Zeitgeist is a first-person shooter game developed with Unity and C# as part of a Computer Engineering game programming course project.
The project was developed collaboratively as a team. My main contributions focused on the user interface, menu systems, player settings, and upgrade mechanics.
- First-person player movement and combat mechanics
- Main menu and in-game user interface
- Player upgrade system
- Field of View (FOV) settings
- Audio and sound settings
- Pause menu and game settings
- Interactive gameplay elements
- Level and enemy mechanics
- Designed and developed the game’s UI/UX components
- Implemented the main menu and pause menu systems
- Developed the player upgrade system
- Added adjustable Field of View settings
- Implemented audio and sound control options
- Supported the integration and testing of gameplay systems
- Contributed to debugging and improving the overall player experience
- Unity
- C#
- Unity UI
- Game Systems
- UI/UX Design
Computer Engineering Game Programming Course Project
This project was developed collaboratively by a student team. The repository represents the complete game project, while the sections above describe my primary contributions.