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PacMan Projects

The PacMan projects were developed for CS 188. They apply an array of AI techniques to playing PacMan.

https://inst.eecs.berkeley.edu/~cs188/fa20/projects/

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Project 1: Search

https://inst.eecs.berkeley.edu/~cs188/fa20/project1/

In this project, your Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I build general search algorithms and apply them to Pacman scenarios.

Questions:

  • Finding a Fixed Food Dot using Depth First Search
python pacman.py -l mediumMaze -p SearchAgent
  • Breadth First Search
python pacman.py -l mediumMaze -p SearchAgent -a fn=bfs
  • Varying the Cost Function
python pacman.py -l mediumMaze -p SearchAgent -a fn=ucs
  • A* search
python pacman.py -l mediumMaze -z .5 -p SearchAgent -a fn=astar,heuristic=manhattanHeuristic
  • Finding All the Corners
python pacman.py -l mediumCorners -p SearchAgent -a fn=bfs,prob=CornersProblem
  • Corners Problem: Heuristic
python pacman.py -l mediumCorners -p AStarCornersAgent -z 0.5
  • Eating All The Dots
python pacman.py -l testSearch -p SearchAgent -a fn=astar,prob=FoodSearchProblem,heuristic=foodHeuristic
  • Suboptimal Search
python pacman.py -l bigSearch -p ClosestDotSearchAgent -z .5

Project 2: Multi-Agent Search

https://inst.eecs.berkeley.edu/~cs188/fa20/project2/

In this project, I designed agents for the classic version of Pacman, including ghosts. Along the way, I implemented both minimax and expectimax search and try hand at evaluation function design.

Questions:

  • Reflex Agent
python pacman.py -p ReflexAgent -l testClassic
  • Minimax
python pacman.py -p MinimaxAgent -l minimaxClassic -a depth=4
  • Alpha-Beta Pruning
python pacman.py -p AlphaBetaAgent -a depth=3 -l smallClassic
  • Expectimax
python pacman.py -p ExpectimaxAgent -l minimaxClassic -a depth=3
  • Evaluation Function

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Implement DFS, BFS, UCS, and A* algorithms && minimax and expectimax algorithms, as well as designing evaluation functions

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