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flushwhy/README.md

hey ya! πŸ‘‹ I'm Flushwhy

Systems Engineer β€’ Tooling Developer β€’ Technical Artist

Building weird things until they become cool things. Bridging the gap between creative execution and extreme low-level performance.

πŸ”¬ Welcome to FlushLabs

I build engine tooling, high-performance network utilities, and lightweight, runtime-viable AI research for games. Whether it's optimization, custom tools, or squeezing deep learning models onto constrained hardware, I write software designed to fit inside a strict frame budget.

πŸš€ Shipped Infrastructure

GameJolt API Plugin (UE5) β€” Native C++ subsystem integration for Unreal Engine 5. Bypasses bloated wrappers to expose clean, async pipelines for leaderboards, cloud storage, and auth with zero frame-budget impact.

FlushTools β€” A dependency-free, single-header C utility library. Focuses on multiplayer network optimization (bit packing, quantization, coordinate compression) and features a custom PRNG validated against 100M samples.

πŸ§ͺ Active R&D

Embedded Low-Power TTS: Replacing heavy, cloud-dependent APIs with native C/C++ inference to bring real-time, local text-to-speech dialogue systems to hardware like the Raspberry Pi.

ML-Enhanced 2D Physics: A deterministic 2D physics engine blending classical constraint solvers with neural approximation for complex dynamics, explicitly targeting sub-16.6ms execution.

πŸ›  Tech Stack & Field Toolkit

Languages & Domains Languages: C, C++, Go, Odin, Python, Lua

Engines: Unreal Engine 5, Godot, Unity

Domains: Systems Engineering, High-Performance Computing (HPC), Multiplayer Networking, Applied AI Toolset

🌱 Philosophy

I love building deterministic proof-of-concepts, cracking low-level architectural challenges, and helping people discover what's possible when you strip away unnecessary abstraction.

Always learning. Always building. Always shipping.

🀝 Connect & Collaborate

I'm always looking to swap benchmarks or talk architectural design with systems engineers, game developers, and AI/ML researchers. Let's build something real-time.

Discord: _flush

Signal: flush.01

Website / R&D Logs: FlushLabs

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  1. Gamejolt Gamejolt Public

    This is a UE plugin for the GameJolt API. :)

    C++ 1

  2. flushtoolsh flushtoolsh Public

    C