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TUIKit

TUIKit

NuGet Version NuGet Downloads License: MIT .NET

A concurrent, high-performance terminal UI framework for .NET. TUIKit lets you drop a multi-pane, live-updating interface into an ordinary console application — the kind of surface an AI agent harness needs: a streaming transcript on one side, tool output and telemetry on another, an input composer at the bottom, and modal dialogs on top of it all.

v0.10.1 — Alpha. An early public preview. The API and capabilities are subject to change. It is usable and extensively tested, but treat it as pre-1.0: pin your version and expect breaking changes between minor releases until it stabilizes. v0.10.1 is a small robustness fix: the terminal-restore flush on the process-exit/teardown path no longer throws if stdout is already disposed or closed for writing when an app exits without a clean stop (the exit handler now swallows ObjectDisposedException/NotSupportedException alongside IOException). v0.10.0 delivers full mouse support: hover via any-motion tracking (on by default, with per-frame move coalescing), host-synthesized Enter/Leave events routed through the existing IMouseAware interface, a MouseTrackingMode escape hatch, horizontal wheel (WheelLeft/WheelRight), terminal focus reporting (TerminalFocusChanged), host-stamped single/double/triple ClickCount, link hover (LinkHovered for status-bar URL previews), hover styles and click activation on TabView, MenuBar, ListView<T>, Tree<T>, and Checkbox, and a conhost QuickEdit fix so legacy Windows consoles stop swallowing mouse input — see the mouse support matrix for exactly what works where. The guided tour gains a Mouse playground page. v0.9.0 fixed bracketed paste into focused input: pasting into a prompt or inline add field (an Access key, Secret key, password, or token) was silently dropped because the paste reached only application-global handlers and never the focus-trapping modal that owns the field. Paste routes like keys do — active modal first, then the global PasteReceived fallback — via the Modal.HandlePaste/ModalStack.HandlePaste hooks and TextField.Insert, which drops control characters so a newline-terminated clipboard payload collapses onto one line instead of submitting. v0.8.4 adds ListEditorModal<T> (a validated, single-screen editor for an ordered list — inline add with live preview and validation, remove, optional reorder), CheckTree<T> and FileSelectModal (cascading tri-state folder/file selection that pre-seeds and reveals a saved selection and returns top-most includes plus excluded holes), and a FileBrowser.SelectionMode flag for flat multi-select — and fixes two Tree<T> bugs that bit any large tree (per-render child enumeration, now cached behind an optional cheap hasChildren probe; and identity-keyed expansion, now keyed through an optional comparer). v0.8.3 completes page and jump navigation so every navigable list and scroll widget responds to the same keys: PageUp/PageDown and Home/End work in ListView (and so in SelectAsync/SelectModal, ActionListView, ReorderableList), CheckList/MultiSelectModal, FuzzyList, DataTable, Tree, FileBrowser, KeyBindingEditor, and AutocompleteOverlay; Home/End jump to the top/bottom in ScrollView and DiffView; and RadioGroup and the MenuBar drop-down gain Home/End. v0.8.1 hardened terminal restore on exit: a Ctrl+C or unhandled exception no longer leaves the shell with mouse reporting on (a scrolling wheel spewing ^[[<…M) or, on Windows, in raw input mode (arrow keys echoing ^[[A) — the host installs a cross-platform Console.CancelKeyPress + AppDomain.ProcessExit safety net that restores the terminal on every exit path. The 0.8 line adds a text-to-ASCII-art font engine (TUIKit.Ascii): AsciiArt.Render with faithful FIGlet layout (full-width, kerning, and the six horizontal smushing rules), a thread-safe AsciiFontLibrary manager whose Default ships 84 built-in fonts, a FigletFontLoader for your own .flf/.tlf files, and the AsciiArtText widget — all additive alongside the existing Banner/BannerText. See the changelog.

Quick links: Building Terminal Apps guide · Runnable example · Changelog · Contributing

See it live in ~30 seconds — a self-describing guided tour of every feature, with the code beside each one:

dotnet run --project src/TUIKit.Example              # guided tour
dotnet run --project src/TUIKit.Example -- --contract # the interaction-contract demo
Screenshots

Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4

What it is

TUIKit is a library, not an application. You reference it, describe a layout as a set of rectangles, bind panes to those rectangles, register some keybindings, and hand control to a host that owns the render and input loops. It is built for the case where several threads write at once: a background worker can call pane.WriteLine(...) while the render thread repaints, and TUIKit handles the ordering, the diffing, and the minimization of escape sequences for you.

