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Progress

ARGOSTA edited this page Mar 25, 2025 · 3 revisions

Day 1:

  • Created Project structure using CMake
    • Engine directory contains code for the Sidasht3D engine only
    • Game directory contians code for the game code (the game to be decided at later days)
  • Added Tracy Profiler
    • Added custom CMake build variant called RelWithTracyProfiler where it enables Tracy along with a couple of compiler/linker flags
    • Added new/delete and malloc/free override function when the profiler is enabled so that I can monitor heap allocation to some extent

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