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Automatic turning (configurable) when landed face-first into blocks, with a given warning, like "Entrance obstructed, rotated by "
Add embers new textures
RWF - TARDIS crushing doesn't work
RWF - Modular RWF UI since elements can take up too much screen space
RWF - Some way to cloak and mute the vworp as a toggle maybe? (would use up chameleon circuit durability)
RWF - when you hit a block too hard it knocks you off as a passenger, e.g. flying upwards and hitting a single block just knocks you out of it for whatever reason?
Engine changes, ember is remodeling engine
When the TARDIS fails to take off should display a error message indicating why, e.g.: "ERROR, DEMATERIALIZATION CIRCUIT DAMAGED OR NOT INSTALLED"
RWF - you can break blocks in RWF, you shouldnt be able to
RWF - allow the tardis to bust through glass
RWF - remove door behaviour, causes issues on multiplayer
fix what Moss reported about dp consoles resetting after a relog (restart?) [TESTED, NONISSUE]
RWF - A phase keybind that temporarly lets the TARDIS noclip (for like 1-3 seconds) but does 45 damage to your demat circuit, if at the end your still in the wall the TARDIS kicks you out of RWF and demats, randomizes the cords in a 10k block radius, wrecks engine, grav circuit and demat circuit durability completly, adds a good ammount of repair ticks
RWF - Add damaged RWF, at lower grav circuit durability the TARDIS randomly gets flung in a diffrent direction, the force is increased depending on how low the durability of the grav circuit is, would also make the alarms turn and spawn effects ig.
RWF - Add sounds and effects for block collisions
RWF - when coming out of RWF, if you set the dimension to a different one than the one you're landing in, forcing the tardis into a different dimension upon exiting RWF
RWF - Flight Tardis Renderer keeps spinning even when on ground for other clients than the current user
RWF - FlightFollowingSound (the vworp vworp) only plays for the player in rwf, no one else
RWF - You can't slow down the throttle with the keybind anymore. only speed up.
RWF - Make it survival mode accessible
Add a missed flight event hard cap that scales lineary with tardis flight ticks
RWF - When TARDIS runs out of AU the exterior vanishes, this is not intended
RWF - Replace "shift to dismount" with "Hold shift for 3 seconds to dismount"
RWF - Add a proper simplistic UI that shows keybinds
RWF - Increase AU drain at higher speeds
RWF - Add air sounds at high speed + Vworp Vworp
Revert interior reconfiguration to previous behaviour needing everyone to vacate the interior to reconfigure rather then being on a timer
RWF - Make it so in RWF you cant mount stuff
RWF - Fix BOTI related issues
RWF - Fix TARDIS landing mid-air at high speed landings.
rift ripper renamed to untempered schism and implemented (wazz is making model, loqor is doing code)
fix the back of the exterior appearing when you go away (seems like a problem with rotations?) IP BUG
fix portal position for: bookshelf, police box (fire, renaissance, cherrywood, futuristic, toyota memorial, soul, default), stallion, booth, adaptive [ADDIE]
fix growth interior fog is too dark
interior repair / reconfiguration smoke, similar to when you crash and smoke comes out it should do too for reconfig / after repairs, which it used to but it broke ig [ADDIE]
fix env projector dimension list [MONKE]
fix TARDIS duping on crash
Console issues: Copper Console has no lever model for shields control; Alnico Refuel, Antigravs, vert/hori search mode control has no animations; Crystalline door control has no animations; majority models have controls that are not the same as their "animationless" counterparts (i.e. Hartnell shields being upside down) [ADDIE]
replace drifting_music_disc in loot tables
add competition interiors [ADDIE]
update ait 1 readme to use newer assets / update modrinth page to include IP, gallery needs removal of the planets + rifts since i assume were blacklisting them [ADDIE]
some way to tell what each interior detector mode does
translate yacl3.config.ait:client.screenShake to ScreenShake Amount
when relogging into the game from outside a tardis but near it, the door animation/boti portal doesnt render correctly, it seems to be the same kind of bug when relogging into the interior
fix players crashing on servers when they close/reboot
figure out why the hums arent translated properly (even though they're in the english section of the data generator (i suspect its because they dont use translatables))
Exteriors in the monitor display have their doors open for some reason? but its only some sometimes? its odd not sure why its happening
let monke merge the preview stuff + silent cloaking when its acctualy READY (unless these hold up a release)
MULTIPLE OLD things can STILL be soniced and they play the sound + effect (wonder who pointed this out and got told "no thats old and that was fixed")
hypercubes should still be fixed, monke offerd to look at them
you use it like a bow kinda thing maybe as in you hold it and after like 3-5 seconds of holding it applies
after getting applied it fixes 2-10% (random) of the subsystem durability relative to the maximum
do a better way of ripping open rifts (rift ripper block is added, needs to be able to link up with cables to artron collectors in a rift chunk)
Controls, when damaged and on fire, should do fire damage
Hammer can be used to literly circumvent the entire dura system, add some punishment for using a hammer on a control that isent damaged, maybe damage the engine or sum idk
Redstone control mode swapping needs a diff sound
Engine phasing advancement is random, should occur when the engines phase for the first time
Handyman advancement is not accurate and happens randomly aswell, it does trigger sometimes but not always
Console animations break if 2 diff console models exsist
rift scanner doesnt ding when you enter a rift chunk
repair tool should also be able to repair the controls (the sonic could maybe also lose its ability to repair but in turn the repair tool shouldnt lose dura from repairing controls)
sonic repairing controls should only be possible outside of fight
make handles a bit more common
interior door light level does not set itself back to 0 when the door closes, while yes it does transfer the correct light level from the exterior it shouldnt if the door is closed
fix fan coral collision shapes (kill maketendo because he made it half arsed)
make it so you cant enter the tardis while holding a sieged tardis in your inventory (should be implemented by making a mixin into the teleport/switchworld methods whichever gets called when teleporting inside a tardis, then check the target dim with TardisServerWorld#isTardisDimension and, if thats the case, cancel it with a message saying that they can't do that; also, should figure out an efficient way to restrict people from putting it in backpacks and shit possibly via a mixin as well)
AIT 1 PLAN
#skipBuiltInBOTIis trueFIND_PLAYERc2s packet needs removaldrifting_music_discin loot tablesyacl3.config.ait:client.screenShaketoScreenShake Amountafter getting applied it fixes 2-10% (random) of the subsystem durability relative to the maximum