It multi-targets netstandard2.0, net8.0, and net10.0. The modern targets are dependency-free; netstandard2.0 pulls in a small compatibility shim so the same code runs on .NET Framework, Mono, and Unity.

What it does

  • Developer-defined regions. Declare any number of rectangles, each with its own resize behavior — fixed, edge-anchored, stretch, or proportional — plus per-rectangle padding and an optional background (an explicit color or a named theme role, so a sidebar or status strip is tinted and restyles with the theme). TUIKit reflows them when the window changes and shows a "terminal too small" screen when it can't fit.
  • Thread-safe, mutable content. Any thread may write to any pane; writes are FIFO per pane. Lines can be updated in place, so a tool call goes running…done (1.2s) and a progress bar advances without redrawing the world.
  • Streaming with a smart scroll lock. Scroll up to detach from the live tail; return to the bottom to re-attach. A ↓ N new indicator tells you what you're missing.
  • Rich text. A fluent styled-text builder, inline markup ([bold red]…[/]), a Markdown renderer (headings, lists, task lists, tables, blockquotes, code), word/character wrapping, and correct Unicode column width for CJK, combining marks, and emoji grapheme clusters.
  • Enhanced input. A byte decoder for UTF-8, control keys, arrows, function keys, the Kitty/CSI-u protocol, SGR mouse, and bracketed paste — routed through a central command table with scopes, multi-key chords (Ctrl+K Ctrl+T), and a configurable Ctrl+C policy. Carriage return (Enter) and line feed (Ctrl+J) decode distinctly, so you can bind Ctrl+J as a newline chord that works even where the terminal can't report Shift+Enter.
  • Mouse, links, and selection. Full pointer support: click-to-focus, single/double/triple click synthesis, drag, vertical and horizontal wheel, and hover — any-motion tracking (on by default, with per-frame move coalescing) delivers Enter/Leave events synthesized from a per-frame hit-test map, so widgets highlight under the pointer. Terminal focus reporting (TerminalFocusChanged) lets an app dim itself when the window blurs. Virtual links get per-frame hit-testing, a security allowlist for auto-linkification, hover tracking (LinkHovered for status-bar URL previews), OSC 8 hyperlink emission, and keyboard link hints; text selection and OSC 52 clipboard copy work over SSH. A one-key toggle hands the mouse back to the terminal for native drag-select, and MouseTrackingMode drops to drag-only or off for chatty links. See Mouse support by environment for the exact matrix.
  • A host-owned interaction contract. The host wires the interactive skeleton for you: a focus ring across bound focusable widgets (Focus, FocusNext/FocusPrevious, FocusChanged, Tab traversal, FocusContext that follows focus), an explicit key-precedence chain (modal → pre-filter → focus-scoped commands → focused-widget first refusal → global commands → fallback), click-to-focus and wheel routing from a per-frame hit-test map, and application-shell dock layout helpers (DockTop/DockBottom/DockLeft/DockRight/Fill). It's all additive — the raw KeyReceived/MouseReceived/RenderOverlay hooks still work.
  • Modals, notifications, and prompts. A focus-trapping modal stack with awaitable, typed results (ShowAsync<T>, plus ConfirmAsync / PromptAsync / SelectAsync), a reusable DialogModal base that auto-sizes a centered box with a title and footer hint so custom dialogs stop hand-rolling geometry, a MultiSelectModal<T> for choosing several options, a Post(Action) loop scheduler for marshalling continuations back onto the UI thread, non-focus-stealing toasts, and a global focus manager for Tab order.
  • A broad widget toolkit. Inputs (text field with optional character masking for secret entry such as passwords and tokens, multi-line editor with undo and a kill ring, checkbox, radio group, forms); selection (CheckList<T> multi-select, sortable virtualized DataTable<T>, tree, tabs, fuzzy finder, list); navigation (menu bar, file browser, scroll view, collapsible section, status bar); status and feedback (a DefinitionList labeled-value panel, ActivityIndicator working line, gauge, sparkline, progress bar, spinner, concurrent multi-task progress); a Rule divider; plus a user-editable key-binding editor.
  • Selection and editing lists. Generic ListView<T> and FuzzyList<T> return the selected object (not a string), ActionListView<T> gives rows keyboard actions with a typed result, and ReorderableList<T> moves and removes items in place.
  • Command surfaces and typeahead. A CommandRegistry drives key bindings, a grouped menu bar, a fuzzy command palette, and a /slash router from one command list, and an AutocompleteOverlay (with a pluggable ISuggestionProvider) shows caret-anchored suggestions for any text input.
  • Streaming and text helpers. A StreamingTranscript that projects streamed text and keyed in-place status lines onto a pane (finalizing each block as Markdown), plus HintText footer wrapping, ColumnFormatter column alignment, and a SubmitKeyResolver that settles the cross-terminal Enter-vs-newline question for multi-line editors.
  • Charts, diffs, and images. Braille line and bar charts, a diff viewer with syntax highlighting, FIGlet-style banners, a color picker, and image rendering — half-block on any terminal, sixel or kitty where supported.
  • Text-to-ASCII-art. A font engine (TUIKit.Ascii) that turns text into large multi-row art with faithful FIGlet layout — full-width, kerning, and the six horizontal smushing rules. AsciiFontLibrary.Default ships 84 built-in fonts (Standard, Slant, the Small family, Doom, Colossal, ANSI Shadow, Sub-Zero, and more); AsciiArtText drops any of them into a layout, and FigletFontLoader loads your own .flf/.tlf files. Fonts with restrictive licensing are not bundled.
  • Reactive and animated. Thread-safe Observable<T> one-way data binding, and deterministic, tick-driven animation (Easing, Tween, FrameTimer) that replays identically in tests.
  • Theming and diagnostics. Dark, light, and high-contrast themes with an ASCII-border fallback; a debug overlay; frame statistics; and input record/replay.
  • Headless rendering. Render to an in-memory cell buffer and assert it as text. It's how TUIKit tests itself, and it's a shipped feature so you can snapshot-test your own UI.

