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About the PR
This adds TARDIS Temperament as a separate configurable system for the ways a TARDIS can react to REJECT players and harmful interactions. It is the renamed and isolated version of the former "Rude TARDIS" work removed from #2166.
Exterior and access reactions
Immersive Portals preserves the existing directional behavior:
Travel and subsystem reactions
Loyalty and persistence
Timeline Erasure
A REJECT player who deliberately uses a Nether Star on the telepathic circuit can trigger configurable Timeline Erasure.
Why / Balance
REJECT becomes a meaningful relationship state rather than only a numeric loyalty threshold. The reactions are intended to feel like consequences from a living TARDIS while still respecting player control and server configuration.
Every major behavior has a configurable chance, distance, duration, cooldown or penalty. Trusted occupants and nearby PILOT-or-higher players suppress the most disruptive exterior and travel reactions. The handbrake remains an explicit way to prevent automatic evasive movement, and the configured home is treated as a protected area where the TARDIS does not flee.
Timeline Erasure is disabled independently and requires the specific combination of REJECT loyalty, a Nether Star and the telepathic circuit. It is therefore an opt-in severe consequence rather than an ordinary random reaction.
Technical details
TardisTemperamentHandlerandTardisComponent.Id.TEMPERAMENT.tardis_temperamentcategory.TimelineErasureUtil, thetimeline_erasuredamage type and its bypass tags.Media
N/A
Requirements
Breaking changes
N/A
Changelog
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