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AIT TODOs for release #2067

Description

@Addi3

AIT 1 PLAN

  • push scheduler 1.1.1 to maven & update modkit's scheduler usage
  • option to make BOTI render David Tennant's face inside of the box <- REQUIRED FOR RELEASE DO NOT REMOVE
  • https://discord.com/channels/1213989169878274068/1215595405270589500/1541510214526967888
  • fix: rwf? by loqor #2183
  • Bigger On The Inside (for real this time) #2184 & attribute networking code to Theo
  • Automatic turning (configurable) when landed face-first into blocks, with a given warning, like "Entrance obstructed, rotated by "
  • Add embers new textures
  • RWF - TARDIS crushing doesn't work
  • RWF - Modular RWF UI since elements can take up too much screen space
  • RWF - Some way to cloak and mute the vworp as a toggle maybe? (would use up chameleon circuit durability)
  • RWF - when you hit a block too hard it knocks you off as a passenger, e.g. flying upwards and hitting a single block just knocks you out of it for whatever reason?
  • Engine changes, ember is remodeling engine
  • When the TARDIS fails to take off should display a error message indicating why, e.g.: "ERROR, DEMATERIALIZATION CIRCUIT DAMAGED OR NOT INSTALLED"
  • Implement Lucien's flight completed sounds
  • Implement luciens interior music https://discord.com/channels/1213989169878274068/1543577634850611210/1543577942578171954
  • Implement the rest of luciens music https://discord.com/channels/1213989169878274068/1481836369507647693
  • Make the exterior flood light from the interior the way the door does inside
  • Fix AIT Mono Soundtrack volume issues
  • AMBLEKIT - remove Addie's and Segfault's plushies, replace it with embers (as in the other new ember)
  • fix what Moss reported about datapack exteriors not loading (and add better logging for codec errors in amblekit)
  • Make plushies wearable on head
  • RWF - Logging in and out while in RWF turns the entity invisible
  • fix: sonic screwdriver now tells you the material and type of tool you need for a block #2181
  • RWF - you can break blocks in RWF, you shouldnt be able to
  • RWF - allow the tardis to bust through glass
  • RWF - remove door behaviour, causes issues on multiplayer
  • fix what Moss reported about dp consoles resetting after a relog (restart?) [TESTED, NONISSUE]
  • RWF - A phase keybind that temporarly lets the TARDIS noclip (for like 1-3 seconds) but does 45 damage to your demat circuit, if at the end your still in the wall the TARDIS kicks you out of RWF and demats, randomizes the cords in a 10k block radius, wrecks engine, grav circuit and demat circuit durability completly, adds a good ammount of repair ticks
  • RWF - Add damaged RWF, at lower grav circuit durability the TARDIS randomly gets flung in a diffrent direction, the force is increased depending on how low the durability of the grav circuit is, would also make the alarms turn and spawn effects ig.
  • RWF - Add sounds and effects for block collisions
  • RWF - when coming out of RWF, if you set the dimension to a different one than the one you're landing in, forcing the tardis into a different dimension upon exiting RWF
  • RWF - Flight Tardis Renderer keeps spinning even when on ground for other clients than the current user
  • RWF - FlightFollowingSound (the vworp vworp) only plays for the player in rwf, no one else
  • RWF - You can't slow down the throttle with the keybind anymore. only speed up.
  • RWF - Make it survival mode accessible
  • Add a missed flight event hard cap that scales lineary with tardis flight ticks
  • RWF - When TARDIS runs out of AU the exterior vanishes, this is not intended
  • RWF - Replace "shift to dismount" with "Hold shift for 3 seconds to dismount"
  • RWF - Add a proper simplistic UI that shows keybinds
  • RWF - Increase AU drain at higher speeds
  • RWF - Add air sounds at high speed + Vworp Vworp
  • Revert interior reconfiguration to previous behaviour needing everyone to vacate the interior to reconfigure rather then being on a timer
  • RWF - Make it so in RWF you cant mount stuff
  • RWF - Fix BOTI related issues
  • RWF - Fix TARDIS landing mid-air at high speed landings.
  • RWF - Make the anti gravs skip the land delay
  • rat plushie
  • new copper console
  • bring back the rift drop list for this or make rifts drop people using the travel list
  • make stage 4 ogg less loud, check other discs for an example of how loud it should be
  • kill AITWorldOptions
  • fix flight music again
  • update ait theme disc texture
  • add stage_4 horror track + disc texture
  • add ambient tardis biome music
  • redo all translations for the config
  • fix datagen
  • flight music doesnt end when flight does
  • lerp fade in/out for flight music demat/remat
  • set volume of sound of drums to quieter
  • repair tool only works on one side of a subsystem its interacting with
  • repair tool doesnt round the numbers
  • gift boxes loyalty reward (monke is making a pr on this one)
  • fix a bug where portal wouldnt get killed because chunks are unloaded
  • fix a bug where IP scanner would rotate quickly after a relog (https://discord.com/channels/1213989169878274068/1215595405270589500/1525721681824579694)
  • c2s property sync doesnt check source (ignore because we just nuked anything with c2s property syncing)
  • BetaVerification thread run -> start
  • make a config for changing max speed with autopilot on
  • stuff gets added to the exterior render queue and not cleared if #skipBuiltInBOTI is true
  • FIND_PLAYER c2s packet needs removal
  • relogging into a world resets the console's model for some reason?? (not true, must've been a mod incompat or PEBKAC
  • untempered schism recipe (blueprint)
  • portal placement bug for Police Box: Fire, Cherrywood, Futuristic, Soul, Default. Also for Adaptive (<- just gotta copy capsule)
  • interacting with a sonic on a sonic port that already has a sonic will replace the sonic in a sonic port(?)
  • right clicking on a sonic port while the tardis is crashed doesnt work
  • rift portal fallback doesn't function