Why use it

Most console UI libraries assume a single-threaded, immediate-mode loop and a rigid split layout. An agent harness breaks both assumptions. Output arrives in a flood of tokens from one thread while tool calls mutate their status lines from another, the operator scrolls back through history without losing the live tail, and a confirmation dialog can appear at any moment.

TUIKit is designed around that reality. Panes are retained objects that own their state, so a background thread writing to one is natural rather than a special case. Rendering is a double-buffered diff that emits only the cells that changed and coalesces styling, so a 100 Hz token stream doesn't turn into 100 full repaints. And because the whole thing renders into an in-memory buffer, you can test your interface deterministically instead of eyeballing a terminal.

If you are building a chat client, an agent control panel, a log viewer, a deployment dashboard, or any long-running console tool where content moves on its own, TUIKit gives you the concurrency model and the rendering discipline to do it without reinventing them.

How it compares

  • vs. Spectre.Console: Spectre excels at rich one-shot output — tables, prompts, and progress in a linear program. TUIKit is a retained, concurrent, full-screen framework: panes are long-lived objects that many threads write to while a diffing renderer repaints, which is what a live dashboard or agent harness needs.
  • vs. Terminal.Gui: Terminal.Gui is a classic desktop-style widget toolkit (windows, menus, dialogs). TUIKit shares much of that toolkit but is oriented toward streaming content and headless snapshot testing — you render into an in-memory buffer and assert it as text, so your UI is unit-testable rather than eyeballed.
  • Dependency-free on modern targets, multi-targeting netstandard2.0/net8.0/net10.0, and self-contained Unicode/width handling (no System.Text-heavy detours, no native deps).

How it works

TUIKit is a stack of small, testable layers. Each one is useful on its own and none of them reach into the internals of the layer above.

