Skip to content

snd_commands.h wrong default define + both music+sfx issue #19

Description

@GreenSnakeLinux

Hello,

In the sample: 16-sound-music
snd_commands.h contain the define _SND_CMD_BASE_GENERATED with the value 4 but it should be 8
it works because in main.c you redefine it with a value of 8
The file contain 8 defaults commands in snd_commands_info.h
It should take it into account

Anyway I manage to play a sfx or a music with a lot of struggle, my rom.mk was the one from sample 1 (GAMEROM=puzzledp)
and i must change it to: GAMEROM=lastbld2 or GAMEROM=fatfury2
I have same result with both. I'm not sure to understand why, is puzzledp a game with no sound and no music ?

Now I want to play both sfx and music at same time, it is possible with a sfx using adpcm_b and music using also adpcm_b ?
or music must be in .fur format ? if yes how to convert .wav/.mp3 into .fur format ?
Currently if I play a sfx, the music stop. And in snd_commands.h my files are both detected as sfx: #define SND_NB_FX (2)

thanks for your help

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions