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Yet Another Game Engine

Some glue around créme de la créme

Dependencies

It relies heavily on:

  • glfw (OS) as a Multi-Platform window manager
  • entt (OS) as an Entity Component System
  • glm (OS) as OpenGL math library
  • ImGUI (submodule) as an Immediate Mode GUI
  • meson (OS) as build system
  • ninja (OS) as incremental builder
  • glad (embedded) as OpenGL bindings for linux

Arch Linux:

# Whatever suits u best
pacman -S glfw-{x11, wayland} glm meson ninja
paru -S entt # Whoops

Windows:

idk i don't speak spanish

Building

git submodule init
git submodule update
meson build
ninja -C build
./build/fonts # for some reason

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ECS based Scene editor

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