  1. Terminal backend (ITerminalBackend) — the raw sink for output bytes and source for input bytes. ConsoleBackend drives a real terminal (VT enabled via SetConsoleMode on Windows, in-process termios raw mode on Unix). HeadlessBackend captures everything in memory for tests.
  2. Renderer (TerminalRenderer) — composes a frame into a back buffer, diffs it against what's on screen, and emits the minimal set of escape sequences to reconcile them. Truecolor is quantized to 256/16 colors when the terminal can't do better.
  3. Layout (Layout, Region) — resolves each region's rectangle from its constraints and padding for the current surface size, and derives the minimum size below which it shows the block screen.
  4. Content (Pane) — a thread-safe, scrolling, mutable text surface with a capped ring buffer, mutable line handles, and the smart scroll lock.
  5. Input (InputParser, CommandRoutingTable) — decodes raw bytes into key, mouse, and paste events and routes them by scope, honoring multi-key chords and the Ctrl+C policy.
  6. Host (TuiApplication) — ties it together: it owns the render and input loops, drives the focus ring and the key-precedence chain, hit-tests the mouse for click-to-focus, wheel routing, and hover Enter/Leave synthesis (with move coalescing so any-motion tracking stays cheap), stamps multi-click counts on presses, dispatches commands and terminal focus changes, manages the modal stack and notifications, restores the terminal on exit, and degrades to plain line output when stdout isn't a TTY.

Installation

dotnet add package TUIKit

Or add it to your project file:

<PackageReference Include="TUIKit" Version="0.10.1" />

Quick start

A two-pane app — a scrolling log above a prompt line — with a background thread streaming into it and Ctrl+Q to quit. One call (TuiApp.RunAsync) owns the terminal, the render loop, and the input loop:

using System.Threading;
using System.Threading.Tasks;
using TUIKit;
using TUIKit.Content;
using TUIKit.Hosting;

await TuiApp.RunAsync(app =>
{
    // Two rectangles: a log that fills the space above a 3-row prompt.
    Pane log = app.AddPane("log", r => r.FillWidth().FillHeight(0, 3));
    app.AddPane("prompt", r => r.FillWidth().BottomAnchored(0, 3));

    // Bind a chord straight to an action.
    app.Bind("Ctrl+Q", app.Quit);

    // Any thread may write to a pane; ordering is FIFO per pane.
    _ = Task.Run(async () =>
    {
        for (int i = 1; i <= 100; i++)
        {
            log.WriteLine(Text.From($"event {i}").Green());
            await Task.Delay(50);
        }
    });
},
CancellationToken.None);

Prefer to wire things up by hand? Construct a ConsoleBackend and a TuiApplication, set app.Layout, BindPane, register commands, and await app.RunAsync(...) yourself — the Building Terminal Apps guide shows both paths.

Example application

A complete, runnable demo lives in src/TUIKit.Example — a simulated agent control harness that exercises every major capability against a fake agent (no network, no model), so it is deterministic and self-contained. Its README carries a capability-coverage matrix mapping each library feature to the exact interaction that demonstrates it.

Walkthrough

  1. Run it.

    dotnet run --project src/TUIKit.Example

    You land in a full-screen harness: a header bar, a streaming transcript on the left, a tool panel and live telemetry on the right, a bordered composer along the bottom, and a footer of shortcuts.

  2. Watch it stream. The simulated agent writes Markdown tokens into the transcript from a background thread — headings, bold, lists, a block quote, a fenced code block, and a link — while a tool call runs and its status line mutates from running to done (0.9s) in place. The telemetry panel updates a gauge, a sparkline, a progress bar, and a table every frame.

  3. Press F1 (or ?). A help overlay lists every keybinding. The demo documents itself.

  4. Type into the composer and press Enter. Your message is echoed into the transcript. Alt+Enter inserts a newline; the composer is a full multi-line editor with undo/redo (Ctrl+Z / Ctrl+Y) and a kill ring (Ctrl+K / Ctrl+U).

  5. Scroll with PageUp / PageDown. Scrolling up detaches the transcript from the live tail — the footer shows detached N new — and returning to the bottom re-attaches it. The mouse wheel scrolls whichever pane is under the cursor.

  6. Open the command palette with Ctrl+P. A list widget in a modal; choose an action with the arrow keys and Enter. Ctrl+G opens a settings form with a radio group, a checkbox, and a text field, with Tab moving focus between them. Ctrl+L raises a confirmation dialog ("the agent wants to run rm -rf build/") whose result drives a toast.

  7. Cycle the theme with Ctrl+K Ctrl+T (a two-key chord) and toggle the debug overlay with Ctrl+D to see every region's outline and the frame timing. High-contrast mode switches borders to ASCII.

