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333 changes: 165 additions & 168 deletions source/actionscript/Common/skyui/defines/Actor.as

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151 changes: 93 additions & 58 deletions source/actionscript/Common/skyui/defines/Armor.as
Original file line number Diff line number Diff line change
@@ -1,61 +1,96 @@
class skyui.defines.Armor
{
static var WEIGHT_LIGHT = 0;
static var WEIGHT_HEAVY = 1;
static var WEIGHT_NONE = 2;
static var WEIGHT_CLOTHING = 3;
static var WEIGHT_JEWELRY = 4;
static var PARTMASK_HEAD = 1;
static var PARTMASK_HAIR = 2;
static var PARTMASK_BODY = 4;
static var PARTMASK_HANDS = 8;
static var PARTMASK_FOREARMS = 16;
static var PARTMASK_AMULET = 32;
static var PARTMASK_RING = 64;
static var PARTMASK_FEET = 128;
static var PARTMASK_CALVES = 256;
static var PARTMASK_SHIELD = 512;
static var PARTMASK_TAIL = 1024;
static var PARTMASK_LONGHAIR = 2048;
static var PARTMASK_CIRCLET = 4096;
static var PARTMASK_EARS = 8192;
static var PARTMASK_UNNAMED14 = 16384;
static var PARTMASK_UNNAMED15 = 32768;
static var PARTMASK_CLOAK = 65536;
static var PARTMASK_BACKPACK = 131072;
static var PARTMASK_UNNAMED18 = 262144;
static var PARTMASK_UNNAMED19 = 524288;
static var PARTMASK_DECAPITATEHEAD = 1048576;
static var PARTMASK_DECAPITATE = 2097152;
static var PARTMASK_UNNAMED22 = 4194304;
static var PARTMASK_UNNAMED23 = 8388608;
static var PARTMASK_UNNAMED24 = 16777216;
static var PARTMASK_UNNAMED25 = 33554432;
static var PARTMASK_UNNAMED26 = 67108864;
static var PARTMASK_UNNAMED27 = 134217728;
static var PARTMASK_UNNAMED28 = 268435456;
static var PARTMASK_UNNAMED29 = 536870912;
static var PARTMASK_UNNAMED30 = 1073741824;
static var PARTMASK_FX01 = 2147483648;
static var PARTMASK_PRECEDENCE = [skyui.defines.Armor.PARTMASK_BODY,skyui.defines.Armor.PARTMASK_HAIR,skyui.defines.Armor.PARTMASK_HANDS,skyui.defines.Armor.PARTMASK_FOREARMS,skyui.defines.Armor.PARTMASK_FEET,skyui.defines.Armor.PARTMASK_CALVES,skyui.defines.Armor.PARTMASK_SHIELD,skyui.defines.Armor.PARTMASK_AMULET,skyui.defines.Armor.PARTMASK_RING,skyui.defines.Armor.PARTMASK_LONGHAIR,skyui.defines.Armor.PARTMASK_EARS,skyui.defines.Armor.PARTMASK_HEAD,skyui.defines.Armor.PARTMASK_CIRCLET,skyui.defines.Armor.PARTMASK_TAIL,skyui.defines.Armor.PARTMASK_UNNAMED14,skyui.defines.Armor.PARTMASK_UNNAMED15,skyui.defines.Armor.PARTMASK_CLOAK,skyui.defines.Armor.PARTMASK_BACKPACK,skyui.defines.Armor.PARTMASK_UNNAMED18,skyui.defines.Armor.PARTMASK_UNNAMED19,skyui.defines.Armor.PARTMASK_DECAPITATEHEAD,skyui.defines.Armor.PARTMASK_DECAPITATE,skyui.defines.Armor.PARTMASK_UNNAMED22,skyui.defines.Armor.PARTMASK_UNNAMED23,skyui.defines.Armor.PARTMASK_UNNAMED24,skyui.defines.Armor.PARTMASK_UNNAMED25,skyui
.defines.Armor.PARTMASK_UNNAMED26,skyui.defines.Armor.PARTMASK_UNNAMED27,skyui.defines.Armor.PARTMASK_UNNAMED28,skyui.defines.Armor.PARTMASK_UNNAMED29,skyui.defines.Armor.PARTMASK_UNNAMED30,skyui.defines.Armor.PARTMASK_FX01];
static var EQUIP_HEAD = 0;
static var EQUIP_HAIR = 1;
static var EQUIP_LONGHAIR = 2;
static var EQUIP_BODY = 3;
static var EQUIP_FOREARMS = 4;
static var EQUIP_HANDS = 5;
static var EQUIP_SHIELD = 6;
static var EQUIP_CALVES = 7;
static var EQUIP_FEET = 8;
static var EQUIP_CIRCLET = 9;
static var EQUIP_AMULET = 10;
static var EQUIP_EARS = 11;
static var EQUIP_RING = 12;
static var EQUIP_TAIL = 13;
static var EQUIP_BACKPACK = 14;
static var EQUIP_CLOAK = 15;
function Armor()
{
}
public static var WEIGHT_LIGHT: Number = 0;
public static var WEIGHT_HEAVY: Number = 1;
public static var WEIGHT_NONE: Number = 2;

