default)
0.5.0 Upward-facing Basins absorb fluid source blocks above them (disabled by default)
0.5.0 Powered Water Wheels generate configurable propulsion while touching water

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Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

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