  8. Quit. Ctrl+Q exits cleanly and restores your terminal. Ctrl+C is configured to require a double-tap.

Headless and non-interactive modes

The example renders a single frame to text without a terminal, which is how you would snapshot a UI in CI:

dotnet run --project src/TUIKit.Example -- --once          # print one frame to stdout
dotnet run --project src/TUIKit.Example -- --once --debug   # ... with the debug overlay
dotnet run --project src/TUIKit.Example -- --contract-once  # the interaction-contract demo frame
dotnet run --project src/TUIKit.Example | cat               # non-TTY -> plain line output

The interaction-contract demo (--contract) is the shortest path to seeing the host at work: a four-way dock shell (header, sidebar, editor, footer) built from real regions, a focus ring you drive with Tab or the mouse, a focus-scoped Enter that opens a file in the sidebar while Enter in the editor inserts a newline, a two-key theme chord, and a typed picker modal marshalled back onto the loop with Post — the whole app in ~120 lines of ContractDemo.cs.

Terminal support

Interactive keyboard, rendering, and terminal restoration have been tested and validated on Windows (Windows Terminal), macOS (iTerm2), and Linux, including over an SSH session — the same raw-mode input path (native SetConsoleMode on Windows, libc termios on Unix) behaves identically across all three.

Tier-1, intended targets are Windows Terminal, iTerm2, Ghostty, WezTerm, Alacritty, and kitty — including over SSH and inside tmux. Terminals that can't report enhanced keys or truecolor (macOS Terminal.app, legacy conhost, PuTTY) run in a degraded mode with capability reporting rather than failing. When stdout is not a TTY, TUIKit emits plain line output instead of escape sequences.

Mouse support by environment

TUIKit speaks one mouse dialect everywhere — SGR (DECSET 1006) extended reporting with button tracking (1000), drag motion (1002), any-motion hover (1003), and focus reporting (1004). On Windows, ENABLE_VIRTUAL_TERMINAL_INPUT makes the console translate native mouse input into the same escape sequences a Unix terminal emits, so a single parser serves every platform. Modes a terminal lacks are silently ignored, so every ⚠️/❌ below degrades gracefully — the app keeps running and that feature simply doesn't fire.

Environment Click / drag / wheel Hover / any-motion Horizontal wheel Focus in/out Coords > 223 cols Notes
Windows Terminal (Win 10/11) Primary Windows target; full VT input translation.
Legacy conhost (Win 10+) ⚠️ ⚠️ VT mouse translation is partial and version-dependent; TUIKit clears QuickEdit so events aren't swallowed by selection mode. Pre-VT conhost (Win 8.1 and earlier) gets no mouse at all.
macOS Terminal.app ⚠️ ⚠️ Drag tracking works; any-motion and focus reporting vary by macOS version — hover degrades to drag-only where 1003 is ignored.
iTerm2 Full support.
kitty / Alacritty / WezTerm / Ghostty Full support.
VTE terminals (GNOME Terminal, Tilix, xfce4-terminal) Full support.
xterm Reference implementation of every mode used.
tmux (set -g mouse on) ⚠️ Requires mouse enabled in tmux; tmux consumes some events for its own panes; horizontal-wheel forwarding depends on tmux version. With mouse off, no events reach the app.
GNU screen ⚠️ ⚠️ screen's pass-through is limited to basic tracking; treat as keyboard-first.
SSH (any client) Transparent: capability is that of the client terminal emulator — the rows above apply to whatever the user runs locally.
WSL Transparent: capability is that of the hosting console (usually Windows Terminal → full support).
Headless / redirected / CI ❌ (by design) IsInteractive is false; no escape sequences are emitted. Tests inject synthetic events instead.

Deliberately out of scope, and why:

Capability Why not
Pixel-precision coordinates (DECSET 1016) Terminal support is spotty and TUIKit's rendering model is a cell grid; cell granularity is the reliable cross-platform contract.
Legacy mouse encodings (X10, UTF-8 1005, urxvt 1015) SGR 1006 is ubiquitous in every terminal that reports the mouse at all today; the legacy encodings add ambiguity and coordinate-ceiling bugs for terminals that effectively no longer exist. Terminals without SGR fall back to keyboard-only operation via TerminalCapabilities.SgrMouse.
Mouse events outside the terminal window / global position No terminal protocol reports the pointer outside the window. Leave is synthesized for transitions between widgets and out of bound regions.
Pointer cursor shape changes on hover No standardized escape sequence with wide enough support to build API on.
Pre-Windows-10 consoles No ENABLE_VIRTUAL_TERMINAL_INPUT, so no VT mouse translation exists to consume.

