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2 changes: 1 addition & 1 deletion docs/ARCHITECTURE.md
Original file line number Diff line number Diff line change
Expand Up @@ -329,7 +329,7 @@ The primary session identity is **Skywalker** (`buildChatRole` → `createSkywal

**Provider-conditional residuals.** Per-family additions layer on top of the shared block via the same `ModelFamilyPolicy` mechanism the directors use (`src/subagent/provider-family.ts`, `src/agent/model-family-policy.ts`) — additive lines, never prompt forks. **Grok** leaves get `buildGrokLeafAntiThrashNote` (gated by `shouldApplyGrokAntiThrash` / `applyGrokFinishBias`, withheld from orchestrators): a compact finish-bias reinforcement plus a one-line reminder to route file/web work through the dedicated tools rather than `run_shell`, motivated by observed tool-routing thrash on the same harness. **Kimi** intentionally has no residual yet — `detectModelFamily` already resolves the family so callers can branch on it, but the prompt seam is left unfilled pending eval characterization of Kimi's behavior, mirroring the provisional (permissive-default) policy in `model-family-policy.ts`.

`buildChatSystemPrompt` (TUI chat) assembles: base → core tool list → name-only skills listing → live `<env>` block → appended extensions. `buildSubAgentSystemPrompt` assembles the worker prompt without a skills listing. Built-in catalog tools (including `skill_search`) are advertised on the primary wire and callable directly; MCP integrations are discovered via `tool_search` rather than being enumerated. Skills follow the same lazy principle: each discovered skill contributes only its name to the primary prompt. The model calls `skill_search` for descriptions when choosing, then `use_skill` to load a body. The operator can also invoke the same skill as `/<skill-name>` (see Skills below). Skills are discovered (and deduped by name, first-wins) from enabled plugin dirs, then `.agents`/`.claude`/`.codex/skills`, in that precedence. Corbits Code ships a bundled catalog via the first-party `corbits-skills` plugin (origin `repo`); project-local skills of the same name are shadowed by an enabled plugin skill.
`buildChatSystemPrompt` (TUI chat) assembles: base → core tool list → name-only skills listing → live `<env>` block → appended extensions. `buildSubAgentSystemPrompt` assembles the worker prompt without a catalog skills listing (worker prompts carry names-only optional skills — bodies are never baked; workers mount `skill_search` + `use_skill` scoped to the dispatch's `allowedSkillNames` (`pkg.optionalSkills`), with `use_skill` never denied so grok/kimi leaves that omit `skill_search` still load brief-named skills directly). Built-in catalog tools (including `skill_search`) are advertised on the primary wire and callable directly; MCP integrations are discovered via `tool_search` rather than being enumerated. Skills follow the same lazy principle: each discovered skill contributes only its name to the primary prompt. The model calls `skill_search` for descriptions when choosing, then `use_skill` to load a body. The operator can also invoke the same skill as `/<skill-name>` (see Skills below). Skills are discovered (and deduped by name, first-wins) from enabled plugin dirs, then `.agents`/`.claude`/`.codex/skills`, in that precedence. Corbits Code ships a bundled catalog via the first-party `corbits-skills` plugin (origin `repo`); project-local skills of the same name are shadowed by an enabled plugin skill.

**Overrides.** `loadSystemPromptOverrides` (`src/agent/context-extensions.ts`) resolves a project `SYSTEM.md` (repo root, then `.corbits/`) that **replaces** the static base block, and an `APPEND_SYSTEM.md` that is **appended** as an extension. These compose with `config.systemPromptExtensions` (profile config) and the auto-discovered `AGENTS.md`, all of which attach as appended sections after the base.

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