The "Getting Started" section has been removed in the redesign, though I still feel it's super important to keep especially for new developers just getting started with WebXR. I appreciate we had concerns in the past about different implementors wanting to be "spotlighted" on the website, but I am hoping we can find some middle ground where we can still show some practical getting started examples using the most common frameworks (three.js, A-Frame and Babylon.js while alluding to others out there maybe?).
The current page doesn't provide much info on how to get started with WebXR development, and I think it would be useful if the WebXR tab can walk developers through the development side of things, similar to how the model tab currently does. Would you happy for me to share some ideas on how we can re-imagine the "getting started" section?
PS.
Big fan of the redesign, thanks for all your efforts!
The "Getting Started" section has been removed in the redesign, though I still feel it's super important to keep especially for new developers just getting started with WebXR. I appreciate we had concerns in the past about different implementors wanting to be "spotlighted" on the website, but I am hoping we can find some middle ground where we can still show some practical getting started examples using the most common frameworks (three.js, A-Frame and Babylon.js while alluding to others out there maybe?).
The current page doesn't provide much info on how to get started with WebXR development, and I think it would be useful if the WebXR tab can walk developers through the development side of things, similar to how the model tab currently does. Would you happy for me to share some ideas on how we can re-imagine the "getting started" section?
PS.
Big fan of the redesign, thanks for all your efforts!