Building and testing

dotnet build src/TUIKit.sln

# Console test runner (colored, tabular output; exit code 0/1)
dotnet run --project src/Test.Automated
dotnet run --project src/Test.Automated -- --results results.json

# The same test descriptors through xUnit and NUnit
dotnet test src/Test.Xunit
dotnet test src/Test.Nunit

Tests are written with Touchstone: one set of descriptors in Test.Shared runs identically through the console runner, xUnit, and NUnit. See docs/SURFACE_COVERAGE.md for the coverage audit.

Project status

Alpha. The core — plus the full widget, layout, reactive, animation, testing, and terminal-integration surface — is implemented and covered by an extensive suite of Touchstone cases that run identically through the console, xUnit, and NUnit runners on net8.0 and net10.0 (363 cases in the console runner as of 0.6.0). The 0.6 line added per-region background colors and a batch of horizontal components — a DialogModal base, CheckList<T>/MultiSelectModal<T>, generic ListView<T>/FuzzyList<T>, ActionListView<T>, ReorderableList<T>, DefinitionList, ActivityIndicator, StreamingTranscript, a CommandRegistry, focus-following ScrollView, and small text/input utilities — and shipped autocomplete/typeahead (AutocompleteOverlay), the one capability the original build plan had held back, so every catalogued capability now ships. The host owns an interaction contract: a focus ring, an explicit key-precedence chain with focused-widget first refusal, mouse hit-testing for click-to-focus and wheel routing, typed modals, and application-shell dock helpers — so a standard interactive app is "bind widgets, set focus, run." The 0.8 line adds a text-to-ASCII-art font engine (TUIKit.Ascii): AsciiArt.Render with faithful FIGlet layout (full-width, kerning, and the six horizontal smushing rules), a thread-safe AsciiFontLibrary manager whose Default ships 84 built-in fonts, a FigletFontLoader for .flf/.tlf files, and the AsciiArtText widget — with per-font attribution bundled and a licensing gate that would exclude any restrictive font; v0.8.1 hardens terminal restore on exit so Ctrl+C or an unhandled exception can no longer leave the shell with mouse reporting or raw input mode enabled, and v0.8.2–0.8.3 add uniform PageUp/PageDown and Home/End navigation across every list and scroll widget; v0.9.0 fixes bracketed paste into a focused prompt or inline add field so an Access key, Secret key, password, or token pastes instead of being silently dropped; and v0.10.0 completes mouse support — hover with synthesized Enter/Leave, tracking-mode control, horizontal wheel, terminal focus reporting, host-stamped multi-click counts, link hover, widget hover styles, and the conhost QuickEdit fix (504 console cases as of 0.10.0). Still outstanding: a benchmark suite. The platform-specific ConsoleBackend and the interactive run loop are validated by manual smoke testing rather than headless tests, and have been confirmed working on Windows, macOS, and Linux, including over SSH. See CHANGELOG.md and archive/TUIKIT_PLAN.md for detail.

Contributing, issues, and discussions

Bug reports, feature requests, and questions are all welcome on GitHub:

  • File a bug or request a feature: open an issue at github.com/jchristn/TUIKit/issues. For a bug, include your OS, terminal, target framework, and the smallest snippet that reproduces it — a headless snapshot (Snapshot.ToText) of the misbehaving frame is ideal.
  • Start a discussion or propose a direction: use github.com/jchristn/TUIKit/discussions for design questions, ideas, and "should this work like X?" conversations before a PR.
  • Pull requests: please open an issue or discussion first for anything non-trivial so the API direction can be agreed on while it's still alpha. Match the existing code style (documented in CLAUDE.md) and add Touchstone descriptors for new behavior.

License

TUIKit is released under the MIT License. Copyright (c) 2026 Joel Christner.

Logo Attribution

The TUIKit logo is composed from the following sources:

About

TUIKit is a library for helping simplify the process of making beautiful terminal user interfaces (TUIs) in C#

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