Its an OpenGL project which will show the characters on the screen when you press one.
A simple OpenGL and GLUT-based graphics program that displays letters and numbers using line segments.
The program opens a graphical window and waits for keyboard input. Pressing a key causes the corresponding character to be drawn using manually defined line coordinates. A "PRESS ANY KEY" message is displayed when the application starts.
- Displays digits
0-9 - Displays letters
A-Zanda-z - Renders characters using OpenGL line primitives
- Randomizes drawing color on each refresh
- Interactive keyboard input
- Built using OpenGL, GLU, and GLUT
Install the required development packages:
sudo dnf install gcc freeglut-devel mesa-libGL-devel mesa-libGLU-develsudo apt update
sudo apt install gcc freeglut3-dev mesa-common-devCompile the program using the provided Makefile:
makeThe executable will be generated in the bin directory.
Run the application with:
make runor directly:
./bin/character_displayerPress any supported key on the keyboard:
| Key Type | Supported Keys |
|---|---|
| Numbers | 0-9 |
| Letters | A-Z, a-z |
The corresponding character will be drawn in the application window.
Any unsupported key clears the current drawing.
.
├─main.c
├─Makefile
├─bin/
The application uses:
- OpenGL for rendering
- GLU for 2D orthographic projection
- GLUT for window management and keyboard handling
Characters are constructed from multiple line segments using the OpenGL GL_LINES primitive.
This project uses the legacy OpenGL fixed-function pipeline and GLUT APIs, making it suitable for educational purposes and introductory computer graphics coursework.
Modern OpenGL applications typically use shaders, vertex buffers, and libraries such as GLFW instead of GLUT.