// SkyUI
public static var WEIGHT_CLOTHING: Number = 3;
public static var WEIGHT_JEWELRY: Number = 4;

public static var PARTMASK_HEAD: Number = 0x00000001;
public static var PARTMASK_HAIR: Number = 0x00000002;
public static var PARTMASK_BODY: Number = 0x00000004;
public static var PARTMASK_HANDS: Number = 0x00000008;
public static var PARTMASK_FOREARMS: Number = 0x00000010;
public static var PARTMASK_AMULET: Number = 0x00000020;
public static var PARTMASK_RING: Number = 0x00000040;
public static var PARTMASK_FEET: Number = 0x00000080;
public static var PARTMASK_CALVES: Number = 0x00000100;
public static var PARTMASK_SHIELD: Number = 0x00000200;
public static var PARTMASK_TAIL: Number = 0x00000400;
public static var PARTMASK_LONGHAIR: Number = 0x00000800;
public static var PARTMASK_CIRCLET: Number = 0x00001000;
public static var PARTMASK_EARS: Number = 0x00002000;
public static var PARTMASK_UNNAMED14: Number = 0x00004000;
public static var PARTMASK_UNNAMED15: Number = 0x00008000;
public static var PARTMASK_CLOAK: Number = 0x00010000;
public static var PARTMASK_BACKPACK: Number = 0x00020000;
public static var PARTMASK_UNNAMED18: Number = 0x00040000;
public static var PARTMASK_UNNAMED19: Number = 0x00080000;
public static var PARTMASK_DECAPITATEHEAD: Number = 0x00100000;
public static var PARTMASK_DECAPITATE: Number = 0x00200000;
public static var PARTMASK_UNNAMED22: Number = 0x00400000;
public static var PARTMASK_UNNAMED23: Number = 0x00800000;
public static var PARTMASK_UNNAMED24: Number = 0x01000000;
public static var PARTMASK_UNNAMED25: Number = 0x02000000;
public static var PARTMASK_UNNAMED26: Number = 0x04000000;
public static var PARTMASK_UNNAMED27: Number = 0x08000000;
public static var PARTMASK_UNNAMED28: Number = 0x10000000;
public static var PARTMASK_UNNAMED29: Number = 0x20000000;
public static var PARTMASK_UNNAMED30: Number = 0x40000000;
public static var PARTMASK_FX01: Number = 0x80000000;

public static var PARTMASK_PRECEDENCE = [
skyui.defines.Armor.PARTMASK_BODY,
skyui.defines.Armor.PARTMASK_HAIR,
skyui.defines.Armor.PARTMASK_HANDS,
skyui.defines.Armor.PARTMASK_FOREARMS,
skyui.defines.Armor.PARTMASK_FEET,
skyui.defines.Armor.PARTMASK_CALVES,
skyui.defines.Armor.PARTMASK_SHIELD,
skyui.defines.Armor.PARTMASK_AMULET,
skyui.defines.Armor.PARTMASK_RING,
skyui.defines.Armor.PARTMASK_LONGHAIR,
skyui.defines.Armor.PARTMASK_EARS,
skyui.defines.Armor.PARTMASK_HEAD,
skyui.defines.Armor.PARTMASK_CIRCLET,
skyui.defines.Armor.PARTMASK_TAIL,
skyui.defines.Armor.PARTMASK_UNNAMED14,
skyui.defines.Armor.PARTMASK_UNNAMED15,
skyui.defines.Armor.PARTMASK_CLOAK,
skyui.defines.Armor.PARTMASK_BACKPACK,
skyui.defines.Armor.PARTMASK_UNNAMED18,
skyui.defines.Armor.PARTMASK_UNNAMED19,
skyui.defines.Armor.PARTMASK_DECAPITATEHEAD,
skyui.defines.Armor.PARTMASK_DECAPITATE,
skyui.defines.Armor.PARTMASK_UNNAMED22,
skyui.defines.Armor.PARTMASK_UNNAMED23,
skyui.defines.Armor.PARTMASK_UNNAMED24,
skyui.defines.Armor.PARTMASK_UNNAMED25,
skyui.defines.Armor.PARTMASK_UNNAMED26,
skyui.defines.Armor.PARTMASK_UNNAMED27,
skyui.defines.Armor.PARTMASK_UNNAMED28,
skyui.defines.Armor.PARTMASK_UNNAMED29,
skyui.defines.Armor.PARTMASK_UNNAMED30,
skyui.defines.Armor.PARTMASK_FX01
];

// SkyUI
public static var EQUIP_HEAD: Number = 0;
public static var EQUIP_HAIR: Number = 1;
public static var EQUIP_LONGHAIR: Number = 2;
public static var EQUIP_BODY: Number = 3;
public static var EQUIP_FOREARMS: Number = 4;
public static var EQUIP_HANDS: Number = 5;
public static var EQUIP_SHIELD: Number = 6;
public static var EQUIP_CALVES: Number = 7;
public static var EQUIP_FEET: Number = 8;
public static var EQUIP_CIRCLET: Number = 9;
public static var EQUIP_AMULET: Number = 10;
public static var EQUIP_EARS: Number = 11;
public static var EQUIP_RING: Number = 12;
public static var EQUIP_TAIL: Number = 13;
public static var EQUIP_BACKPACK: Number = 14;
public static var EQUIP_CLOAK: Number = 15;
}
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