  • the model isnt using the right layer thing (causes an xray effect) fix: make the generic subsystem block non opaque #2138
  • subsystem repair particles are clustered together in the cneter and not bursting out (intentional question mark)
  • repair tool doesnt work on the engine
  • repair tool should work on controls when damaged
  • repair time keep going up
  • stat remote and sonic travel seems to get stuck on 100% travel
  • desperation circuit is GIANT
  • circuits have low light level when rendered in subsystem blocks
  • fix rift gap at bottom of schism
  • no rift placeholder with boti off if IP is on (check whether rendering rifts is possible with IP in the first place, maybe no placeholder is needed)
  • get a better circular rift placeholder (yank sg particles maybe?)
  • need a tooltip for the repair tool
  • check all exteriors AGAIN with blocks BEHIND the door to make sure that the offsets are correct with IP
  • missing biome overlays: hudolin (ALL), exile (ALL), classic: default (snowy, sculk, chorus, cherry), mint (cherry), shalka (ALL)
  • FIX LOQORS FUCKASS PR (@Loqor)
  • add luciens flight track
  • subsystem core has cable connections when connected to
  • add luciens first time entering the TARDIS music (WAS MEANT TO BE A FEATURE SINCE 1.2.0)
  • circuit remodels should be added + desperations texture change gimick (if hail mary/siege is active)
  • https://github.com/amblelabs/ait/blob/main/src/main/resources/data/ait/worldgen/biome/tardis.json#L11 replace music here with lucien's tracks
  • rift ripper renamed to untempered schism and implemented (wazz is making model, loqor is doing code)
  • fix the back of the exterior appearing when you go away (seems like a problem with rotations?) IP BUG
  • fix portal position for: bookshelf, police box (fire, renaissance, cherrywood, futuristic, toyota memorial, soul, default), stallion, booth, adaptive [ADDIE]
  • fix growth interior fog is too dark
  • interior repair / reconfiguration smoke, similar to when you crash and smoke comes out it should do too for reconfig / after repairs, which it used to but it broke ig [ADDIE]
  • fix env projector dimension list [MONKE]
  • fix TARDIS duping on crash
  • Console issues: Copper Console has no lever model for shields control; Alnico Refuel, Antigravs, vert/hori search mode control has no animations; Crystalline door control has no animations; majority models have controls that are not the same as their "animationless" counterparts (i.e. Hartnell shields being upside down) [ADDIE]
  • replace drifting_music_disc in loot tables
  • add competition interiors [ADDIE]
  • update ait 1 readme to use newer assets / update modrinth page to include IP, gallery needs removal of the planets + rifts since i assume were blacklisting them [ADDIE]
  • some way to tell what each interior detector mode does
  • translate yacl3.config.ait:client.screenShake to ScreenShake Amount
  • when relogging into the game from outside a tardis but near it, the door animation/boti portal doesnt render correctly, it seems to be the same kind of bug when relogging into the interior
  • fix players crashing on servers when they close/reboot
  • figure out why the hums arent translated properly (even though they're in the english section of the data generator (i suspect its because they dont use translatables))
  • Exteriors in the monitor display have their doors open for some reason? but its only some sometimes? its odd not sure why its happening
  • let monke merge the preview stuff + silent cloaking when its acctualy READY (unless these hold up a release)
  • MULTIPLE OLD things can STILL be soniced and they play the sound + effect (wonder who pointed this out and got told "no thats old and that was fixed")
  • hypercubes should still be fixed, monke offerd to look at them
  • you use it like a bow kinda thing maybe as in you hold it and after like 3-5 seconds of holding it applies
    after getting applied it fixes 2-10% (random) of the subsystem durability relative to the maximum
  • do a better way of ripping open rifts (rift ripper block is added, needs to be able to link up with cables to artron collectors in a rift chunk)
  • Controls, when damaged and on fire, should do fire damage
  • Hammer can be used to literly circumvent the entire dura system, add some punishment for using a hammer on a control that isent damaged, maybe damage the engine or sum idk
  • Redstone control mode swapping needs a diff sound
  • Engine phasing advancement is random, should occur when the engines phase for the first time
  • Handyman advancement is not accurate and happens randomly aswell, it does trigger sometimes but not always
  • Console animations break if 2 diff console models exsist
  • rift scanner doesnt ding when you enter a rift chunk
  • repair tool should also be able to repair the controls (the sonic could maybe also lose its ability to repair but in turn the repair tool shouldnt lose dura from repairing controls)
  • sonic repairing controls should only be possible outside of fight
  • make handles a bit more common
  • interior door light level does not set itself back to 0 when the door closes, while yes it does transfer the correct light level from the exterior it shouldnt if the door is closed
  • fix fan coral collision shapes (kill maketendo because he made it half arsed)
  • make it so you cant enter the tardis while holding a sieged tardis in your inventory (should be implemented by making a mixin into the teleport/switchworld methods whichever gets called when teleporting inside a tardis, then check the target dim with TardisServerWorld#isTardisDimension and, if thats the case, cancel it with a message saying that they can't do that; also, should figure out an efficient way to restrict people from putting it in backpacks and shit possibly via a mixin as well)

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    P1: HighPriority: Higher priority than other items, but isn't an emergency.S: Help WantedStatus: Requesting additional help for this to be completed.size/LDenotes a PR that changes 1000-4999 lines.

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