I build systems and graphics software in the V programming language, with a current focus on hardware-accelerated video playback using Vulkan Video.
- v_vulkan_video — hardware-accelerated H.264/MP4 video playback using Vulkan Video
- vulkan — generated Vulkan and Vulkan Video bindings for V
- v_vulkan_bindings —
bindings generator and CI pipeline based on Khronos
vk.xml - imgui — Dear ImGui and ImPlot bindings with GLFW/Vulkan backends
- glfw — focused GLFW bindings for Vulkan applications in V
- h264 — H.264 bitstream parsing for Vulkan Video
My repositories cover the complete path from generated bindings and bitstream parsing to windowing, user interfaces, and video playback.
